RimWorld

RimWorld

Non-Lethal: Re-Examined
Showing 1-7 of 7 entries
Update: 6 Jul @ 8:50pm

1.3.0
- Reduced Rubber shotgun range 15.9 -> 13.9
- Increased Rubber shotgun cooldown 2s -> 2.4s
- Reduced Taser turret armor pen 100% -> 20%
- Reduced Taser turret hp 100 -> 80
- Reduced Taser turret range 10.9 -> 9.9

Update: 2 Jul @ 12:48pm

1.2.1
- Updated to RW 1.6 and new VE Framework changes

Update: 15 Apr @ 2:35pm

1.2.0
- Fixed startup error
- Increased taser turret power cost 250 -> 300
- Renamed Non-lethal weapons research to Non-lethal solutions
- Reduced Non-lethal technology cost from 1800 -> 1600
- Fixed tear gas turret's gun still being called mini-turret gun
- Reduced tear gas turret's ticks between shots 80 -> 60
- Reduced tear gas turrets's forced miss radius 8 -> 6
- Increased tear gas turret's projectile travel speed 10 -> 20
- Increased tear gas turret's fuel multiplier 2x -> 3x (takes less neutroamine to refill)
- Tear gas turrets projectiles can go over walls if where the projectile was going to land at was blocked by a wall

Update: 9 Apr @ 8:18pm

1.1.1
- Fixed Taser turret not being a proper wall mount (and replacing any existing buildings below it)

Update: 1 Apr @ 8:38am

1.1.0 Part 2
Got this suggested the second after I made the previous update lol
- Removed non-lethal turrets research and moved them into non-lethal weapons
- Increased research cost of non-lethal weapons 1400 -> 1800

Update: 1 Apr @ 8:27am

1.1.0
- Added new hediff: Neuroshock (Applied by the Taser Turret and will incapacitate the pawn with a high enough severity)
- Fixed Taser Turrets gun still being called "Mini turret gun"
- Increased Taser Turret component cost 3 -> 4
- Made Taser Turret a proper wall mount meaning it can be placed if there are objects already in the tile

Update: 31 Mar @ 5:36pm

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