Total War: WARHAMMER III

Total War: WARHAMMER III

High Elf Building & Recruitment Rework
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Update: 2 Aug @ 6:18am

Rebranded patrols (aka foreign slot discovery) building chain for High Elves to be "Waystone" themed.
- Mostly a cosmetic change, replacing the text and images for these buildings for High Elves
- Public order bonuses replaced with movement range bonuses for armies in the region

Barracks and stables chain buffs
- Added upkeep discounts for spearmen, rangers and archers in the local province to barracks chain
- Added upkeep discounts for reavers and silver helms in the local province to stables chain
- Both of the above buffs are designed to give you a reason to keep these buildings around in the early game - I found in the vanilla game that it was always more effective to just demolish them

More weak resource chains buffed
- Medicine now gives research rate points
- Wine now gives % discount on influence actions cost

Update: 21 Jul @ 1:33pm

Made some of the boring resource buildings more useful.

Pottery: Now gives a factionwide buff to income from Province/Capital settlement buildings
Dyes: Now gives a factionwide buff to income from Entertainment buildings
Salt: Now gives a factionwide buff to income from Ports
Spices: Now gives a buff to trade tariff income
Ivory: Now gives a factionwide buff to income from Industry buildings
Obsidian: Now gives a magic resistance buff to all Silverin Guard (also allows recruitment of Silverin Guard at Tier 2).

Update: 19 Jul @ 4:08am

Some minor tweaks to numbers.

Made the smiths building chain and the stables building chains cheaper to build and requiring less build time, to bring them in line with equivalent chains.

Update: 30 Mar @ 1:27pm

Made it so that each of the capacity increases for all High Elf heroes is also unlocked at Tier 2, as requested in comments

Update: 29 Mar @ 9:39am