Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons - REVAMP
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Update: 5 Mar @ 3:30am

VERSION: 1.0.9

• Spirit re-introduced
- Possessed demons will be faster and more resistant.
• The screecher now has the special ability that he has in the game, it is not precise but it is what he will have for now.
- The screecher will automatically appear possessed by the spirit to be stronger, and the "buff" it gives to nearby demons when dying will be the same buff that the totem gives, but this buff will only last 20 seconds.
• The Armored Baron (Baron of Hell ( Cyber ​​)) will now turn more "red" as his armor takes more damage just like the original game.
- This will be much more noticeable in areas with less light, in multiplayer it can cause problems (such as not being able to correctly view the effect until the armored baron recharges his armor again)
• The Revenant ( Cyber ) will now be able to launch the Mancubus' ( Cyber ) projectiles when using his jetpack attack.
- Don't put too many of them if you don't want to suffer lag or crashes (crashes are not guaranteed but it could happen, don't worry about it.)

Update: 2 Mar @ 10:39pm

VERSION: 1.0.8

GLORY KILLS UPDATE

• New features thanks to DogMatter04!
- Revenants, Hell Knights and Barons are now much more aggressive when meleeing, these last two mentioned will now make their jump attacks to your predicted location.
- The Carcass will now cast a shield at his allies who have been frozen as well as at the Doom Hunter when his shield is destroyed.
• Added glory kills and some options for it.
- Glory kills do not have special animations at the moment, and they never will. I'm sorry.
• Many LUA fixes.
- Fixed errors in Cyberdemon.
- Fixed errors in Spider Mastermind.
- Fixed errors in Doom Hunter (hopefully)
- Fixed errors in Hell Guards.
- Fixed errors in Tyrant.
- These fixes should ensure that these aforementioned nextbots no longer "freeze" when fighting many NPCs.

ABOUT THE GLORY KILLS...PLEASE READ

This is what we have at the moment, there will be no animations so save the time of asking me, please. It's just that, the mechanics and that's it. Please read more about glory kills and their options in the in-game menu Utilities > DOOM > Glory Kills Options

Update: 27 Feb @ 9:55am

VERSION: 1.0.7

• Whoops, I forgot to make the Armored Baron immune to the chainsaw, freeze and stun of the plasma rifle, now when the Armored Baron has his armor active he will be immune to those things, he loses the immunity when he doesn't have the armor.

Stay tuned for the next update fixing many more missing lua errors that caused nextbot to freeze.

Update: 27 Feb @ 8:10am

VERSION: 1.0.6

• Added Demon Spawners (2016 and Eternal) with two types (less and more)
- The first will have a limit of 15 demons alive at the same time while the other 30.
• Added the 2016 Prowler
- Unlike the eternal one, this one is only melee and has a little more life/size/damage and its teleportation attacks are more frequent.
• Added the Armored Baron
- At the moment it does not have its mace throwing attack and therefore does not have a weak point (its mace), but it does have its regenerative armor and much stronger attacks.
• Prowlers (except 2016) will now be able to counterattack with a ranged attack when dodging a projectile.
• Fixed lua errors in the following nextbots (Summoner, Prowler, Archvile) all related to their teleportation ability.
- This happened when they used said ability and the enemy just stopped being valid.
• Fixed a lua error in the Zombie ( Mecha ) ranged attacks also related to invalid entities.

Update: 25 Feb @ 7:39pm

VERSION: 1.0.5

• Fixed (Summoner and Whiplash) projectiles.
- It should no longer cause a lua error when the nextbot is killed/removed at the same time as launching a projectile.
• Fixed Prowler name (Cursed)

Now I will work on the possessions, it will take a while so there will be no more updates for a little while. (Except for possibly emerging bug fixes?)

Update: 25 Feb @ 11:37am

VERSION: 1.0.4

• Version hotfix.

Update: 25 Feb @ 11:29am

VERSION: 1.0.3

• Added Demon Random Tier 1 (2016)
• Added Demon Random Tier 1 (Eternal)
• Added Demon Random Tier 2 (2016)
• Added Demon Random Tier 2 (Eternal)
• Added Demon Boss Random (2016)
• Added Demon Boss Random (Eternal)
• Added Zombie Random (2016)
• Added Stone Imp
- No new mechanics srry, they only have more health.
• Added Zombie Screecher
- They are immune to freezing and have more health/dmg.

Update: 25 Feb @ 5:09am

VERSION: 1.0.2

• Added Prowler (Cursed)
• Added Zombie Random (Eternal)
• Added Summoner (No spawn)
• The cacodemon can now fly and will move when attacking from a distance. (Finally)
• Improved projectile dodging system.
- They can now detect HL2 explosive projectiles.
- Now when they dodge projectiles they will use self:FaceEnemy() so they will be able to see the enemy correctly and will not have to do the turning animation making them more vulnerable.
- Improved the cyberdemon dodging, added particle effects and slowed down the animation.
- Tyrants projectile dodge animation slowed down.
- Imps and gargoyles will now be able to counterattack by dodging.
- This system can now be disabled in a convar (in utilities > DOOM > NPC Options)
- Demon projectile dodge animations will now be faster or slower depending on the difficulty setting (Utilities > DOOM > NPC Options)

What's next?

Possession, fixing the summoner and whiplash projectiles, Baron (Cyber), Screecher Zombie, Stone Imp. Maybe ultra-nightmare difficulty?

Update: 23 Feb @ 9:45am

VERSION: 1.0.1

• Improved projectile dodging mechanic.
- Now reacts to more types of projectiles from the DOOM 2016/Eternal Weapons addon.

Update: 23 Feb @ 7:47am

VERSION: 1.0.0

• Initial release.