RimWorld

RimWorld

VFE - Ancients: Dragon's Vaults
Showing 1-10 of 19 entries
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Update: 4 Apr @ 8:24am

[Auto-generated text]: Update on 4/4/2025 5:24:53 PM.

- New vault: DRA_SealedVault19

Update: 29 Mar @ 11:14am

[Auto-generated text]: Update on 3/29/2025 7:14:30 PM.

- Adjustments to: DRA_SealedVault17 - added collapsed rocks to split up the vault layout as I intended originally.
- New vault: DRA_SealedVault18

Update: 25 Mar @ 7:05am

[Auto-generated text]: Update on 3/25/2025 3:05:01 PM.

- New vault: DRA_SealedVault17

Update: 17 Mar @ 10:04am

[Auto-generated text]: Update on 3/17/2025 6:04:00 PM.

- New vault: DRA_SealedVault16

Update: 15 Mar @ 9:34am

[Auto-generated text]: Update on 3/15/2025 5:34:07 PM.

- New vault: DRA_SealedVault15

Update: 14 Mar @ 9:42am

[Auto-generated text]: Update on 3/14/2025 5:42:24 PM.

- Implemented the roof clearance workaround onto the looted vaults

Update: 14 Mar @ 8:49am

[Auto-generated text]: Update on 3/14/2025 4:49:22 PM.

- Found a working solution to keeping certain areas clear from roofing, such as airfields. I have not implemented it for looted vaults yet, but all sealed vaults should now remove naturally generated roofing where they spawn and where sensible.
- Removed some CE ammo I placed during development, but had forgotten to remove.

Update: 12 Mar @ 9:44am

[Auto-generated text]: Update on 3/12/2025 5:44:05 PM.

- New vault: DRA_SealedVault14

Update: 11 Mar @ 7:28pm

[Auto-generated text]: Update on 3/12/2025 3:28:02 AM.

- New vault: DRA_SealedVault13

Update: 11 Mar @ 9:31am

[Auto-generated text]: Update on 3/11/2025 5:31:31 PM.

- New vault: DRA_SealedVault12