Rivals of Aether

Rivals of Aether

Anna (Epic Battle Fantasy)
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Update: 22 Apr @ 5:12pm

v2.2

Changes to Ftilt
- Lowered Start up: 15 > 8
- Lowered the Endlag: 15 > 13

Changes to Utilt
- Lowered Start up (Before Jump): 6 > 4
- Given one extra frame of durability to the attack hitbox to match the window's durability
- Increased hitstun mult: 0.4 > 0.6

Changes to Dtilt
- Lowered Lasthit's BKB: 8 > 7
- Raised the Angle of the Last Hit's BKB: 65 > 90
- Adjusted the Window Length and Life Time of the hitboxes to make the whole move quicker-ish.
- Adjusted the Size to allow the multihits to land consistently.
- Changed the SFX from blow_medium1 to various leafy_hits to fit better with the themeing.

Changes to Uair
- Lowered Start up: 15 > 10
- Lowered Sweetspot's BKB: 9 > 8
- Moved the Sweetspot by 4 Pixels in the Y Value: -108 > -104
- Moved the Sweetspot by 1 Pixel in the X Value: 8 > 7
- Moved the Sourspot by 4 Pixels in the Y Value: -104 > -108
- Moved the Sourspot by 2 Pixels in the X Value: 8 > 6
- Shrinked the Sourspot Bloom Hitbox to match the Visual.
- Given a Leg Hitbox with Sourspot stats for extra coverage.
- Reduced the Damage on the Sweetspot: 16 > 11
- Altered the vertical movement induced by the move (instead of setting vsp in window one, halts vsp in window 2)

Changes to Dair:
- Increased Hitpause Scaling: 0.5 > 0.8

Changes to Fair
- Adjusted Frame data to match window length.
- Changed first hit's Angle: 45 > 55
- Shrinked Hit 1's Hitbox.
- Slightly Shrinked Hit 2's Hitbox.

Changes to Bair
- Lowered the Start up: 14 > 12
- Made horizontal speed additive instead of overriding
- Reduced horizontal speed: 4 > 3
- Increased Hitpause Scaling: 0.6 > 0.8
- Increased Landing Lag: 6 > 8

Changes to Nair
- Lowered Start up: 12 > 10
- Shrinked All Hitboxes to *some* extend.
- Reduced the Hitpause in Hit 1: 7 > 8
- Increased the Hitpause Scaling in Hit 1: 0.5 > 0.6
- Reduced the Hitpause in Hit 2: 7 > 6
- Reduced the BKB in Hit 2: 7 > 6
- Reduced the Hitpause in Late Hit: 6 > 5
- Changed Hit 1 and 2's Angle: 55 > 361
- Increased End Lag: 6 > 8
- Increased Landing Lag: 8 > 10
- No longer transfers directly into end lag on hit

Changes to Dash Attack
- Increased Start up: 11 > 12
- Removed the Ground Friction on Init Attack.
- Increased the HSPEED value: 8 > 10
- Increased End Lag: 9 > 10

Changes to Nspec
- Increased the Time taken to do the Middle Charge and Final charge: 8 > 10
- Reduced Wooden Arrow's KBG in Final Charge: 1 > 0.8
- Increased Wooden Arrow's BKB in FC: 4 > 5
- Reduced Aqua Arrow's KBG in FC: 1 > 0.8
- Increased Aqua Arrow's BKB in FC: 6 > 7
- Reduced Spark Arrow's KBG in FC: 1 > 0.7
- Increased Spark Arrow's BKB in FC: 6 > 8
- Set Frost Arrows to have Fixed Knockback
- Increased Frost Arrow Cooldown: 6 sec > 8 sec
- Frost Arrows now only freeze Wet opponents
- Reduced Blessed Arrow's KBG in FC: 1 > 0.75
- Reduced Nitro Explosion's KBG: 1.2 > 1
- Parried Nitro Arrow Explosions now can hurt Anna

Changes to Fspecial
- Increased Start up: 6 > 10
- Reduced Activity: 64f > 48f
- Change hit sfx to leafy_hit to match the themeing.
- If leaves are parried on summon, puts Anna into parry stun.

Changes to Dstrong
- Increased Start up: 12 > 14
- Decreased BKB of the Logs: 9 > 8.5
- First Log is no longer techable
- Logs are now transcendent
- Set Force Flinch to 2

Changes to Fstrong
- Decreased Startup: 24 > 20
- Reduced the Lifetime of all the Arrows
- All arrows now travel around the same distance
- Set Force Flinch to 2
- Changed Arrows' Knockback Angles: 60 > 50
- Increased KBS: 1.05 > 1.1

Changes to Ustrong:
- Set Force Flinch to 2
- Falling arrows now deal less damage and knockback
- Falling arrows now send downwards on hit

Other Changes
- Minor AI Updates
- Additional Compatibilities (Talking Flower Buddy, Scoop, Omori Battle, TCO, Boris Anderson, Star KO Buddy, Henry Stickman, Trummel and Alto [Old], Amber)
- New win quotes added

Known Issues:
Dstrong, Dspecial, and FinalSmash do not have all their hitboxes properly display in training mode. The hitboxes and hurtboxes exist and play normally, they just aren't properly visualized when show hitboxes is turned on. I will be trying to fix this in a later update, but since it's pretty minor I elected to just upload the current changes as is

Update: 7 Mar @ 10:14pm

v2.1

- Added compatibility with Dialogue Buddy
- Added more generic win quotes
- Added more character-specific win quotes
- Cleaned up code comments a bit
- Removed leftover Tester HUD while in Practice modes

Have fun!

Update: 1 Mar @ 3:48pm

v2.0

Update: 1 Mar @ 3:43pm

v2.0

Update: 1 Mar @ 3:24pm

v2.0