Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Weapons & Armor
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Update: 1 Aug @ 6:38pm

v3.3
- Added Caftans.
- Added Training Weapons.
- Increased Stab damage on Executioner Axe

Update: 1 Aug @ 6:27pm

Needs Re-Upload, see v3.3

Update: 27 Jun @ 9:35am

Version 3.24
- Reduced and rebalanced defense values on Mail and Padded armors.

Update: 18 Jun @ 3:55pm

Version 3.23
- Billhook (spear) is now viable as a couched lance on Horseback.
- Ash Village Bow updated.
- Bow weights reorganized according to draw strength.

Update: 9 Jun @ 2:18pm

Version 3.22
- Radzig sword variants can now be crafted to T4, therefore RWA's T3 compensation no longer works and has been corrected.
- Hunting projectiles have been buffed, now have the highest combined damage of any arrow or bolt, but ineffective vs armor.
- Hunting sword damage values have been tweaked to better reflect their models.

Update: 27 May @ 11:18am

Version 3.21
- Reduced tournament sword damage for Realish Tournaments.

Update: 19 May @ 11:36am

RWA v3.2:
- Due to Kuttenberg enemy damage increase, RWA armor defense values are increased by 16.3%.

Update: 16 May @ 2:07pm

RWA v3.1
- Now covers Rewards & DLC

Update: 3 May @ 7:30am

RWA v3.0 New Projectile Rules:

Projectile rules are based on how RWA scales armor differently than default KCD2. RWA scales armor based on real-world functionality, thus, all armors are effective at absorbing or deflecting Slash damage, but less so Stab, and even less so Smash. These new rules will incentivize the use of different projectiles for different situations, rather than using one projectile type as catch-all.

- Smash/Stab ratio for Plate in RWA is roughly 2/3, compared to 1/4 in KCD2.
- Damage scaling for Smash/Stab/Slash: -15/0/+15

Slash: 'Broadhead' will always scale higher (+15), doing more damage to unarmored targets but significantly less to armored targets.
- Wounding arrows/bolts.
- Black Arrows.

Stab: 'Needle Bodkin' will be the median damage (0), and not specialized against any target.
- Long-range arrows.
- Sharpshooter bolts.
- Fine Bolts.
- Non-specialized arrows/bolts.

Smash: 'Bodkin' will always scale lower (-15), doing less damage to unarmored targets but significantly more to armored targets.
- Piercing arrows/bolts.

Hybrid: will scale multiple damage types.
- Hunting arrows/bolts, very effective vs unarmored, ineffective vs armored.
- Ball ammunition, very effective vs unarmored, light or medium armor, and moderately effective vs Plate.

Outlier:
- Scattershot deals massive Slash damage, effective vs unarmored and light armor.

Additional changes:
- Limb damage lowered to 0.5

Update: 30 Apr @ 5:03pm

- Reworked specialized projectiles, now only do one damage type according to specialty.