Project Zomboid

Project Zomboid

The Best Lockpicking aka Better Lockpicking [B42]
144 Comments
Codename280 3 Jul @ 1:09pm 
Is this controller compatible?
If so how ?
Else could you kindly look into it please. Thx
mon-tr 1 Jul @ 2:58am 
41 build?
TunkyBugnun 26 Jun @ 4:54pm 
Please can you add more sandbox settings so I can turn all the others off and just use the hot wiring
Нелюдь 24 Jun @ 9:03pm 
А почему нет совместимости с 41 билдом? Какие то технические особенности?
d4n13lus 23 Jun @ 5:25pm 
The mod bugged my game after I crowbar-pedaled a car door, rendering my character unable to move. If I disable the mod, the character moves normally.
Axiom 21 Jun @ 1:36pm 
Does this mod work with unstable?
Cиp Eвгeнфpик 19 Jun @ 11:35am 
How do I repair the lock on my car after I broke it?
Hi i am reytard 15 Jun @ 7:38am 
does this work with build 41?
ENERHEL 14 Jun @ 10:42am 
Не воспринимает Base.CrowbarForged как монтировку.
phucth91 13 Jun @ 1:04pm 
Have problem with some reinforced door at lockpick level 4. The second pin won't lock in at 5 tension, but at 6 tension it's stuck.
TC2x 11 Jun @ 7:48pm 
Can someone please make a video tutorial for this? I know I can change it to the old system in sandbox options but I also see a lot of people say they love the new system so it must mean I'm just not getting something right
DUBUMAN 10 Jun @ 2:08am 
Is there no skill book?
Não é o Gui 9 Jun @ 12:56pm 
Please make a glue that repairs locks, I beg you!
Sadc0m 8 Jun @ 9:38pm 
Amazing! Yours is the BEST lockpicking minigame ive ever seen in any game, and its damn realistic, too!
Great job!
MobileSuitCleb 5 Jun @ 2:16pm 
pin system should just copy oblivions method, would be much better
I Wear My Ukelele At Night 1 Jun @ 4:14am 
Any chance of it becoming a full locksmithing mod ^^? Like recipes to craft key blank and make a key once you've gotten past a lock?
Bill Chompski 31 May @ 10:54pm 
cool minigames but lockpicking is much more frustrating than cool. that video guide would be super useful, because the in-game manual isnt
StilesWang 30 May @ 10:30am 
I found a bug. It causes feature descriptions to be repeated. For example, +1 will be displayed as +1 +1. It is unknown whether it will become +2 in the game.
crcnessi 30 May @ 1:38am 
This is a great mod, now i use it on all games, maebe he can add the feature that make it easy to wiere a car if you have more skills on electicity or mechanic, maebe reducing the number of whires to cut or made one of be already cut.
MakuBexx 29 May @ 3:49am 
If this is better lockpicking I challenge you to do what no other lockpicking mod maker has done before when I asked if it were possible. Add a new layer to the mod like for the 10 years later mod add a minigame where you have to clean crude out the lock before you can pick it but not all cars it could be difficulty related. with the 100 years later mod yo can have one where yo have to wet the sand with water and pull out some sand then you can pick the lock and get and what not or you could risk it all and break the window.
P3P3Ron1n 25 May @ 7:55am 
типо все класс, но взламывать модовые суперкары, где надо подобрать 4 провода сразу это капец, 210 доступных комбинаций))
Andagor 22 May @ 7:20am 
ezeepeezee
I also think that the author of the mod made it too difficult to open, the pin control is very "clumsy" and the tension is poorly perceived, maybe add a color scale for tension (as an option).

I know how to do it in reality :) and it's much easier with your hands than in the game. By the way, locks should have a difficulty = how many cells. And now it's 90% easier to break a lock than to open it with the burglar skill. It's annoying.
But the idea is good and should be balanced.
Janek 19 May @ 4:03pm 
Is there no chance of the lockpicking minigame to ever be B41 compatible? Having a similar illustration, using the mouse to move the lockpick back and forth, w to push it up against a pin, and using a and d to control the tension?
ezeepeezee 18 May @ 10:57pm 
I came here to see if other people thought the lockpicking was too much. I CAN do it, I understand how it works, but holy hell is it irritating. You have to be on the exact right number of tension pretty much, and it feels as if it fails you just randomly out of nowhere. Just now I had all of the pins pushed up, and increasing the tension caused it to fail, whereas with every lock before this one, it worked to ramp up the tension once the locks were in place. This is just too punishing, though it is very cool and well designed.
CannonFodder 7 May @ 4:51pm 
I had to struggle with initial irritation, but after understanding the principles, it's a good lock picking system. Tip: The right position for each pin is not necessarily at the top.

or just brute force everything xD
SpazTicAussie 6 May @ 11:56pm 
Ohh and another awesome thing to add, a mini game for disabling house alarms
SpazTicAussie 6 May @ 11:53pm 
@NickFleim I've since saying that comment have found 100% spawns for the magazines, either get lucky and have 3 prisoners event spawn in a house or just head to the Rosewood prison for 100% spawn chance, basically if you see a zombie with orange jumpsuit you'll 100% get one or both magazines, love the mod by the way, it adds so much to the game, only thing I'd ask to add if not planned is Skill books to boost xp gains, volume 1 to 5 please.
Dolly 5 May @ 6:43pm 
love this mod but can't recommend. I remember the OG version wasn't this difficult on the mini games
Gran Trasero 5 May @ 1:27pm 
The difficulty is a bit much. Some of these systems feel like they're reinventing the wheel rather than copying another game's minigame.

There seem to be few if any visual or audio-based cues to make anything become intuitive like other lockpicking minigames.
MeanSmoker 3 May @ 12:02am 
SO GOOD! Love the new mechanics and features you've added!
RunYouCleverBoy 2 May @ 8:37am 
"Удерживайте для плавной регулировки." вот этого не понял..
mark.savvas 30 Apr @ 1:51am 
yeah cool concept ... but fk me those lock pick mini-games need to either dial down the diff or have some settings to adjust things.
Karmesh 29 Apr @ 7:21pm 
Sometimes I get a bug where none of the hotwire combinations work, only getting out of the car and going back in it will reset the wires and let me find the correct combination.
Nikvir 29 Apr @ 7:25am 
Interesting mod, but the difficulty of lockpicking in both systems is too high. And there is no way to customize the system for yourself.
"How to spend an hour of real time and over 100 lockpicks trying to open a gas station door."
Of course, this is a "Skill issue", but I do not recommend using this mod, save your nerves
psychokinetic 28 Apr @ 6:28pm 
needs a mod option to remove car honking when hotwiring.
Novashenra 28 Apr @ 12:00pm 
Is it possible to use the mod but have no mini games just an extra skill to use?
NickFleim  [author] 24 Apr @ 4:53am 
Всем кто не понимает либо не нравится как работает новая механика взлома отмычками. В настройках песочницы можно вернуть старую систему.
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Anyone who doesn't understand or doesn't like how the new lockpicking mechanics work. In the sandbox settings you can revert to the old system.
NickFleim  [author] 24 Apr @ 4:43am 
Извеняюсь перед всеми кто ждет обновлений и правок мода. Сейчас у меня нет времени этим заниматься. Возможно нужно подождать еще неделю и я вернусь к этому моду.
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I apologize to everyone who is waiting for updates and edits to the mod. I don't have time to do it now. Maybe I need to wait another week and I will come back to this mod.
ANATHELARCTEK 13 Apr @ 4:35am 
this mod is super ! finally someone who create a true lockpick minigame
d4n13lus 11 Apr @ 5:39pm 
the lockpicking is TERRIBLE, but the bar mechanich and the hotwire its awesome!
d4n13lus 10 Apr @ 5:38pm 
sorry but the lockpicking (bobbypin) is very hard to understand
H A L #9000 10 Apr @ 1:54am 
This mod needs serious explanation on how to do the lockpicking, or lower the difficulty across the board/make it tweakable
Depresión Severa 7 Apr @ 5:34am 
This mod could get a lot better if it worked exactly like the ZRE version, Crowbar it way too difficult and the new lockpick system needs a lot of explanation as well a balance about nreaking the locks. Please rebalance it like ZRE ver. it was the best, books included.
DEPTH 33 3 Apr @ 1:20pm 
Классно и реалистично, но я того рот видел после двух попыток ЛОМАТЬ ЗАМОК БЕЗ ВОЗМОЖНОСТИ ДАЛЬНЕЙШЕГО ВЗЛОМА. Нет никакой понятной индикации правильности действий, в сравнении с предыдущей версией. Инструкция, словно взята с википедии, и мне тупому она ни капли не понятна, в отношении практического применения. В общем, механика крутая, но душная.
Mishli 2 Apr @ 3:59pm 
I honestly think this mod is pretty cool... however i just find the minigames take way too long, or are way too finicky.
Something like over a minute to lockpick a single door. and literally 30-40 bobby pins to get into a single car.
Without any sort of feedback, the bobby pin minigame feels like a complete crapshoot.
And you're welcome to tell me 'skill issue' and that i just suck with the other one... but it often takes 10+ times to get through a single door. Doesn't feel worth the time or effort.
BeljikPakiBlanc 1 Apr @ 9:16am 
this mod currently breaks trait point descriptions by doubling them as a visual bug only [it doesnt actually double points] in character startup menu
STANDALONE 30 Mar @ 9:27pm 
please i need some tutorial video
Iv 29 Mar @ 3:12pm 
Does the lockpicking just not work? No green zones or anything for me to move the pins, they just fall back down no matter what.
GFreenD 29 Mar @ 11:01am 
someone needs to make a video on how to use the new mini game :/
Won 28 Mar @ 6:43pm 
@nakhrin

mods like these should be save compatible so it should be fine since its only effecting locked doors and such and just a new UI. you could try and see if it works with other saves that you aren't using at all