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If so how ?
Else could you kindly look into it please. Thx
Great job!
I also think that the author of the mod made it too difficult to open, the pin control is very "clumsy" and the tension is poorly perceived, maybe add a color scale for tension (as an option).
I know how to do it in reality :) and it's much easier with your hands than in the game. By the way, locks should have a difficulty = how many cells. And now it's 90% easier to break a lock than to open it with the burglar skill. It's annoying.
But the idea is good and should be balanced.
or just brute force everything xD
There seem to be few if any visual or audio-based cues to make anything become intuitive like other lockpicking minigames.
"How to spend an hour of real time and over 100 lockpicks trying to open a gas station door."
Of course, this is a "Skill issue", but I do not recommend using this mod, save your nerves
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Anyone who doesn't understand or doesn't like how the new lockpicking mechanics work. In the sandbox settings you can revert to the old system.
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I apologize to everyone who is waiting for updates and edits to the mod. I don't have time to do it now. Maybe I need to wait another week and I will come back to this mod.
Something like over a minute to lockpick a single door. and literally 30-40 bobby pins to get into a single car.
Without any sort of feedback, the bobby pin minigame feels like a complete crapshoot.
And you're welcome to tell me 'skill issue' and that i just suck with the other one... but it often takes 10+ times to get through a single door. Doesn't feel worth the time or effort.
mods like these should be save compatible so it should be fine since its only effecting locked doors and such and just a new UI. you could try and see if it works with other saves that you aren't using at all