Arma 3
AI Resurrection
139 Comments
Adri_karry  [author] 19 hours ago 
@itsniko If you want your squad to revive each other, use:

missionNamespace setVariable ["reviveRadius", 30];

This limits the revival to nearby allies. You can also configure it through module parameters or mission scripts. The capture percentage gets stuck due to the game mode that blocks conquest with fallen enemies. This mod removes incapacitated enemies when AI can. Those that remain alive are usually bugged. If you are the squad leader, select a unit and aim at an incapacitated enemy; if the 'attack order' appears, they will shoot on their own. If no order appears, you will see that they do not attack those enemies.
itsniko 1 Aug @ 9:02pm 
this is the only ai mod simple and make u revive your allies but there need to be settings to limit who get revived
itsniko 1 Aug @ 8:57pm 
so make it server side i want to make it only my team revive each other in missions like ris or big battles capture percentage will hault because enemies are wounded across the battlefield and ai will not finish them off
Adri_karry  [author] 30 Jul @ 7:38pm 
@itsniko The mod does not rely on CBA, so it doesn't make sense to add 'CBA adjustments'. It wouldn't be logical for it to have CBA parameters, because anyone on the server could change them, which would break the control of the mod. The AI only revives allies from its side, never enemies or even civilians, even in Zeus, although they may come from a civilian faction while unconscious, it only revives allies. Limiting the reanimation to just the squad would be absurd because if they all die, no one could revive them.
itsniko 30 Jul @ 2:30pm 
THERES SHOULD BE CBA SETTINGS this mod makes everyone revive each other cant even pick my team only
Metrøs 28 Jul @ 3:59pm 
@CHASKOH I had the same problem, and also, the AI in my team could revive each other but never come to revive me, strange.
Adri_karry  [author] 27 Jul @ 9:28am 
@itsniko If it was for a damage balance from the last update so that they could withstand more bullets, but if it didn't deal enough damage in incapacitated mode it didn't affect them, the immortal troops bug should no longer occur.
itsniko 27 Jul @ 1:05am 
i hate this mod so fucking much the ai dont even take damage they practically invincible when they are down
Adri_karry  [author] 26 Jul @ 7:31pm 
@CHASKOH Oh okay, I don't know if it will be perhaps because of the radio or the area where you were trying to revive. At least when I was testing it, it didn't disappear for me, only while you were aiming at the troop, only when you start to revive.
CHASKOH 26 Jul @ 5:09pm 
The scroll wheel menu addAction prompt for the player, will show up for about half a second, then will disappear from the scroll wheel menu, then re-appear, rinse and repeat.
Adri_karry  [author] 26 Jul @ 11:30am 
@CHASKOH Where in the menu? Or are you referring to the resuscitation orders?
CHASKOH 26 Jul @ 9:47am 
Apparently the "Revive" prompt keeps showing up and then going away.
Adri_karry  [author] 24 Jul @ 12:53am 
@Metrøs If I can add the to change the time and some more parameter in a module
Metrøs 23 Jul @ 10:51pm 
Can you please add a setting to set the timer for the player to die after a certain amout of seconds if no medic come revive pls? It's annoying staying on the ground for long minutes doing nothing.

Also, 50% of the time AI units ignore injured player, they just pass by.
Adri_karry  [author] 23 Jul @ 8:01am 
@Ben If fallen players are revived too, but the menu is to avoid having to wait since they can entertain themselves or in case you don't have allies nearby, the menu opens with a custom key, number 7. Those keys are assigned in the controls menu where the sections for infantry, vehicles, etc. are located in a subsection that is called custom controls or something very similar, and by default, no key is assigned to any of that section, and you assign one in what is called user 7.
Ben 23 Jul @ 7:45am 
Can you recommend any troubleshooting tips for when the AI will revive each other (I can also revive them) but they do not revive downed players. Not sure if this matters, but tried mapping the custom key and that didn't open the Dynamic Menu.
Adri_karry  [author] 20 Jul @ 8:57am 
@HazeNoir I haven't checked it, it would probably be compatible but maybe some resuscitation orders could be omitted in favor of lamb movement orders.
HazeNoir 19 Jul @ 9:28pm 
this mod compat with lambs right?
sungjemjamir 17 Jul @ 4:59am 
thank you i figured it out!!! this is going to be a fun mod
Adri_karry  [author] 17 Jul @ 4:37am 
@sungjemjamir To open the menu you have to assign a key because they do not come by default it is in the keys section and there are several categories infantry, vehicles, etc. And there is one called custom controls or something similar and there are you will see that there are no keys assigned and in box number 7 you assign the key you want to open the menu, then I will upload an image or gift of where that section of keys is because it opens more people also who will not know how to configure the custom key
sungjemjamir 17 Jul @ 4:16am 
okay so how do i enable the dynamic menu? cos i wish to add friendly bots but i cant enable the menu or dont know what to press
sungjemjamir 17 Jul @ 4:15am 
what key do i press to add friendly bot?
Lucicain 17 Jul @ 4:06am 
I’m a bit confused. During my tests, I equipped each soldier with 10 aid kits, and there was a medic present. With your mod, I noticed that regular soldiers can take three pistol shots to the legs before going down. However, revived soldiers (who don’t appear injured and can’t be treated by the medic) go down after just one shot. If you say revived soldiers are fully healed, shouldn’t they perform the same as before?
Adri_karry  [author] 16 Jul @ 12:28pm 
@Lucicain When revived, soldiers stand up fully healed that's why they can't be treated afterward. Most troops carry only a single first aid kit, so if they were revived in a damaged state, they’d remain injured the second time, especially the bots. It's also a matter of difficulty balance, but above all, it's about the logistical limitation of medical supplies.
Lucicain 16 Jul @ 8:53am 
Found a problem and are not sure if it is deliberately set content. When the character recovers from the disabled state, he cannot use the health kit, and the Medic cannot restore him with medical equipment, at this time, the awakened soldier will appear to be physically and externally the same as a normal soldier, but will be knocked down by any damage (no matter how low the damage is).it would be more logical to have such soldiers wake up in a badly injured state, requiring a medical kit and the help of a Medic.
Adri_karry  [author] 7 Jul @ 3:09pm 
@ElPedroChicoRaulAlfonsoTejada Just tested it and both the player and AI use the correct 'treat person' animation for revives.
Resurrection has the wrong animation?

Currently it uses the "treat self" animation instead of the "treat person" animation
Adri_karry  [author] 23 Jun @ 4:48pm 
@Krikens Thanks I hadn't proven that since I had taken it for granted that I would die from the fire, I will fix that by trying to let them become incapacitated if the car did not explode to revive them
Krikens 23 Jun @ 4:08pm 
when I explode in a car, my character becomes wounded and this bug can only be removed if someone pulls out me https://youtu.be/QEuQnO_zW04
Adri_karry  [author] 20 Jun @ 1:24pm 
@Brud_Meister No, the AI does not perform drag animations, only revival animations, because with a function of this mod it doesn't make much sense to move them around since the AI also attacks incapacitated enemies, so it is most likely that if the AI reaches to revive them, it was in a relatively safe area.
Brud_Meister 20 Jun @ 10:40am 
Hey, was just wondering if the AI can drag other player and/or AI?
Adri_karry  [author] 16 Jun @ 4:07am 
@Uwaa_Kiwi Thanks for finding that bug, I'm going to fix it and add an improvement I made these days so that the revive addaction when canceled stops the revive animation
Uwaa_Kiwi 16 Jun @ 2:04am 
There a bug where in the first mission of East Wind Mission when you ride a car and go to the checkpoint, the soldier there start shooting until the car cant move
Adri_karry  [author] 11 Jun @ 12:29pm 
@KeyserSoze Thank you for noticing the bug.
KeyserSoze 11 Jun @ 12:07pm 
Much appreciated!
KeyserSoze 11 Jun @ 12:07pm 
Whatever you did, that solved it :D have been testing and all good so far
Adri_karry  [author] 11 Jun @ 10:48am 
@KeyserSoze I didn't encounter the bug this time, but I did find another one while testing with more things like the AI generated by the script. I fixed that and separated the attack part so that it's not within the revival part, which is what causes the bug.
Adri_karry  [author] 11 Jun @ 9:38am 
@KeyserSoze Thank you, I'm going to try it again to see.
KeyserSoze 11 Jun @ 9:33am 
I'm sorry buddy but it's still happening for me at least... Not sure why though :)
Adri_karry  [author] 11 Jun @ 8:21am 
@KeyserSoze I tested it and there was still a bug when reviving a player; then the AIs would get bugged and shoot at those who revived them. I already fixed it; it was due to the last improvement so they could attack incapacitated enemies.
Adri_karry  [author] 11 Jun @ 6:44am 
@KeyserSoze I'm going to try it again at least yesterday when I proved it they didn't shoot at each other even with troops from another faction grouped in another
KeyserSoze 11 Jun @ 6:02am 
Sorry but I'm still having the same issue. If 2 is resurrected by 8, he'll get up and shoot 8, who if resurrected by 5, will get up and shoot 5 etc... Have tried running on it's own, resubbing after unsubbing and deleting everything left over manually but no joy so far
Adri_karry  [author] 10 Jun @ 9:36am 
@739297838 Thank you for finding the bug as it only happens when reviving a player, it's due to the last update for them to attack incapacitated enemies, I have already fixed it.
739297838 10 Jun @ 8:12am 
AI shoot me after i resurrected it
DiviAugusti 8 Jun @ 12:57am 
let's go! 👍🏼
Adri_karry  [author] 7 Jun @ 10:09am 
@DiviAugusti Well, I found the bug. It was probably because the enemy revived an ally close to you and revived you too for being nearby. I have already fixed that bug so that they only revive the troop they are supposed to and not the nearby ones. I have also improved the way the AI completely eliminates the enemies. I'm preparing the mod to update it.
DiviAugusti 7 Jun @ 10:00am 
I mean im playing mods in scenario
Adri_karry  [author] 7 Jun @ 7:14am 
@DiviAugusti I find it strange, I'm going to test it, but that has never happened to me since the enemy AI shoots you while you're unconscious.
DiviAugusti 7 Jun @ 5:29am 
ive noticed enemy AI revived me while friendly AI ran away 😭
DiviAugusti 3 Jun @ 11:10pm 
yeah its way simpler and smoother compared to lifeline