Barotrauma

Barotrauma

EK Mods - Definitive Edition
Showing 21-30 of 66 entries
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Update: 23 Jun @ 6:38pm

-Fixed a slot icon issue with the 10mm SMG
-Fixed a slot icon issue with the Marine Battlerifle

Update: 23 Jun @ 11:37am

-Fixed flamethrower tank recycle recipe using 2 empty tanks, now requires one

Update: 22 Jun @ 9:53pm

-Sopped the gauss rifle from displaying incorrect ammo values
-Cleaned up some code
-Updated EK diving gear to use vanilla contained textures

Update: 22 Jun @ 9:18pm

-Broke the Dartgun, exhibiting opposing behavior on my dedicated server/sub editor, think i fixed it, issue could still exist

-(RESOLVED) It appears that old dart guns fabricated before the Contained texture swap have been "bricked", to resolve this just make a new one that one will function correctly

Update: 22 Jun @ 7:48pm

-small bugfix for the tactical shotgun

Update: 22 Jun @ 6:48pm

-contained status indicators changed to use vanilla textures
-some inventory texture improvements
-Updated thumbnail

Update: 22 Jun @ 4:32pm

-Name update/layout update

Update: 22 Jun @ 4:13pm

-Fixed a harmless error involving Kinetic capacitors
-Fixed Railgun half shells being counted as circutbox components

Update: 21 Jun @ 7:00pm

-Changed Flamethrower tanks to be in line with the wider changes to ammunition recipes/recycling outputs

Update: 21 Jun @ 6:37pm

-Fixed flamethrowers not being able to deal damage to ballast flora
-Flamethrowers now are essentially more damaging flamers with higher fire chances
-As a balance measure flamethrower fuel can not be affected by quality
-Removed Nucleoelectric batteries spawning in Arc welders, now have a chance to spawn in Wrecked engcabs with reduced chances
-Upped the base price of NE Batteries from 300 -> 500 and reduced max amount available
-I think I made some other changes but forgot exactly what they were?
-Reduced severlimbs probability of non nuclear heavy railgun shells, no longer gaurentees a limb sever still pretty high minimum of 50%