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The mod is still working on my side with the workshop and game updated and there has been no update on binaries for the game. If you could include mods / gameversion / platforms / console log (in Verboselogging) etc..
my mates are having the same issue too,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473979190
Check the BUG discussion to share your problem with as much infos you can :
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3447054878/600774769769479844/
You need to check if you have LuaCS installed and updated with the correct command line at the startup of the game; and then activate C# mods in the main menu.
Otherwise it would require me to change the core function i use to check for the item you're hovering, and I'd like to not change a 'big' thing that have been tested for quite a while already, if we can go around the problem/if there is already a solution !
It should works with any mods that use the vanilla crafting system, the mod pull every recipes from it.
- It is client-sided, or at least from what i have coded and tried. I have been developping the mods on my side and only shared few version update to my friend/steam and our game had no problem even though he 1/ didn't activate first time. 2/ didn't have the same version as me after.
- I'm not sure but I actually added a deconstruction list of all the item that "produce"/"may produce" the item. Sometimes some item doesn't appear, it seems to be linked to character skill, i think like the medics and traitor may have added bonus that works differently.
Make sure you try to manually update the mod, i feel like steam doesn't push new update !
Unsub, reload, resub should works !
- Does it work with modded items?
- Is this Client-Side or does the Server need to have the mod?