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- Reduced Rubber shotgun range 15.9 -> 13.9
- Increased Rubber shotgun cooldown 2s -> 2.4s
- Reduced Taser turret armor pen 100% -> 20%
- Reduced Taser turret hp 100 -> 80
- Reduced Taser turret range 10.9 -> 9.9
Unlike some of my other mods I haven't had a chance to use these in a real run so I appreciate feedback from someone who has
Will make some adjustments soon accordingly
- Updated to RW 1.6 and new VE Framework changes
You need Prisoners Should Fear Turrets to make your turrets shoot at escaping prisoners https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2602436826
- Fixed startup error
- Increased taser turret power cost 250 -> 300
- Renamed Non-lethal weapons research to Non-lethal solutions
- Reduced Non-lethal technology cost from 1800 -> 1600
- Fixed tear gas turret's gun still being called mini-turret gun
- Reduced tear gas turret's ticks between shots 80 -> 60
- Reduced tear gas turrets's forced miss radius 8 -> 6
- Increased tear gas turret's projectile travel speed 10 -> 20
- Increased tear gas turret's fuel multiplier 2x -> 3x (takes less neutroamine to refill)
- Tear gas turrets projectiles can go over walls if where the projectile was going to land at was blocked by a wall
The only regret is that the wall-mounted taser isn't wall-mounted enough—what prisoner wouldn’t love having a wall-mounted taser right above their head while they sleep in bed?
the turret is probably overtuned regardless though
as for making centipedes etc lose there weapons I have no idea as all it does is just lower the manipulation of the pawn so that might be an issue with "Non uno Pinata" like you mentioned
for some reason I remembered that mod as something else
I thought it set the enemy death on down chance to 0% I have no idea how I got that messed up
thanks for another banger :))
Tear gas turrer that works like a firefoam popper.
Basically if a hostile pawn is enters it's range then it releases teargas, though with a cooldown rather than the need to rebuild.
its kind of dumb that the dart gun from the base mod can just kill a pawn upon triggering the sleep effect
I didn't want to capture and recruit them anyways (real)