Barotrauma

Barotrauma

Abnormalities
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Update: 25 Jun @ 3:41pm

Update: 24 Jun @ 5:53pm

- Introduced different Work types to the Containment Chamber: Instinct, Insight, Attachment, Repression. Each Egg will have at least one Work type to generate Enkephalin; each Work type has its own skill requirement associated with it (Mechanical, Electrical, Medical, Helm).
- Containment Chamber Works are now considerably faster and do not require energy; but now you must regularly interact with a "Work" button in order to progress. You sustain damage over time while working, damage type and amount is based on the Abnormality Egg being worked on.
- Reworked Exuviae to inflict Explosive damage instead of Burn damage.
- Exuviae now has a 25% chance to apply 25 Fragile on hit.
- Reduced Exuviae AP from 75% to 25%.
- The Naked Nest (Instinct), Forsaken Murderer (Instinct), and One Sin (Insight) are now available as Abnormality Eggs.

Update: 22 Jun @ 8:15pm

Update: 22 Jun @ 7:30pm

Fixed invisible trenchcoat

Update: 22 Jun @ 6:42pm

Added scope slots to the Full-Stop Rifle and Soldato Rifle, added 9mm Paralyze ammo, added a Full-Stop job (hidden for now)

Update: 22 Jun @ 11:23am

Fixed propellant bullets being uncraftable

Update: 17 Jun @ 10:43am

Fixed some annoying errors and changed the crafting recipe for junior middle tattoos

Update: 14 Jun @ 8:52pm

Update: 14 Jun @ 6:23pm

Update: 3 Jun @ 5:51pm

- Added Thumb Capo
- Added Lei Heng
- Updated old Thumb sprites and mechanics
- Reworked Thumb talent trees
- Nerfed Steel Knuckles talent: reduced physical damage resistance to 5%, raised stun resistance to 25%
- Nerfed Concentration talent: reduced damage bonus from 50% to 25%