Barotrauma

Barotrauma

toomanybaro
35 Comments
kouzouke  [author] 29 Jun @ 6:56am 
I just pushed a new update on the workshop that should help with some issues :)
sunRay 28 Jun @ 10:18pm 
Not working for me too.
kouzouke  [author] 25 Jun @ 11:00am 
@Kyral could you post more about it on the bug discussion so that I can investigate further ?
The mod is still working on my side with the workshop and game updated and there has been no update on binaries for the game. If you could include mods / gameversion / platforms / console log (in Verboselogging) etc..
Kyral 25 Jun @ 7:11am 
i do have the latest Lua version installed, i use the CLI args to update it too.
my mates are having the same issue too,
kouzouke  [author] 25 Jun @ 6:22am 
@Kyral you must not have LuaCS up to date ! Make you sure you have the command line at start up to download the new version automatically from github.
Kyral 25 Jun @ 5:36am 
this mod no longer works for me since the latest update
kouzouke  [author] 22 May @ 3:56am 
@Saltyboy9001 This actually made me reread the description and i do think it's missleading, I rewrote a bit ! Thanks :steamthumbsup:
Saltyboy9001 21 May @ 4:56pm 
i retract my previous report i did not understand that i had to hover my mouse over an item to see what to do with it
kouzouke  [author] 21 May @ 3:00am 
Follow the guide to correctly install and activate csharp mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473979190
Check the BUG discussion to share your problem with as much infos you can :
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3447054878/600774769769479844/
Saltyboy9001 20 May @ 8:23pm 
nothing happens when i press o no log no error nothing i have lua and cs on and there's no other mods.
kouzouke  [author] 20 May @ 4:23am 
@Nyarlathotep Haven't thought of that ! I'll check into that !
Nyarlathotep 19 May @ 6:04pm 
Awesome mod that should ship with the game. One gripe is that it'd be terrific to have the 'esc' key close the mod window instead of the container behind the mod.
kouzouke  [author] 6 May @ 4:23am 
@OTRAVKA I see what you mean, I'll give it a look
OTRAVKA 5 May @ 5:38pm 
@kouzouke ty, just to be clear, im meaning getting this data right from game/mode files, maybe even just like list of all affictions with names, even this will help a lot if you have server with 64 mods
kouzouke  [author] 5 May @ 12:36pm 
@OTRAVKA It's not a bad idea, I'm not really free these day to get into it but I might add that !
OTRAVKA 5 May @ 12:29pm 
can you somehow add affictions what every thing is doing (like dmg of shotgun, and all multipliers etc)?
kouzouke  [author] 1 May @ 10:43am 
Nop it's not restricted to singleplayer. It's client side, only the person that want to use it has to install it.
You need to check if you have LuaCS installed and updated with the correct command line at the startup of the game; and then activate C# mods in the main menu.
Ru ◑ -iwnl- 1 May @ 7:57am 
Is this mod restricted to singleplayer? It won't work on the Server with my buddies. Pressing "o" doesn't open or do anything. The console doesn't say anything either when we press it.
kouzouke  [author] 23 Apr @ 8:36am 
@NoMoreRush You could use the search menu for that, even though I understand it means maybe staying still in the water.

Otherwise it would require me to change the core function i use to check for the item you're hovering, and I'd like to not change a 'big' thing that have been tested for quite a while already, if we can go around the problem/if there is already a solution !
NoMoreRush 23 Apr @ 4:59am 
Is it possible to open a window without prompting an item to craft but rather if one wants to know the ore they spotted on scanner is worth to grab or not?
kouzouke  [author] 11 Apr @ 4:33am 
I'll give it a look, i have to think about how i'd show that too. From what I understand turret are separated from their container and the container are the one filtering the ammo ? I'd have to find example to understand and be able to do something
SnakeEyes 11 Apr @ 1:19am 
If possible, I would like to see all the available items that can be placed in a weapon. I have a lot of mods in my build and the same named ammo is used for different weapons.
kouzouke  [author] 10 Apr @ 7:08am 
@SnakeEyes what kind of information ? Because I'm afraid some infos would be too specifics, like mods with custom ammunitions would require special code.
SnakeEyes 10 Apr @ 1:11am 
Is it possible to add information about the ammunition used for weapons?
kouzouke  [author] 8 Apr @ 7:05am 
@bdrakey1 Yes it's the deconstruct tab, on the right under the close button. You can swap between recipes and deconstruction !
bdrakey1 7 Apr @ 9:11pm 
could this be used to find out what items deconstruct into what materials? Frequently I need something like iron but don't what items would deconstruct into it.
flameboy50 5 Apr @ 7:35pm 
Yes it works with modded items, I've gotten the modded items from enhanced ruins to show up
RzR⁧⁧Telhalm 30 Mar @ 11:38pm 
@N0nam21 literally read 2 messages below yours.
N0nam21 30 Mar @ 3:26am 
does it work with modded items and is it client side?
Cultist ⁧⁧ ඞ 29 Mar @ 12:27pm 
I mean, mods don't update by themselves in Barotrauma, you do literally have to manually update mods, although that is done inside of the game itself.
kouzouke  [author] 29 Mar @ 5:44am 
- I have tried with mods like more revolver rounds and it worked.
It should works with any mods that use the vanilla crafting system, the mod pull every recipes from it.

- It is client-sided, or at least from what i have coded and tried. I have been developping the mods on my side and only shared few version update to my friend/steam and our game had no problem even though he 1/ didn't activate first time. 2/ didn't have the same version as me after.

- I'm not sure but I actually added a deconstruction list of all the item that "produce"/"may produce" the item. Sometimes some item doesn't appear, it seems to be linked to character skill, i think like the medics and traitor may have added bonus that works differently.

Make sure you try to manually update the mod, i feel like steam doesn't push new update !
Unsub, reload, resub should works !
Cultist ⁧⁧ ඞ 28 Mar @ 9:13pm 
Most important questions (imo)
- Does it work with modded items?
- Is this Client-Side or does the Server need to have the mod?
SharkLordSatan 28 Mar @ 8:14pm 
Does this work with modded items? Or is it for vanilla only?
Punished_Hap9787 28 Mar @ 5:29pm 
Now we just need a deconstruct list.
Numbers 26 Mar @ 6:44am 
similar to all evolutionary lines eventually leading to crab, all games that can be modded will eventually get a too many items menu.