Arma 3
AI Resurrection
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Update: 27 Jul @ 9:10am

⚙️ Corrected damage balance that left immortal troops.

Update: 24 Jul @ 1:32pm

⚙️ Functionality Improvements & Configurable Parameters
✅ Added configurable parameters to customize the incapacitation and revive system.
✅ Increased damage resistance before entering incapacitated state.
✅ Adjusted transition delay to prevent instant kills from automatic weapons.

Update: 14 Jul @ 11:13am

⚙️Division of the allocation of resuscitation re-addaction

Update: 14 Jul @ 9:44am

⚙️ Performance Improvements & Fixes
🔧 General Optimization
- System performance has been improved by over 50%, especially when managing AI troops created via scripts. The revive addAction is now applied only to same-side units near a player.

🔧 Recruit Button Improved
- Fixed an issue where the "Recruit" button would duplicate its action each time the menu was opened. The addAction is now handled properly and removed when toggled off.

❤️‍🩹 Auto-Revive Improvement
- The menu now automatically closes once the auto-revive countdown finishes.

Update: 25 Jun @ 11:03am

⚙️ Vehicle Improvement
- Troops (player and AI) no longer enter incapacitated mode when in a destroyed vehicle, enhancing vehicle combat experience.

Update: 25 Jun @ 10:41am

⚙️ AI Revive Improvements
- Fixed: AI no longer revives if the medic is incapacitated.
- New realistic AI animation system to avoid bugs and ensure consistency.
- More precise revive orders for better response.

⚙️ Vehicle Fixes
- Prevents incapacitation inside destroyed vehicles (player and AI).
- AI extracts incapacitated units from non-destroyed vehicles for revival.

⚙️ Combat Optimization
- Removed redundant block forcing attacks on incapacitated enemies, unnecessary due to a bug in AI states preventing attack orders on certain bots. Attack orders now appear when targeting with selected units.

⚙️ New Dynamic Buttons
- **Auto-Revive**: Activates countdown for automatic revival when incapacitated (off by default, unusable unless incapacitated).
- **Recruitment**: Recruits bots and makes them playable in SP and MP (off by default).

⚙️ Multilingual Support
- Full menu translations for all Arma 3 languages.

Update: 16 Jun @ 5:34am

⚙️ Improvements
- AI units now avoid attacking allied vehicles, civilians, and animals, reducing friendly fire and unwanted behavior.
- When the revive HoldAction is cancelled, the unit immediately stops playing the medical animation, improving immersion and player control.

Update: 11 Jun @ 10:54am

🔧 Fixed:
Improved enemy attack logic to prevent errors and optimized AI behavior generated by script, fixing a bug where sometimes units did not enter incapacitated mode.

Update: 11 Jun @ 8:54am

🛠️ Fixed:
Resolved an issue where AI units, after being revived by a player, would sometimes consider their allies as enemies. The attack filter has been improved to prevent friendly fire and to ensure AI continues engaging incapacitated enemies properly.

Update: 10 Jun @ 9:51am

🔧 Fixed:
Fixed a bug where reviving an ally caused the AI to attack them. Now, the behavior has been adjusted to prevent friendly fire and ensure incapacitated enemies are properly finished off.