Project Zomboid

Project Zomboid

The Best Lockpicking aka Better Lockpicking [B42]
Showing 1-5 of 5 entries
Update: 26 Mar @ 6:09am

Use Global Multiplier fix

Update: 19 Mar @ 3:53am

New lockpicking system (full)

Localization file edits

Update: 15 Mar @ 3:46am

Rewrite Wires.lua

SandboxOption (just for lockpicking system. For now)

New lockpicking system (for test only)

Update: 9 Mar @ 2:42pm

v1.1

True Crawl Compatibility Patch

Update: 8 Mar @ 12:00pm

Initial release

Ported to B42

(Google Translate)

Ignition hacking has been reworked:
•There are now 4 difficulty levels
°Easy (4 wires, one correct connection)
°Medium (6 wires, one correct connection)
°Hard (8 wires, one correct connection)
°Very hard (8 wires, two correct connections)

•Added new colors for wires
•Reworked menu rendering logic (wires appear randomly)
•Now when connecting incorrect pairs of wires, events will occur (On/Off Radio, headlights, climate control, etc.) I.e. these are hints for finding the correct pair of wires (there are no events on the correct wires, but if you connect to the wrong one, only one event will occur, not two)
°Events appear on each incorrect wire with a 75% chance (i.e. one wire has the Headlights On event, the other wire has no event, but it is incorrect. When they are connected, only the headlights will turn on)
°There are events that, on the contrary, TURN OFF the headlights, radio, etc. (If they were initially off, nothing will happen)

•Added the sound of breaking the ignition lock from the original game
•Changed the text in the radial menu (added difficulty level text)
•Added the ability to restore the ignition lock

Reworked the hack with a crowbar:
•Reworked the hacking animation for doors, windows, garages.
•Now, every time you click on the hack zones, they shift
•Now the green zone is always in the center of the yellow one
•Now the width of the green zone depends on your stamina. (Yellow does not change)
•Now the red zone does not give progress, only reduces stamina

Reworked the lock picking:
•Returned the power hack button, and added a scale from the hacking skill and strength (previously it was only from strength)
•Returned the ability to break the lock on an unsuccessful attempt

Most likely forgot something)