Rivals of Aether

Rivals of Aether

Jumpman
66 Comments
trinkay  [author] 13 Jul @ 4:07am 
@rjawbery Don't frown. Smile instead, like this. :)
rjawbery 13 Jul @ 3:51am 
:(
trinkay  [author] 12 Jul @ 6:15am 
@rjawbery No.
rjawbery 12 Jul @ 2:16am 
Do you think you could make a 2d link character who has some abilities from the pixel Zelda games (including ocarina of time and majora’s mask,since they have a low amount of pixels and also make him unable to jump but have good recovery(sorry it’s so long))
rjawbery 12 Jul @ 2:12am 
Ok hang on
trinkay  [author] 10 Jul @ 10:22am 
@rjawbery, apologies, but I can't see it, it's says that it is: "awaiting analysis by automated content check systems" [sic]. Perhaps try making a new one?
rjawbery 10 Jul @ 8:08am 
Trinkay,please read my first comment I am begging you
SkyCrafter1234 3 Jul @ 11:04pm 
Thank you! And you're welcome. As I've said, I really like this character, and I hope that my feedback is thorough enough that you can get some good changes to improve this character even further. :)
rjawbery 3 Jul @ 7:48am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
trinkay  [author] 3 Jul @ 1:32am 
@SkyCrafter1234 Wow! I actually find your arguments extremely compelling, I might fiddle around with things a bit, thank you for this, geniunely. :)
SkyCrafter1234 2 Jul @ 11:51pm 
As someone who *has* played Jumpman against some friends quite a few times, I can give some proper, thought out reasons for why some sort of limitation of the ladders. I mean to be civil with my feedback, and want to genuinely improve the character, rather than shouting for changes without giving any support for why you should. (Also, sorry if a couple sentences are phrased oddly/abruptly end, I kinda jumped around while writing this so I could've went somewhere else in the middle of a sentence and never caught it while rereading)

My feedback is rather long, so I've put it in a Pastebin as to not flood these comments (and cus its way too long for Steam to allow). I hope that you read through it and consider.
https://pastebin.com/eJJ34hba
rjawbery 2 Jul @ 8:40am 
🧝🏻‍♀️ that’s supposed to be zelda
rjawbery 2 Jul @ 8:39am 
Do you think it would be possible to make a 2d link that had some of his weapons/abilities from his pixelated appearances? Maybe something that could help with vertical movement (bro can’t jump in the pixel games with a button press)
DemoDark 30 May @ 2:42pm 
I wonder what would happen if someone made one themed around the GB DK game. Could be pretty peak imo
Rift 30 May @ 1:33pm 
do you think you could make a different character/nerf with the hammers and forward air, they kill at around 20,,, and i know alot of people have probably said this but fireballs that disappear after parrying and limiting the amount. please i love jumpman but my friends banned him because those things are so strong :GDNormal:
trinkay  [author] 28 May @ 9:30am 
@PSIFox, please see my previous comments in regard to the idea of putting limits on ladders.
PSIFox 27 May @ 10:48pm 
needs some balancing with the limit of fireballs and ladders used.....
GarfieldnSonic 13 May @ 8:10pm 
My friend hates fighting this guy, hes peak
CAT-D0S 27 Apr @ 7:15pm 
my friend hates this character so much so this means its good
smbmariojpn 18 Apr @ 2:57am 
Jumpman is cool character.
1000-THR Earthmover 28 Mar @ 6:03pm 
if you fall you die
just like in fucking dk
ahhhh, nostalgia
WorsethanWorst 23 Mar @ 5:05am 
if you want to kill any smb1 goomba mains just use the dk route
climb up real high
throw barrels down at enemy
Gaming 20 Mar @ 6:00am 
Everyone knows that Jumpman is cool as fuck
DrBrains 17 Mar @ 6:06pm 
an idea that came to me while playing him: you should be able to kill other jumpmans barrels and foxfires using the hammer attacks
Minasly 16 Mar @ 10:03am 
@crimsonDestroyer I attempted that strat in HallowFlame, but because of how Adventure mode works, the barrels refuse to spawn on time due to the having to fall from the top of the stage. That's kind of hard to deal with when the top of said stage is beyond the camera's view. It results in the barrel either getting stuck out of bounds, or taking a very long time to show up.
crimsonDestroyer 16 Mar @ 7:20am 
Regarding the things people have said about the bonus timer, it's worth mentioning that you can actually arbitrarily refill bonus by using neutral special and then repeatedly parrying your own barrel, which lets you avoid dying to the time-out without having to approach your opponent. Parrying the barrel will bounce it straight up, so you can keep doing this to refill your bonus while also keeping an active hitbox ready if the opponent approaches. You can also use this to trigger your own parry invulnerability at any time.
If you're in a silly mood and your opponent refuses to approach you, you can also sneak in additional uses of neutral special between parries to start juggling multiple barrels at once. They despawn eventually, but you can still get about four or five active at a time if you can parry consistently.
Mrperson987 15 Mar @ 7:39pm 
the singular insta death rune is hilarious
MuttDud 15 Mar @ 6:10pm 
people gotta remember that you can also just climb the ladders yourselves, its not just good for jumpman lol.

by the way funfact on the 1-1 stage he misses the castle entirely after jumping off the flagpole and softlocks lmao
Mrperson987 15 Mar @ 3:43pm 
sorry for the crap that the comments (including my own) have given you over ladders. I didn't realize at the time that your bonus at 0 killed you (since it didn't work in training the first time around for some reason), but knowing that now it pretty much solves the only real issue I could theoretically see arising from the ladders, that being a lack of reason to approach as jumpman. I totally agree with Minasly's statement about adventure stages such as the undertale battles, but besides that the character is really well done and one the most creative/fun ones I've seen in a bit
trinkay  [author] 15 Mar @ 3:13pm 
@Minasly oh I never thought of that. I might have to implement a list of stages that'll freeze the bonus, if you think of any other type of stage that might have this issue please tell me.
Minasly 15 Mar @ 2:29pm 
I mean, in the Adventure mode stage Hallowflame, You litterally die in the credits.
Minasly 15 Mar @ 2:19pm 
There is only one problem I have with this character, and it's not that big of one anyway. They don't do very well in the very few Adventure mode Stages that exist one the workshop. The reason is the Bonus timer killing them after 50 seconds or so. I get the why the bonus timer exists, but still, it can get pretty annoying sometimes. But hey, that's up to you. I doubt a change would be made since this only effects one or two stages. And maybe Abyss mode... but still. Other than that, It's a great character!
Bolex300 15 Mar @ 9:10am 
The ladder is a mandatory part of his recovery. Limiting his recovery is like crippling yourself by refusing to press the Basic-Attack-Button. There are bad recoveries, but even these are not limited and Jumpmans recovery shouldn't be limited at all. It's vital for him and for his gameplay.
CoolBoyo_Dev 15 Mar @ 8:10am 
I love this character and i dont think he needs any limitations on latter at all hes fine as he is
trinkay  [author] 15 Mar @ 1:56am 
Before you comment I want you to genuinely ask yourself what purpose setting any kind of limitation on ladders would actually serve.

So many people have discussed making a limit on the ladders, or making a way for the ladders to be destroyed, but no one has actually provided a reason why.

And do you know why that is? Because there isn't.

Do you people think I never contemplated this during the time this character spent in development? None of you have actually played Jumpman with platform limits, but at one point in development, I fully implemented it and played several matches with it, and I removed it, because it's horrible in practice.

It's frankly kind of insulting to me that so many people presume that I'm so ignorant of basic game balance conventions that I couldn't have thought of putting a limit on how many platforms a character can make.

I am not putting in a platform limit. It's a bad idea and ruins the balance.
trinkay  [author] 15 Mar @ 1:31am 
@c r i s i s, that still has the same problems.
c r i s i s 14 Mar @ 11:58pm 
Ladder limit doesn't mean destroy each ladder after a new one. You can do something like allow 5 (or even more) on screen at once. Or just make it so a ladder is only active for a certain amount of time. Like oldest ladder goes away every 30 seconds.
Mrperson987 14 Mar @ 3:57pm 
I wonder how it would play if you had to spend your high score points in the top right to make ladder segments, and then remove ladders from granting points, since they don't do that in the original game. Personally I think it's easy enough to reach him since his trail of ladders never disappear over time but I wonder if this would encourage the player to approach and not wait around (since the high score naturally drains over time)
trinkay  [author] 14 Mar @ 1:12pm 
@Ketoro, Unlike Jumpman, Kragg has a double jump, wall jump and can air dodge upwards.
If someone doesn't want an opposing Jumpman to create more ladders, they can approach him and attack, it is very easy to do, he isn't exactly quick.
Ketoro 14 Mar @ 12:51pm 
kragg has this mechanic and hes a vanilla character
Ketoro 14 Mar @ 12:48pm 
destroy ladders and limit amount per airtime? this concept of making platforms in the air isnt new lol
Book 14 Mar @ 3:20am 
BEST MODE EVER!
trinkay  [author] 14 Mar @ 1:09am 
Hi everyone, I'm not making a limit on the ladders, sorry. :(
If I were to make a limit on how many ladders there are, I would either have to:
1. Destroy old ladders, which would allow for the possibility of Jumpman being unreachable and camp out the rest of the game.
or
2. Stop Jumpman from creating new ladders, permanently removing a characters only form of recovery for the rest of the stock is a bad idea, and the Jumpman player would have to use an unrealistic level of planning to account for all the possible locations they would be in need of a ladder.
I hope you understand.
c r i s i s 14 Mar @ 12:15am 
Mod is great but there needs to be a limit on how many platforms can be spawned with up special.
The Roach 13 Mar @ 8:33pm 
This is very good, however, kind of rough around the edges with the infinite platforms and powerful moves. Still good though.
izzy2367 13 Mar @ 5:53pm 
good mod
NessMB 13 Mar @ 6:51am 
Running with, and holding a button set to run, instead of double tapping, makes him start his dash every frame instead of running properly
Redeemed Revan 13 Mar @ 4:31am 
Some of his moves have way too much kb
ofat2207 12 Mar @ 8:14pm 
SO RETRO AUIUGUGAUGUGAUHHGAIHADHIUHDDSIUUSDGHIDUHGUDSHVOIUSDHBVDGIOHJVDIOPJFSP9OQFE'9FG0+JERW´PTJFPIOEWDFJ{WE
Rat. 12 Mar @ 7:22pm 
I still remember when this was the most recent. How time flies.:peppinoP: