Counter-Strike 2

Counter-Strike 2

surf_craneworks
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Update: 11 Apr @ 7:28am

updated velocity killers, potiential exploit found between stage 2 -> stage 3 telehop

Update: 27 Mar @ 3:50pm

Bonus 2, 3, 4 and 5
- Adjusted lighting color and intensity

Main Map
- Replaced start zone and info_teleport_destination to fix origin rotation (fix !rs command)

Update: 27 Mar @ 1:28am

VERSION 1.0 PUBLIC RELEASE

Main Map
- Replaced exterior buildings with 3d skybox
- Fixed end zone trigger_multiple

Bonus 5
- Fixed gap in geometry

General
- Change in skybox has now allowed lower lightmap resolution (now 2k) -> reduced file size by 90MB

Update: 25 Mar @ 3:31am

Main map
- fixed missing meshes on cranes
- removed alot of external buildings
- replaced and retextured some missing builidings

Bonus 2
- increased size of ladder entity on start of b2

Update: 22 Mar @ 7:17am

Main Map
- Changed missing textures to use source textures
- Replaced 4x missing texture meshes
- Added baked and dynamic shadows to stage 2 interior

B2
- Updated lighting
- Changed start exit to uniform sewer style

Update: 22 Mar @ 1:57am

Main Map
- Added interior to office building
- Adjusted building_1 and building_8 and start_sign textures, new source colour files / new vmat files

Bonus 5
- fixed a few misaligned meshes

Bonus 1
- added light block

Update: 21 Mar @ 8:46pm

Bonus 5
- Adjusted lighting
- Fixed some reset triggers
- Added additional terrain

Main Map
- Adjust ramp placement in stage 1

General
- Rebuilt VIS

Update: 21 Mar @ 4:35am

Main Map
- Updated horizontal curved ramps to be wider and easier slope

Start Area
- Created B5 start position
- Fixed B3/B4 teleport

TODO:
- Possibly adjust ramp after wrecking ball in stage 1
- Build B5
- Fix Textures (Maybe find new source texture files)

Update: 20 Mar @ 9:19pm

Bonus 3
- Removed and re-added new bonus 3

Start Area
- b3 has incorrect tp location (fixed in next version)

Update: 20 Mar @ 4:49am

- workshop package quickfix