Starbound

Starbound

Yet More Things For Crew to Do
29 Comments
{GCBC} Taps 24 May @ 4:36pm 
This is awesome! :o
AgentKirin  [author] 11 Apr @ 10:08pm 
The mission wasn't even the only way to recruit the Lunar Expert anyway - villagers and certain kinds of tenants can offer to join as one.
AgentKirin  [author] 11 Apr @ 10:06pm 
Yeah, I plan to re-add the Lunar Expert drop separately. I do wanna come up with some other fun recruitment methods to go with that. I like the idea of, for example, freeing an archaeologist from a sarcophagus. I just haven't nailed down what the archaeologist would do yet, lol
Kinsect 11 Apr @ 9:06pm 
I just read the update notes ^^;;
but hey if your looking for some add-on mods to get the Lunar Expert you can try Mapel32's Safe moons and Less Dead Moons
Kinsect 11 Apr @ 8:52pm 
Thank you ^^
I take it your gonna make a separate add-on that re-add's the Lunar Expert crew member from the Erchius Mines mission?
AgentKirin  [author] 11 Apr @ 5:46pm 
@Kinsect I've removed the bit that replaces the NPC that the Erchius Horror drops :3
AgentKirin  [author] 22 Mar @ 11:12am 
Alright, I can remove the replacement in the next update, maybe make it its own add-on. Might be a bit, though: I've got a geologist role I'm trying to get working.
Kinsect 22 Mar @ 11:05am 
It's the only way to obtain the Bruiser
says so on it's description
AgentKirin  [author] 22 Mar @ 11:02am 
@Kinsect Is the mission the only way to get a Bruiser in that mod? If there are other ways, it shouldn't be too big of a deal.
Kinsect 21 Mar @ 8:56pm 
I think I found a possible conflict if you have Slightly Painful Erchius Mission
since once you defeat the Erchius Horror it replaces the npc with a Bruiser you can hire as a crew member
I haven't tested it yet though
AgentKirin  [author] 5 Mar @ 12:10pm 
@SealonBoard No problem! Thanks for pointing it out :3
SealonBoard 4 Mar @ 4:26am 
@AgenKirin Thank you for your generosity to fix those errors promptly!
AgentKirin  [author] 3 Mar @ 5:34pm 
@SealonBoard Should be fixed now! :auyay: Apparently the affected tenants didn't have a questGenerator to add to, so I changed the patch to add one.
AgentKirin  [author] 3 Mar @ 2:24pm 
@SealonBoard Still trying to nail down what's causing it, but I'll fix it as soon as I can :steamthumbsup:
SealonBoard 3 Mar @ 4:29am 
[20:51:58.957] [Error] Could not apply patch from file /npcs/tenants/lunarbase.npctype.patch in source: '"ak_crew"' at '..\mods\Yet More Things For Crew to Do.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'questGenerator' in pathApply("/scriptConfig/questGenerator/graduation/nextNpcType/-")
SealonBoard 3 Mar @ 4:29am 
[20:51:58.172] [Error] Could not apply patch from file /npcs/tenants/space/industrialtenant.npctype.patch in source: '"ak_crew"' at '..\mods\Yet More Things For Crew to Do.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'graduation' in pathApply("/scriptConfig/questGenerator/graduation/nextNpcType/-")

[20:51:58.780] [Error] Could not apply patch from file /npcs/tenants/space/astrotenant.npctype.patch in source: '"ak_crew"' at '..\mods\Yet More Things For Crew to Do.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'graduation' in pathApply("/scriptConfig/questGenerator/graduation/nextNpcType/-")
SealonBoard 3 Mar @ 4:28am 
The mod is awesome!

The happiest part of the modwas your crewmember jobs can be summoned by the NPC Spawner!

And found the error from the lunarbase tenants and industrialtenant to graduate to crewmember.

Can you fix it for the next update?
AgentKirin  [author] 2 Mar @ 3:15pm 
@Canary Gary The only thing I can think of that would cause it is that I gave them different outfits. I didn't touch anything to do with the tailor. I'd recommend using Crew Customization+; it lets you change their outfits individually and even give them better weapons as well.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017503832
Canary Gary 1 Mar @ 8:23pm 
Hey Idk if something in this mod but something is stopping my crew from changing uniforms with the tailor. I figured I should ask because it seemed to start when using this mod.
Indy 16 Feb @ 2:36pm 
Oh yeah, I like variety as well. Looking forward to some more crew member types.
AgentKirin  [author] 16 Feb @ 2:25pm 
@Indy Glad to hear it! It's nice to have variety. I do want to add even more roles, it'd just take some Lua shenanigans for some of it.
Indy 16 Feb @ 2:09pm 
I like this mod. To be honest I've always wanted more crew member types outside of Frackin' Universe. So this is the icing on the cake for me.
Leonard 16 Feb @ 8:54am 
@Duke Monterier go make yourself a mod. Stop whining lol.
AgentKirin  [author] 15 Feb @ 8:47pm 
@Duke Monterier Well, not with that attitude. There are some mods that buff crewmates, like Earth's Finest and (iirc) CC+. Corbent's Interactive Crew also lets you give them basic commands (stand here, attack that, push this big red button). There's just some issues that are a bit beyond the scope of these, like NPCs' inability to distinguish hazardous and non-hazardous liquids.
Duke Monterier 15 Feb @ 8:24pm 
2025 and still no mod to make the NPCs actually good. It's grim how nothing saves this game.
AgentKirin  [author] 15 Feb @ 12:38pm 
@Canary Gary I do plan on it. Just gotta pick apart one of the other patches to find out how to do it :3
auhrorae 14 Feb @ 8:04pm 
Interesting. Adding this to my modpack.
:qlexcellent:
Canary Gary 14 Feb @ 12:52pm 
This looks really cool. Could you make job offers for them? Like this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735253889