Barotrauma

Barotrauma

toomanybaro
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Update: 29 Jun @ 6:51am

- Update refs and OS specifics builds.
- Update the .NET compilation to 8.O

Update: 16 Jun @ 2:23am

- Added a confirmation in the console when options are saved including the file location.
- Shorten the interval upon which options are saved from 2s to 200ms. It is still only prompt if a new values is input in the options.

Update: 15 Jun @ 8:18am

Fix some bugs with options where invalid values could be set automatically by the GUI creation and or missings files.

Update: 15 Jun @ 8:09am

Update: 15 Jun @ 8:09am

Added catch for wrong interval values

Update: 24 May @ 8:37am

Added the possiblity to rebind the key to open the HUD.
Fix some bugs related to the options too.

Update: 17 Apr @ 7:43am

New functionnality
You can now see under item infos for which weapon the item could be used as munition.

The search is based on tag and might miss some, you can comments in the bug section to help me see the specials cases.

The image shown is not the turret completly drawn, it's the base and might be the same for multiples weapon. It might be fixed in the future, for now you have the name and description of the item.

Update: 11 Apr @ 4:30am

Updated for v1.8.6.2 THE CALM BEFORE THE STORM

Update: 4 Apr @ 10:47am

Fix

  • Item in deconstruction tab where sometime missing because only their sprite where check. Now they are correctly found and display with their sprite
  • Item that are drawn with sprite and colorized (like the seed) where not drawn with their color in Search, Deconstruction and infos tab. Now they are.

Update: 3 Apr @ 3:48am

Small fix

Better compatibility with missings references (I.E. Bugued, mod, missing mods etc..)

  • Added 'reopen recipes on close' into the option save file, it was left out and reset every start.
  • Deconstruction list correctly skip missing item instead of closing the entire UI. A badly set identifier in a deconstruction list was leading to the mod skipping everything to not crash. Opening the console (F3) you will be able to see if an item has been skipped and information about it. If it's mod related (99% chance), check for any mod dependency, or contact the corresponding mod, they have a typo in their deconstruction list.




Adjustment
  • The search is no longer case-sensitive.
  • The search will only show item that fill one of the condition :
    1. Can be sold
    2. Can be bought
    3. Can be deconstructed
    4. Have a craft recipe
    5. Is used in a recipe