Arma 3
AI Resurrection
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Update: 7 Jun @ 10:23am

⚙️ Fixed
- AI now revives only one teammate at a time, even if multiple are nearby, improving coordination.
- Enemies incapacitated by the AI are eliminated more effectively without bugs.

Update: 5 Apr @ 3:32pm

⚙️ Improved:
- Units inside any vehicle are now fully excluded from the revive system. They won’t disembark to perform revives unless explicitly ordered.
- Once disembarked, they will automatically go revive nearby allies as usual.
- The closest unit will now always be selected to perform the revive.
- Improved movement precision towards incapacitated units for more accurate positioning.

Update: 5 Apr @ 4:15am

⚙️ Improved:
- The AI reanimation has been improved by adding relative positions to the squad and repeating the assigned unit's movement up to 3 times, ensuring that the first unit almost always performs the reanimation.

Update: 3 Apr @ 10:06am

⚙️ New:
- Now works with scripts and unit spawn modules.

⚙️ Improved:
- No longer gives orders to units in vehicles for revival.
- Adjusted revival distance to ensure units reach the target properly.

Update: 1 Apr @ 9:36am

⚙️ Reverted to the original script due to issues in the obfuscated version.

Update: 1 Apr @ 9:04am

⚙️ Fixed
- AI no longer revives itself automatically when the leader is incapacitated, also correcting other unintended revival behaviors.

Update: 31 Mar @ 6:12pm

🛠 Bug Fixes:
- Fixed an issue where revived units were removed from their group.

✨ Improvements:
- Reduced the revive radius for more realistic animations.
- Changed the medic assignment system: now the first available unit will revive instead of a designated medic.
- Improved the health system: units now enter incapacitated mode at 0.99 damage and have extra health while incapacitated.

Update: 31 Mar @ 11:26am

🆕 Update - Patch Notes

🔹 New Leadership Menu: You can now become the leader of your group or transfer leadership to another member using the User7 key. This is especially useful after respawning when leadership is automatically reassigned.

🐛 Bug Fix: Fixed a minor issue at the start of the game where an undefined variable error appeared due to the wrong script being used.

✅ Improved stability and group management

Update: 28 Mar @ 3:11pm

🔧 Full MP Compatibility: Now fully compatible with MP missions with respawn, ensuring the incapacitation and resurrection system works correctly for both players and bots after respawning.

Update: 28 Mar @ 11:48am