Barotrauma

Barotrauma

Abnormalities
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Update: 9 Jul @ 6:13pm

Added Mimicry EGO Gear

Update: 9 Jul @ 4:49pm

Update: 9 Jul @ 1:47pm

Just bugfixes

Update: 2 Jul @ 3:58pm

Update: 2 Jul @ 2:40pm

- Revamped the K Corp Excision class; it now has new sounds, glowy sprites, a new talent tree, a slimmer itemset, and leans more into being an "elite combat medic" with the use of talents that improve the class's medical effectiveness and the removal of talents like Stonewall that made it even more obnoxiously tanky than it already was.
- H.P. Ampule Injection now grants immunity to the instant kill effect of Regeneration Ampule Injection, instead just disabling the effect and giving you one last chance to stand your ground.
- H.P. Ampule Injection combat stim effect now has a 1 second cooldown between procs.
- Reduced AP value of the Excision Staff from 50% to 30%.
- Reduced Physicorium cost of the Excision Staff from 2 to 1.
- Reduced AP value of the K Corp Axe from 50% to 35%.
- Removed the autoinjector from the K Corp Helmet and reduced its fabrication cost.
- Fixed random sound effects not working properly due to case-sensitive syntax. (78 instances of this)
- Removed the FPGA and bodyarmor requirements from the K Corp vest fabrication recipe.
- Removed the bodyarmor requirement from the R Corp 4th Pack Rabbit Uniform fabrication recipe.
- Reduced the cost of the R Corp 4th Pack Rabbit Coilgun, increased the capacity of its magazines from 20 to 30 rounds each, reduced its maximum spread, and reduced its skill requirement from 75 to 65. Added a reload delay.
- Increased the versatility of the R Corp 4th Pack Rabbit Coilgun by adding a scope slot, grenade slot, and flashlight slot. Launched grenades will have improved velocity and range.
- Removed auto-injector from R Corp 4th Pack Rabbit Helmet and reduced its fabrication cost.
- Added "Evade" talent to R Corp Rabbit's talent tree: Dodge an attack once every 10 seconds and gain 1 Charge.
- Added "Graze the Grass" talent: Gain 3 Charge when attacking with the Rabbit Knife. Gain 10% increased speed and attack power at 5+ Charge.
- Added "Rabbit Protocol" talent: Nearby Rabbits gain a non-stacking buff that grants half the benefits of "Lone Wolf."
- Added "Rabbit Augmentation" talent: As you take damage, move faster, up to 20% faster while in critical condition.
- Added "Triple-R Suit" talent: Halves charge decay rate.
- "Raring to Graze" now exclusively provides EXP on kills and is now present on the Rhino talent tree, removing the need for Maneuver Training to provide EXP.
- Quick Suppression now allows you to apply Rupture (and Fragile) on hits with Rabbit weaponry based on your Charge level.
- Generally reworked the R Corp Rabbit talent tree and gave them more to work with.
- R Corp Rhino tree received a number of reworks and updates to mirror the Rabbit tree.
- Updated Employee's "Corporate Sponsorships": W Corp's primary skill is now Electrical, and choosing this sponsorship grants a benefit to both Electrical and Mechanical skills.
- Reworked N Corp Inquisitor and Kromer talent trees.
- Added "Canned Knowledge" talent to Kromer: Grants all Inquisitors +10 in all stats.
- Regeneration Ampule Injection talent now applies 25 Fragile when it activates.
Added Full-Stop talents and reworked their talent tree
- Take the Shot: Gain Poise when hitting enemies with ranged attacks.
- Combat Poise: Once every 10 seconds, evade an attack and gain 1 Poise.
- Beyond the Shadow: When hit, gain 1 Poise.
- Tactical Fire Support: Nearby allies deal 10% more damage with ranged weaponry.
- Melee Support: Deal more melee damage when near allies.
- Overwatch Assignment: Deal more ranged damage when near allies.
- Target Marked: Melee attacks make enemies more vulnerable to gunshot damage.
- Full-Stop to Life: Deal 15% more ranged damage, apply 15% more stun, and apply Incremental Stun with Full-Stop ammunition.
- Suppressing Fire: Inflict Slow with ranged attacks.
- Return Fire: When hit, gain a temporary bonus to ranged weapon damage and movement speed.
- Snipe: Deal 30% more damage with your first ranged attack. (60 second cooldown, cooldown resets on any attack).
- Precision Aim: Deal 5% more ranged damage for every 5 Poise on self, up to 20%.
- Spotter: Every 30 seconds, give nearby allies 5 Poise.
- Headshot: Hits with Rifle Ammunition inflict 10 Fragile.
- Goin' for the Bullseye: While aiming, gain Concentration, reducing weapon spread and increasing ranged damage. Concentration is consumed on attack and stacks up to 4x.

Update: 1 Jul @ 4:48pm

Update: 26 Jun @ 6:47pm

Update: 26 Jun @ 6:44pm

Update: 26 Jun @ 2:15pm

- Tianjiu Star Blade can now passively gain its necessary buff to be unsheathed without need for a talent. While you have this blade worn in the bag slot, you will generate 1 TSB stack per second if you have 80+ weapons skill. At 80+ weapons skill and 10+ TSB stacks you can unsheathe the blade. You lose 1 stack per attack and 1 per second.
Lei Heng just keeps on winning!
- Added fire effects to the Tiantui Star Blade if it has ammo loaded
- Added sound effects when the Tiantui Star Blade is being aimed with ammo loaded
- Added sound effects for when the Tiantui Star Blade bursts Tremor
- Added "Tanglecleaver" talent: crouch and aim the Tiantui Star Blade for a large damage bonus
- Added "Savage Tigerslayer's Perfected Flurry of Blades" talent: Hit an enemy while in critical condition to gain a substantial damage bonus that stacks up to 5x. Upon reaching max stacks, convert to "Overheat," blocking this talent from reactivating for 30 seconds and granting a buff to movement and attack speed.

Update: 25 Jun @ 7:08pm