Rivals of Aether

Rivals of Aether

Jumpman
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Update: 23 Apr @ 9:17pm

v1.2.1
Quick Fix for the Latest Patch and something else...

Quick Fixes:
-Fixed Jumpman's Forward Aerial Hurtbox.
-Fixed crash when Reloading Jumpman in Training.
(Thanks Giik)

So I said a while ago I would make a system that prevents Jumpman from running out of Bonus and dying on stages like Hallowflame and Dracula's Castle and the like.

And I've been trying for a while but... it turns out there is no reliable way for a character to know what workshop stage they are on?

So...

-Added rune that freezes the Bonus counter.

Update: 14 Mar @ 12:42pm

v1.2
The unclassic day 3 micro patch:
Wooden Barrel fixes and neato alt stuff.

BUG FIXES
-Wooden Barrels can now be reflected without £*!%ing themself.
-Wooden Barrels can't trap you in a parrying loop.

NORMALS
-Altered Bug Spray colors.

SPECIALS
-Added a Player Indicator to Oil Barrels.

MISC
-Altered Visuals for Early Access Alt animations.

Update: 13 Mar @ 1:58pm

v1.1
The classic day 2 patch:
Nothing big, just some fixes and "balancing" and stuff that I could have probably accomplished last minute but simply chose not to.

BUG FIXES
-Fixed literally every problem to do with running.

GAMEPLAY
-Jumpan takes a little bit of fall damage if he goes higher than a jump.
-When SCORE reaches 0, Jumpman DIES.
-Jumpman can no longer fastfall.

NORMALS
-Up Tilt blows projectiles upwards.
-Up Air has a bit less knockback scaling.
-Forward Tilt, Forward Air, Back Air and Up Air all have more frames of hitpause.

STRONGS
-Increased all Strong's base knockback.
-Strongs no longer have a slight bit of charge. (Jumpman's Strongs don't charge to clarify, as in, they don't increase in strength the longer you hold it, I have never mentioned that before.)
-Made Forward Strong's first frame's hammer less emarcid? How do I word this?
-Fixed Down Strong's uncoloured hand.
-Strongs destroy projectiles.

SPECIALS
-Up Special has a short cooldown, however this cooldown is instantly ended when Jumpman is grounded, so this basically only applies if Jumpman is hit whilst climbing.
-Added a rung.
-Wooden Barrels and Foxfires bounce off walls.
-Added an effect for Wooden Barrel destruction.

MISC
-Reduced walking sound slightly.
-Hud Barrel's colours are consistent across alts.
-Improved visuals for Game and Watch Alt.
-Foxfire's color changes for alts.
-Mirror Matched Jumpmen can Down Air bounce and create Foxfires with each other's wooden barrels.
-Added Final Smash Compatibility.
-Added a terrible rune that sucks and is bad.

Update: 11 Mar @ 4:15pm

v1.0