Barotrauma

Barotrauma

EK Mods - Definitive Edition
Showing 51-60 of 66 entries
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Update: 30 May @ 6:16pm

-Changed tactical backpack to accept more items, +4 slots

Update: 9 May @ 4:34pm

-Gauss rifle can now be held in inventory, still requires batteries to function

Update: 9 May @ 4:16pm

-Fixed weapon ammo not having container stack sizes
---this is usually 4-3 times the character stack size
-reverted 357 ammo character stack size to 6
-added divinggear_wearableindoors tag to hardsuits, this will allow bots to keep wearing hardsuits

Update: 9 Apr @ 12:01pm

-Military Harsuit MK 1 (all variants) recipes can now take re breathers of any condition
-357 speedloaders have been disabled due to nonfunctionality
-357 ammunition stacksizes buffed from 12 -> 30
-Firesuit & fire helmet now provides 100% burn resist (please note this does not provide full immunity to burns more like a 99% resistance)
-Updated mercenary hardsuit recipe
-retired some tags

Update: 4 Apr @ 7:08pm

Since this mod is gaining popularity ill list the changes so far here.
Major
-ALL weapons COL style reloads removed
-Marine battlerifle, and Laser rifle can be held in inventory
-MK 1 military hardsuits now require rebreather units + batteries in order to fabricate, Borrows hullbreathing from PUCS
-MK 2 military hardsuits now recharge oxygen while in oxygenated hull requires a Fulg fuel rod to fab + MK 1

Minor
-Tactical shotgun now has a 1x2 grid layout instead of a 3x3-2
-Marine smg + Ammo renabled
-Fixed Mercenary undershirt
-retagged some items to be more like their vanilla counterparts + expand mod compatability

Update: 3 Apr @ 6:31pm

Update: 3 Apr @ 4:29pm

Update: 3 Apr @ 4:10pm

Update: 3 Apr @ 3:25pm

Update: 31 Mar @ 8:41pm