Counter-Strike 2

Counter-Strike 2

surf_craneworks
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Update: 19 Mar @ 11:54pm

Start Area
- Changed all bonus entrances to manhole style
- fixed clipping issue on bonus entrances
- added signage to the bonuses

Bonus 4
- Restyled to sewer style
- using omni_lights instead of env_light now.
- beveled edge of end platform so final jump is 16 units lower now

Bonus 2
- Restyled to sewer style
- using omni_lights instead of env_light now.
- Increased height of castle finish
- decreased light brightness in spirals

Bonus 1
- Changed water texture to anubis water, having bug where water texture will stop loading at fixed map position

General
- reduced map file size by 250MB (lighting enclosure)
- can reduce map size further once b3 is replaced (removal of EXR skyboxes)
- need to determine problem with build errors for depreciated textures

Update: 18 Mar @ 6:46am

main map
- added traffic lights (some need recolouring)
- added moving traffic (3 tanktrain paths)
- changed b3 and b4 to new entrance type (known bug where b4 entrance tps to b3)
- moved ring on stage 3 to make ramp 2 board less clunky
- rebuilt building_1, building_8 and start_sign vtex_c files to hopefully fix broken textures (idk if it'll work)

TO DO:
- Need to change the rest of the bonus entrances to manhole style
- Need to fix b4 entrance
- Replace b3
- Restyle b2, b3 & b4 to style of b1
- add b5
- remove unused files
- potientially port to new addon if required to solve missing texture issue
- build final vis after new bonus and restyling
- fix clipping issue on manhold brick platform

Update: 12 Mar @ 11:10pm

Bonus 4
- Added new bonus 4
- No ramp tech on surfaces just raw triangles at the moment
- Small lighting issues on the ceilings and on animated rainbows, may need to remove from non-basic surfaces.

Bonud 3
- Replaced ramp strafe segments in center of bonus with single ramp
- Replaced ending moondome with reused moondome from bonus 2 (saved 160MB)

Main Map
- Added TP for bonus 4 in spawn area
- Fixed missing texture on ramp in stage 2

General Updates
- Repacked some textures into simples (deleted old complex)
- building_1.vmat
- start_sign.vmat
- building_8.vmat

Update: 12 Mar @ 7:33am

Main Map
- Added building under construction (moved to secondary position in S1)

Bonus 3
- Added new bonus 3
- Segmented Ramp unit preservation bonus
- Added rainbow anim texture
- Added 2 new skybox EXR (~160MB, Can definetly remove above_the_clouds_1 and replace with B2 moondome to reduce by ~130MB)

Spawn Area
- Added new bonus arch for Bonus 3 TP

General Updates
- Rebuilt VIS for new bonus and new building in main map area

Update: 6 Mar @ 5:29am

updated bonus 2
- added triggers to top of spirals
- updated lighting
- added return tp

Updated main map
- added cars parked and playground/park
- replaced building near spawn (skyscraper construction)
- removed tank trains (temporarily)

Updated bonus 1
- changed lighting on finish ladder

General Changes
- removed significant unused files (150MB, mostly unused skybox EXR's)
- Recalculated VIS
- Repacked and reimported all textures to single level dir depth
- Found and duped missing texture vmat_c and vtex_c files in replicated filepath

Update: 3 Mar @ 3:44pm

removed overlapping vpk packing from global addons folder
entire addon may require repacking

Update: 3 Mar @ 3:40pm

removed unused vpk's

Update: 3 Mar @ 3:32pm

fixed upload
- removed temproary vpk files
- removed unused LOS files
- removed unused bonus prefabs
- removed unused skybox tests / vpks

Update: 3 Mar @ 3:46am

bonus 2 update
- added fake skybox
genereal updates
- removed unused files and prefabs
- need update to remove additional files
- current file is bloated as hell

Update: 3 Mar @ 3:03am

updated bonus 2
- added moondome fake skybox