Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach: Evolved Public Beta
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Update: 9 Apr @ 10:57am

Reach Evolved Beta update 0.1.6:

-Spiker:
-Damage: 15 -> 10

-Firefight:
-HUD messages for important events (switches becoming available, Unearthed's MAC Cannon, Installation 04's Evac Pelican, etc) are now implemented to make
objectives more clear ingame.

-Unearthed:
-The Concussion Rifle Brute drop pod was moved to the same spot as the Brute Stalker drop pod due to pathfinding issues at the previous location.

-Installation 04:
-Just like on Unearthed, if you run out of Marines and ODSTs, and ODSTs were already bought, the switch to buy another squad of ODSTs will respawn.

Update: 7 Apr @ 7:28pm

banshee's shaders were fixed

Update: 7 Apr @ 9:46am

Reach Evolved Beta update 0.1.5:

-Globals:
-Jump height multiplier: 115% -> 125%
-Spiker damage model:
-vs shields: 25% -> 75%
-vs unshielded materials: 100% -> 115%

-ai_generic:
-BR, SMG, AR, Shotgun, and Sniper Rifle made more accurate
-Sniper Firing range: 15 -> 50
-fixed an oversight where AI couldn't use the grenade launcher
-Gravity Rifle damage modifier: 0.5 -> 0.33
-Flak Cannon users aim at feet

-Brute Chieftains:
-fixed an oversight where brute chieftains from waves couldn't fire plasma turrets
-can no longer be supercombined or stuck with plasma grenades

-Stealth Elites + Brute Stalkers:
-reverted their shield materials back to normal due to confusion about lack of initial headshots.

-Jetpack Elites:
-Brand new Halo 2-style Jetpack Elite animations done by Byzantine Is Roman

-Machine Gun Turret:
-Damage: 10 -> 13

-Scorpion Co-axial gun:
-Damage: 7 -> 10

-Warthog:
-Lowest health recharge threshold: 0.2 -> 0.25
-Rocket Warthog:
-Impact and Explosion damage: 45 -> 65
-Explosion AoE min: 0.9 -> 1.5
-fixed oversight regarding missing driving arrow reticle

-Banshee:
-proper garbage shaders
-Primary weapon damage per bolt: 6 -> 9

-Ghost:
-proper garbage shaders

-Assault Rifle:
-Damage 8 -> 8.75

-SMG:
-Max reserve ammo: 180 -> 360

-Spiker:
-Damage: 10 -> 15

-Shotgun:
-Damage min: 5 -> 8
-Damage max: 10 -> 13
-Max range: 15 -> 40

-Plasma Spate
-Damage: 6.5 -> 8.5

-Brute Plasma Spate:
-Damage: 11 -> 12.5

-Needle Rifle:
-Fire Recovery Time: 0.5 -> 0.4
-No longer bleeds through shield
-Magazine size: 7 -> 8
-Max spare ammo: 35 -> 40
-Autoaim angle: 0.8 -> 2.25

-Gravity Rifle
-Magnification: 7 -> 4
-properly states you picked up a "Gravity Rifle"
-Impact damage: 120 -> 150
-Explosion damage: 50 -> 75
-Instantaneous Acceleration: 8 -> 4

-Plasma Launcher:
-Behaves exactly like the Halo: Reach Beta's, shorter charge-time
-Projectile Detonation time always 1.25 seconds

-Unearthed:
-Scorpion price: 2,500 -> 3,500
-Scorpion and Warthog now spawn in the garage and respawn after each round once bought
-Moved both machine gun turrets closer to the base
-Moved 2 of the Covenant drop pod locations (the Jetpack Elites and the Concussion Rifle Brutes) further away from the base
-Replaced one of the Fuel Rod Grunt drop pod squads with a Spec-Ops squad; one Spec-Ops Elite with a Plasma Caster, 3 Spec-Ops Grunts with Plasma Rifles
-Covenant Cruiser projectile explosions have screen shake and are slightly louder.
-If your team runs out of troopers and ODSTs during a round, the switch to buy trooper reinforcements will respawn.
-2 ODSTs will drop in when a new round starts, and in the event you lose all of your ODSTs before Firefight officially starts.

-Installation 04:
-Moved the ODST drop pod landing zones closer to the beam tower
-After each round, if you lost your marine squad, a replacement pair of marines, including the hog gunner, will come with the Pelican that drops the warthog.

-ONI Sword Base:
-fixed first Armor Ability case by the gate not appearing
-replaced one of the Apparitions during the return to Sword Base with a Ghost
-replaced the green Elite at Airview base with an Ultra

Update: 31 Mar @ 8:56am

Reach Evolved Beta update 0.1.4:

-ONI Sword Base:
-Marines on Troop Hog can attack now
-Armor Abilities don't disappear between load zones

-Firefight
-Gravity Rifle Jackals removed from most squads, just map hazards and dedicated jackal sniper squads.
-Elite Minors and Brute Minors (along with Spikers) now appear in most squads and can upgrade to Majors / Captains.
-Concussion Rifle Brutes removed from standard squads, just appearing from drop pod squads.

-ai_generic
-Plasma Rifle users slightly less accurate

-Elites
-Majors are slightly less accurate with Plasma Rifles

-Brutes
-Proper helmet garbage

Update: 30 Mar @ 7:41pm

quick hotfix: marines on Unearthed are allies again, and moved the covvie drop pod landing zone that's next to the new autoturret location

Update: 30 Mar @ 6:33pm

Reach Evolved Beta update 0.1.3:

Globals:
-Sniper:
-energy_shield_thin: 1 -> 1.5

ONI Sword Base:
-BR replaces DMR in cutscenes
-After killing the first pair of wraiths, if at least one trooper is alive, you'll get a troophog. If none are alive, you get a chaingun hog.

Unearthed:
-moved the autoturret to the first floor of the base

Elites:
-Slightly slower, more telegraphed melee attacks

Troopers and ODSTs:
-Grenade collateral damage radius: 3.5 world units -> 5 world units
-now have melee damage

Sentinels:
-Boost power: 2 -> 3

Update: 29 Mar @ 11:19am

Reach Evolved Beta update 0.1.2:

ai_generic
-Brute Mauler max firing range: 15 -> 10

Globals:
-plasma_slow
-hard_metal_thin: 0.6 -> 0.4
-soft_organic: 1 -> 0.75
-plasmas_turret
-energy_shield_thick: 0.75 -> 1
-energy_shield_solid: 0.5 -> 1

Assault Rifle
-Damage: 7.5 -> 8

SMG
-Damage: 7 -> 7.25

Grenade Launcher
-explosion damage: 180 -> 220
-emp damage: 100 -> 150

Plasma Pistol
-battery per shot: 0.002 -> 0.01

Update: 29 Mar @ 2:49am

0.1.1

Globals:

bullet_slow:
-tough_organic: 0.5 -> 0.75
-energy_shield_thin: 0.8 -> 1
-Heroic Damage: 1.4 -> 1.2
-Legendary Damage: 1.8 -> 1.4

ai_generic:
-Fuel Rod Cannon RoF: 2.5 -> 1
-Gravity Rifle Damage modifier: 1 -> 0.5
-Gravity Rifle burst separation: 2.5 -> 4
-Needle Rifle: bursting inhibits movement
-Needle Rifle weapon damage modifier: 0.5 -> 0.4

Sentinels:
-Sentinel Beam damage modifier: 0.5 -> 0.25

Drones:

-Major health: 30 -> 25
-Ultra health: 45 -> 35
-Captain health: 45 -> 35
-Captain shield: 30 -> 15
-Leader health: 45 -> 40
-Leader shield: 60 -> 30

Fuel Rod Cannon:
-AI Projectile Velocity Scale: 1 -> 0.625

Gravity Rifle:
-AI Projectile Velocity Scale: 1 -> 0.8125

Sentinel Beam:
-can now use Evade with it.

Scorpion:
-Health: 600 -> 800

Apparition:
-Lowest recharge fraction: 0.2 -> 0.25

Marines and ODSTs:
-made a plethora of changes to their AI for the better, shoutout to King Feraligatr for the values

Installation04:
-adjusted the Falcon's flypath to hopefully not have it be intercepted by spirit dropships
-Drop Pod Jetpack Elites use Plasma Spates instead of Concussion Rifles

Unearthed:
-Marines are now dropped off directly to the base instead of out in the open.
-more cover added near the upper gate entrance
-Drop Pod Elite Ultras replaced with Jet Pack Elites
-replaced one of the Drop Pod Concussion Rifle Brute Squads with Stealth Brutes wielding Maulers

Firefight shop updates:
-Unearthed Base Power: 750 -> 350
-Unearthed Marines: 1,000 -> 500
-Unearthed Warthog: 1,500 -> 1,000
-Unearthed Gauss Upgrade: 3,000 -> 2,000
-Unearthed Scorpion: 5,000 -> 2,500
-Overshield: 750 -> 500
-Active Camo: 750 -> 500
-Installation 04 ODSTs: 2,000 -> 750
-Installation 04 Sentinel Hack: 3,000 -> 1,000
-Installation 04 Falcon run: 4,000 -> 3,000
-Added a banking system; one kiosk deposits 200 points, another withdraws 200 points. This should help achieving win conditions in co-op easier. I04 has them on the beam tower's internal ramps next to the health pack. Unearthed has them near the base power switch.

Update: 28 Mar @ 1:20pm