Counter-Strike 2

Counter-Strike 2

surf_craneworks
Showing 21-28 of 28 entries
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Update: 21 Feb @ 4:04pm

rebuilt high density vis
rebuilt material file structure to be flat all access node instead of tree (failed remapping on single ramp edge in stage 1, will be fixed in next version)

Update: 21 Feb @ 1:31am

fixed bonus lighting and teleport
added hard skip to stage 3
rejigged map_end and spawn location.
Added return teleports to bonus at start and end
Textures are still broken because hammer is garbage, I have discovered the source of the problem and I know the fix but I cannot be bothered to do it yet so you guys can enjoy having broken textures for now.
Vis needs to be recalculated (BIG calculation so I'll do it overnight at some point, prolly 4+ hours)
Some vehicles driving around are currently broken as hell, driving backwards, teleporting in and out of the map, can be seen clipping through the top of the bonus, will fix later.

Update: 20 Feb @ 1:41am

Fixed bonus start and main map end.
Need to rebuild for bonus -> spawn teleport
Need to fix some textures for bonus 1 end (potientially lighting aswell)
Need to add better reset triggers for stage 3
Need to add sliding skip to bonus 3

Update: 19 Feb @ 9:11pm

added new bonus (the teleport is broken right now because prefabbing the bonus means the info_teleport_destination entity isn't read by the main map :). but the build took almost 6 hours so i'm not doing it again until i've got some more major changes.)
use 'setpos -668.323303 5314.015137 1919.871216;setang 1.934835 179.398788 -0.000000' in console to get to bonus

Update: 17 Feb @ 10:09pm

updated lighting quality (need to update building shadows / possibly update env_light direction)
Added bonus (is currently very hard and lighting does not work)
If previous texture update didn't work this should fix.

Update: 17 Feb @ 1:58pm

updated mappack gameinfo.gi to include materials/vmat folder and materials/vmat/3d_skybox folder (should fix missing texture bug)

Update: 17 Feb @ 3:02am

merged s3 and s4, add better signage, improved scenary, recalculated lightmaps with fast resolution (i'm lazy for this test version). Lightmap resolution limit too low, required lightmap player tools to be placed in navigatable area.

Update: 15 Feb @ 4:41am

Created surf_craneworks.