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I am not in direct contact with any Vanilla Expanded team members, so idk how they operate, nor if they would be interested in me being part of any such project if it happens - but could be fun.
It's like exploring in Barotrauma, terrifying haha.
You could probably make patches for each vault, where you replace the part that contains what is in each cell, and replace those exotic ammo times with the generic counterpart, but for me, that would take hours of work to do.
You could also do a local copy of my mod, and simply ctrl + f the file with notepad++, and then replace all instances of one ammo with the basic version of it. Still require some work, but would be easier than writing a patch to do the same.
You can use the SymbolsAdditional.xml as a reference for the different ammo types that you would need to consider.
https://gist.github.com/HugsLibRecordKeeper/36f86a86996f92884dde8eb2b2ee170a
I'm hoping to encounter one of those vaults in this playthrough :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439176288
It will take a bit of time, but I am sure people would appreciate a bit more compatibility :)
just saying