Project Zomboid

Project Zomboid

KR TakOS (Carry Capacity - Negative Weight - Vanilla Friendly)
Showing 1-7 of 7 entries
Update: 13 Apr @ 2:34pm

Version 2.5

- The icons of all modules have been improved, now they look like their respective 3D models (although the quality of the icons does not differ much (but it will cause you to drop them on the floor so you will be less aware of the module it is (better look at the name of the module))).
- Improved lua code formatting.

Update: 10 Apr @ 12:08pm

Version 2.4

- Fixed mod IDs with TakOSOP as the main mod and TakOSVB as the balanced mod.

Update: 10 Apr @ 12:04pm

Version 2.3

- Another version of the main mod has been added, with weights focused on the vanilla game, the modules will not have such large numbers, being -156 the maximum weight available (Mictlan Module).

Update: 5 Apr @ 8:19am

Version 2.2

- Added more locations to the Container Modules, now should spawn in all crates of KY
- New poster and preview image (WHATA DOUG MAN)

Update: 4 Apr @ 7:52pm

Version 2.1
- Improved the lua code of distributions.
- Modified spawn values for all modules.
- Added new spawn locations for all modules.

Update: 2 Apr @ 6:28pm

Version 2.0

- Added new tiers to existing modules.

- Adjusted spawn frequency and locations for all modules.

- Implemented 3D models for all objects, with visual tier differentiation:

Red = Tier 4 (highest)

Yellow = Tier 3
Blue = Tier 2
White = Tier 1 (base)

- Improved icons for all items, making them simpler and more intuitive.

- Reworked weight values:

Each higher tier now has double the capacity of the previous one.

Buffed stats for existing modules.

Update: 15 Mar @ 5:12pm