Garry's Mod

Garry's Mod

MOON REZZURRECTED - An nZombies Rezzurrection Config
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Update: 28 Feb @ 1:33am

- Updated nav mesh (update broke zombies' ability to break breakables so...)

Update: 25 Feb @ 8:56pm

- More nav mesh improvements

- Reduced voiceline volume for arriving on the Moon (while playing as Richtofen, Nikolai, Dempsey or Takeo)

- Nikolai now plays his intro voicelines a little quicker to prevent clashing with his moon base arrive dialog (because his intro voicelines are longer than the rest of the crew)

- Re-coded the way clientside audio is played

- Increased ambient audio

- Fixed a possible softlock with the golden rod easter egg step (connecting the cable at the terminal before getting the plates would break the script)

- Changed Skybox back to Hidden's original (yeah, it looks a little less like Black Ops 1 now, but it looks a lot better with a more detailed hl2 skybox texture instead)

- Removed un-used _f variants of moon base announcer sounds, should hopefully reduce missing sound issues

- Re-inforced glass in certain areas to fix zombies decompressing Receiver Bay / Labs early and randomly

- Zombies don't start spawning immediately in Area 51 anymore after taking the teleporter from the Moon

- Fixed nova spawn rate near mulekick

- Adjusted lighting in Tunnel 6

- Lowered max zombies alive from 40 to 24 (except in Area 51, the max alive is 50 and should never exceed that amount)

- Adjusted spawns in bio dome

- Adjusted smoke and prop details in bio dome

- Added blue ZCT zombies after round 30

- Improved collisions near pyramid (you can now do a zero g jump over the part of the combine prop behind the pyramid)

- Re-coded Area 51 spawn system

- Added scientist zombies to labs

- Slightly adjusted mystery box position near mulekick

- Improved visual effects for Area 51 after Earth explodes

- 1st round in Area 51 is now regular sprinters after the alarm sounds instead of super sprinters. Round 2 and beyond in Area 51 is still super sprinters, however.

- Fixed PAP hack turret doing friendly fire damage

- Removed Dead Ship Gator X-13 from mystery box

- Added COE Mors rifle to mystery box

- Added AW Tac-19 shotgun to mystery box

- Chance to get a QED/Gersch from the mystery box increased

- Added Samantha voiceline variants for whoever is playing as Richtofen after the easter egg is completed.

Update: 22 Feb @ 1:40pm

Nav mesh improvements

Update: 22 Feb @ 11:02am

- Updated Area 51 to behave more like original Moon (zombies start slow and become fast when the MW2 tactical nuke alarm sound plays)
- Improved third person helmet code

Update: 22 Feb @ 11:00am

Update: 21 Feb @ 10:24pm

Update: 21 Feb @ 8:56pm

Update: 21 Feb @ 5:06pm

misc mapscript improvement

Update: 21 Feb @ 5:04pm

- Updated TFA precache stuff and fixed some more bugs. The fun never stops.

Update: 21 Feb @ 4:53pm

- Fixed some more nav and zombie ai issues