Rivals of Aether

Rivals of Aether

Plessie
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Update: 30 Apr @ 1:55pm

v1.4

= Lowered file size a little.
= Edited the yellow on Bowser Jr. alt.
= Dash spark effects now appear when sliding with a dash boost while on the ground.

Dash Panel (all players):
= You now keep Dash Panel boost during attacks. (Except for Plessie's DAttack, since its interaction is custom.)
= Dash Panel boosts can now be triggered by Waveland, Jumpsquat, and Attackground states, but only if you're moving.
= Dash Panel speed boost is now weakened when your hsp is less than 3, rather than not applying.
= Dash Panel speed boost now matches your hsp direction rather than only applying when it matches your spr_dir. (Only while grounded and not attacking.)
= Basically this means moonwalks now get a speed boost.
= Adjusted the conditions for when the Dash Panel sound plays.
= Dash Panel boost no longer applies if you got parried or are in pratfall.
* Changed/cleaned up Dash Panel code a bit, I might not have caught all the changes.

Stats:
= Waveland Friction decreased. (0.14 -> 0.05)

Jab:
= Added extra animation frame to Jab 1 endlag and Jab 2 endlag.
= Fixed slight hurtbox error.

Up Tilt:
+ Back hitbox enlarged to remove blind spot in the middle of the attack.

Forward Strong:
+ Base knockback increased. (8 -> 8.5)
= Base hitpause increased. (9 -> 9.5)
+ Knockback scaling increased. (1.05 -> 1.1)
= Animation barely updated.
= Repositioned hit effect.

Up Strong:
= Added speed clamp when used during a Dash Panel boost.
= This is to keep DAttack -> UStrong consistent after the Dash Panel changes.

Down Strong:
+ Increased base knockback. (6 -> 6.5)
= Base hitpause. (6.5 -> 7.0)
+ Increase knockback scaling. (0.75 -> 0.9)
= Hitpause scaling. (0.9 -> 1.1)
= Angle changed. (45 -> 361)

Neutral Special:
* Cannonballs now speed up when reflected.
* Cannonballs can now interact with more than one ring.
+ Level 2 cannonball base knockback increased. (5.5 -> 6.5)
= Level 2 cannonball base hitpause increased. (5.5 -> 6.5)
+ Level 3 cannonball knockback scaling increased. (0.9 -> 1.0)
= Level 3 cannonball hitpause scaling increased. (1.0 -> 1.1)

Forward Special:
= Ring creation now gets canceled if attack is interrupted.
= Attack cooldown now applied when ring activates. (10 frames later.)
= Cooldown shortened. (480 -> 470)
= Ring use indicators changed to arrows that face the ring's direction for clarity.

Up Special:
+ Startup decreased. (16 -> 12)
+ Upwards boost increased. (-9 -> -10)
= Jump Panel now animates when despawning if move gets interrupted.

Down Special:
+ Time for Dash Panel to activate decreased. (40 -> 30)
= Old Dash Panel now despawns slightly earlier.
= This is mainly to fix a situational stalling tactic.
* Fixed overhead hud moving if used while on cooldown.
* Fixed aerial Dash Panel despawning in CSS playtest.

Update: 1 Apr @ 8:21pm

v1.3

= Added Dedede Arena/Boxing Ring title.
* Aerial pre-activated Dash Panels now despawn (soundless) when reaching the bottom blastzone.
* Up Special now checks if you're grounded or airborne right before launch instead of at the start of the move.
* Up Special places you in land/pratland if you land after the launch but before the move is over.
* Fixed Up Special's hitbox and boost being cancellable if started on the ground with certain platforms.

+ Slide endlag (non-landing) can now be jump-canceled if you already hit someone.
+ Jab 1 startup decreased. (6 -> 5)
+ Down Strong endlag decreased. (15|23 -> 13|20)

Update: 30 Mar @ 7:59pm

v1.2

= Added The Knight Dream Nail compatibility.
* Fixed slide boost not resetting when using an attack out of slide other than NAir.
= Sparkle visual effect now plays anytime slide boost is present, rather than only during certain windows.
* Dash Panels now get destroyed by Clairen's plasma field again.
* Collision for aerial pre-activated Dash Panels with plasma field now match visuals. (It's bigger.)
* Dash Panel's landing hitbox now follows the panel.
= This means grounded DSpecial is now a projectile and hitpause works different.

Balance:

+ You can now use NAir while sliding.
+ UAir startup decreased. (15 -> 10)

Update: 30 Mar @ 11:06am

v1.1

= Added intro animation.
= Added Kirby Fighters compatibility.
* Fixed FStrong displaying the wrong sprite on the last frame of the move.
= Up Special spring sound plays one frame later.
= Decreased depth of Ring back and Dash Panel.
* Fixed crash when viewing in the Steam Workshop menu.

Balance:

+ FStrong endlag decreased by one frame as a result of a bugfix. (21|31 -> 20|30)
= Dash Panel now gets pushed onstage if created at the edge of a platform.
= Dash Panel now only acts as a platform if it's at least partially airborne.

Update: 29 Mar @ 2:48pm

v1.0

Initial release.