Starbound

Starbound

Yet More Things For Crew to Do
Showing 1-7 of 7 entries
Update: 21 Apr @ 12:05pm

- Pro tip: Don't push updates to your mods after 9 PM, because you might forget to make the crew types you added actually obtainable. Should be fixed now.
- Reduced the hunter's bow/spear buff from 30% to 15%.


There are also a couple things in the previous update I forgot to mention:

- There's now a piece of headgear I'm using for testing purposes. If you wanna try out the original idea for the mad scientist's buff, just /spawnitem ak_crew_effect_testhead. It'll look like the T1 Apex helmet. Just be sure to tell me what you think!
- Smol patches to the Frogg and Alpaca outlaws from Non-Playable NPC Race Quests and Crew. They should now properly convert to their crewmate counterparts instead of vanishing on the spot.

Update: 20 Apr @ 10:31pm

- Added the Archaeologist, who highlights nearby fossils. Might also make 'em help you get Ancient Essence once I figure out how to balance that.
- Added the Hunter, who increases your bow and spear damage and gets you more hunting drops from monsters, regardless of weapon type. Neki players should have that much less trouble upgrading their claws :3c

Update: 11 Apr @ 5:39pm

that grammatical error in the description was really bugging me okay

Update: 11 Apr @ 5:39pm

- Added the Geologist, who helps you find ores.
- Erchius Horror no longer drops a Lunar Expert recruit upon defeat; I'll be putting that in its own add-on once I find enough fun recruitment methods to warrant posting it.

Update: 3 Mar @ 8:58pm

I accidentally removed some quotation marks when trying to make the questGenerator patch more compact. Fixed :3

Update: 3 Mar @ 5:32pm

Apparently some NPCs don't have the questGenerator stuff regular villagers have, resulting in "no such key" errors on certain tenants. This should be fixed for those NPC types now.

Update: 12 Feb @ 5:04pm