Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Dawn of the Dead [SP/COOP/MP]
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Update: 5 Jul @ 11:13am

Hotfix 0.7.2beta

[MULTIPLAYER]

- fixed use of vehicles by AI in "Infantry Combat" mode.

Update: 4 Jul @ 8:04am

Patch-Fix 0.7.1beta

[SINGLEPLAYER]

- fixed infected getting stuck on spawn;

[Bonus] Black Monday
- fixed Humvee move through the gates;
- fixed evacuation column arriving;
- minor map changes.

[CONQUEST]

- added scripts to prevent AI from off-map support spamming, now AI won’t be able to spawn any off-map support for some time after spawn of first one, time depends on difficulty;

[MULTIPLAYER]

- added “Infantry Combat” game setting in all game modes;

Outbreak

- added 2 soldiers for supply box purchase;
- increased minimum custom time between waves to 180 sec;
- decreased grenade launchers reload time to 6 sec; (also in Last Stand)
- decreased Tank Infected health from 90000 to 80000 HP;
- on 3rd flag point fortification level now spawns 4 MG instead of 2; (also in Last Stand)
- minor map fixes on Swampland map.

[GENERAL]

- added burn damage system for special infected;
- added personal FX for M79 incendiary grenades detonation;
- added 10000 HP damage for direct hit by tank gun/recoilless rifle rounds in Tank Infected;
- added scream sounds for burning human;
- fixed cars & trucks pathfinding;
- fixed vehicle silent sirens, after saving & reloading the map siren sound won’t be played;
- fixed special infected insta death by Molotov Cocktail;
- fixed M79 incendiary grenades, now they have fire damage;
- fixed human burning animation: default death animations won’t be played;
- increased damage by rocket launcher direct hit in Tank Infected to 4000 HP;
- reworked “boomer_ground_vomit” FX;
- AT mines now will detonate if Tank Infected steps on it, causes Tank to stun and 10000 HP damage;
- when human collides with burning special infected, he has a chance to start burning too;
- AI now will use rocket launchers against Tank Infected;
- minor fixes.

Update: 27 Jun @ 6:51am

UPDATE 0.7beta

[SINGLEPLAYER]

[Community] Rescue Mission
- fixed infected NYPD ESU officers.

[CONQUEST]

- AI off-map support delay between notification and strike increased on easy and normal difficulties;
- added: when you click N to mark position during nighttime environment, illumination flare will be spawned;

- increased Prototype-X CP cost to 15;
- increased Remote Car w/Explosives CP cost to 15;
- increased “Crab” Remote Lawnmower CP cost to 10;

- added Runner Infected Molotov Thrower spawn;
- slightly tweaked off-map support work;
- minor No Man’s Land map changes.

[MULTIPLAYER]

- added new game mode “Outbreak”;
- added new 2v2 map “Swampland”;
- changed Army Selection Mode to Alliances by default (Domination & Last Stand);

- added Runner Infected Molotov Thrower spawn;
- fixed bug when you could keep setup kit after tripod installation;
- fixed missing icons & localization of AI off-map support & units in Game Results Tab;
- fixed missing XM1126 icon in Game Results Tab;
- fixed player off-map support icons in Game Results Tab;
- slightly tweaked off-map support work;
- increased sniper accuracy buff given by spotter;
- minor changes on No Man’s Land map;
- minor changes on FEMA map;
- updated FEMA map preview images.

Last Stand

- added new map “FEMA [Stadium]”;
- added new map “Swampland”;
- added feature: when you click N to mark position during nighttime environment, illumination flare will be spawned;
- enabled resupply for M82A1 Barrett, MGL, grenades & molotov cocktails;
- disabled off-map support for AI Defenders;
- decreased time to fortify fortification points;
- renamed FEMA map to FEMA [Market].

[GENERAL]

Misc

- completely reworked Units Library;
- added removal of new DLC assets;
- added interface elements for Supporter DLC;
- fixed sandbag building by engineers;
- fixed “marker_fuel_out” FX crash;
- disabled mouse hint for flag points and all interactive props;
- minor changes;
- minor fixes & improvements.

Vehicles

- added burst fire feature for vehicles w/Mk.19;
- added impact sound when ramming a human/infected;
- added Sentry Gun w/M134D;
- added special Static Tripod w/M2HB for fortifications;
- added smokescreen ability for M60A3;
- added fire protection for M60A3;
- added suspension for M1A1 Abrams;
- fixed Tripod w/M60 orientation during building;
- fixed: LAV-25 has limited thermal view;
- fixed M60A3 crosshair in first person;
- fixed M1117 & XM1117 crew.

Humans

- fixed bug when you were able to use Suicide option with grenade launchers;
- fixed bug when Charger is dead but human still in animation and then dies;
- decreased oxygen balloon explosion energy;
- disabled ghillie suit visibility in thermal view;
- expanded damage system with autocannon & grenade launcher damage;
- reworked models of soldiers in MOPP suits;
- removed “us_inf_mopp_rifleman” & “us_inf_mopp_saw_gunner” skins;
- you can tag humans with “no_markers” tag to disable infection markers for cinematic purposes.

Infected

- added Infected Runner Molotov Thrower;
- added Infected SWAT Operators with RIOT leg protection;
- added Infected Soldier with RIOT leg protection;
- added special animations for impact with vehicle;
- added vomit sound for Boomer;
- fixed bug when Charger starting to beat downed but revivable human;
- fixed infected visibility in thermal view;
- fixed idle animations for infected with shield;
- fixed head gore;
- changed Boomer vomit FX;
- movement animations of infected with shield will change if they lost their shield;
- infected Molotov Thrower now spawns flame area around himself after death, bullet hit on molotov cocktails or blast hit;
- infected Grenadier now explodes after death;
- Boomer explosion now has blast hit effect that causing humans to take damage & knock out;
- Boomer explosion now causing near human units to get infected;
- expanded infected damage system with autocannon, tank gun, recoilless rifle, rocket launcher & grenade launcher damage;
- reworked infected blast damage system;
- minor fixes & improvements.

Stuff

- added tube opening sound for M72 LAW;
- fixed small arms additional firing sounds work;
- changed grenade launchers crosshair;
- changed Aimpoint scope picture;
- changed pump action shotgun reload sounds;
- increased Mk.19 spreading;
- increased AI cooldown between shots for battle rifles to 0,2 sec;
- once used, M72 LAW tube won’t close;
- minor fixes.

Editor

- added “usa_celebration_banner” prop;
- added “usa_celebration_banner_anim” prop;
- added “checkpoint_roof” prop;
- added “checkpoint_booth” prop;
- added “security_stuff” prop;
- added LODs for dumpster models from CtA;

- added changes from GoH update for engineer sandbags;
- fixed “concrete_debris128pile001a” & “concrete_debris128pile001b” props collision;
- fixed “sandbag_structured_curved_big_green” prop & renamed to “sandbag_structured_curved_b_g”;
- fixed “sandbag_structured_curved_big_green_x” prop & renamed to “sandbag_structured_curved_b_g_x”;
- fixed “watercan” prop. (removed strange water sound)

Update: 24 May @ 10:07am

PATCH-FIX 0.6.1beta

[SINGLEPLAYER]

[Survival] Motel
- disabled auto-medic function for player units (can be re-enabled via panel button);
- reworked WMD Strike purchase icon;

[CONQUEST]

- added fixes from new Gates of Hell update;

- added ambulance ability for ambulance M113s;
- fixed AI units mirrored position in covers outside flag points in attack mission;
- fixed Team A spawn on Ruin State map;
- tweaked triggers for AI engage dialogue in attack mission;
- increased medical supply radius for Renegades Gage Ranger;
- ambulance vehicles now will resupply adrenaline syringe;

[MULTIPLAYER]

- added text warning in lobby about “Army Selection Mode” option;
- changed position of base point for Team A on No Man’s Land map (Domination);

[GENERAL]

- added M9 Bayonet melee weapon;
- added unique minimap icon for ambulance vehicles;
- fixed compatibility with new Gates of Hell update;
- fixed Supply HMMWV crew count;
- fixed US Government Regular Automatic Rifleman skills;
- fixed light machine gun sounds;
- fixed mines detonation caused by detonation of other mines;
- fixed several obstacle & land issues on Ruin State map;
- fixed terrains on No Man’s Land map;
- disabled honk sound for remote cars;
- decreased «Crab» Remote Lawnmower fuel count to 100;
- increased M252 mortar firing range to 170 m;
- M249E2 & HK21 now classified as machine-gun, not assault rifle;
- removed vanilla “-gear_wearable” folder;
- removed vanilla “placeholder_usa” folder;
- localization tweaks;
- minor fixes.

Update: 17 May @ 6:54am

UPDATE 0.6beta

Too big to fit here. You can see full patch-note here:

https://docs.google.com/document/d/1tZQKN9ikQW3tH1StLfC218ffLadNvlytsEcYMCzWqsw/edit?usp=sharing

Update: 28 Apr @ 10:08am

HOTFIX 0.5.4beta

- added auto-medic buttons from Gates of Hell update;
- fixed Aviators sunglasses in civilian breeds;
- removed medic ability from Renegades Squad Leader, Zulu, BlackWatch operators & Rangers due to new medic system;
- reduced medic revive circle size;
- localization fixes.

Update: 23 Apr @ 4:11am

HOTFIX 0.5.3beta

- fixed crash caused by Gates of Hell update in open_beta;
- fixed M60A3 crash.

Update: 11 Apr @ 7:30am

PATCH-FIX 0.5.2beta

[SINGLEPLAYER]

[Community] Brookside Lockdown
- added hint about glow sticks and flashlight buttons;
- added visual markers near rooms that you need to search;
- trigger improvements for units teleportation on the second floor;
- minor fixes.
[Community] Rescue Mission
- added box with ammunition for weapons that can be looted;
- added no_pass_human terrain on embankment to prevent unit to move to the water;
- decreased defense time to 6 minutes;
[Community] In the Middle of Hell
- decreased defense time of Hospital;
[Survival] Motel
- added one extra welding machine;
- added 20 more dressings in Medical & FEMA Air Drops;
- added glow sticks near generators;
- removed Medkit from Medical & FEMA Air Drops;
- generators now not hidden;
- fuel truck now not hidden at the start;
- fuel truck now more visible;
- decreased amount of waves to weld the truck to 5;
- you won’t be able to pick up bandit weapons;
- minor fixes.

- fixed infected freeze after death in Cooperative for all missions;

[CONQUEST]

- fixed crash when mod wasn’t activated correctly;
- fixed resupply for MGL and M82A1 Barrett;

- added extra 5 CP cost for all emplacements;
- added extra 10 CP cost for all vehicles;
- added AT Rifleman for USMC squads instead of 1 rifleman;
- increased M1A1 Abrams research cost to 15;
- increased UAV Strike cost to 2;
- increased M1A1 Abrams CP cost to 40;

- HMMWV now are not able to resupply M1A1 Abrams & Stryker MGS, you need to buy HEMTT Supply Truck;
- decreased AI resource multipliers;
- decreased AI priority to buy off-map support from 5th research stage;
- slightly decreased AI priority to buy cars with Browning M2HB;
- slightly increased cooldown between spawn waves for AI;
- slightly increased AI priority to buy Pickups wo/shields;
- moved Pickups w/M2HB & HMMWV w/M2HB to 3th research stage for AI;
- moved Hunter Humvee to 5th research stage for AI;
- moved Godzilla APC to 7th research stage for AI;
- moved Renegades M113 APC to 8th research stage for AI;

- minefield spawn now depending on difficulty;
- added hints on the loading screen about mine fields and difficulty;
- changed AI off-map strike: added extra 4 seconds after notification before the strike starts;
- changed ALICE Pack Medium [SUPPLY] backpacks to Large ones for Supply Units;
- increased maximum amount of corpses, stuff and vehicles before start to disappear;
- decreased time before warning talk about enemy off-map support will appear on 4 seconds;
- minor fixes on Desolation map;
- minor fixes on Hopes End map;
- AI Grizzly Gun Truck now moving in reverse;

[MULTIPLAYER]

- added extra 5 CP cost for tripod teams;
- added extra 10 CP cost for all vehicles;

- weapon flashlights will turn on automatically during night time;
- changed ALICE Pack Medium [SUPPLY] backpacks to Large ones for Supply Units;
- increased bleed-out time to 3-4 minutes;
- AI Grizzly Gun Truck now moving in reverse;

- fixed missing squad icons in Results Tab;
- reworked Port map;
- minor fixes on Desolation map;
- minor fixes on Hopes End map;

[GENERAL]

- added ALICE Pack Large [SUPPLY] backpack with larger supply radius;
- added fluorescent lamp sound for “lab_flourescentlight002b” prop;

- fixed slat armor: it won’t eat M40 Recoilless Rifle, Stryker MGS & M1A1 Abrams HEAT rounds anymore;
– fixed M1A1 Abrams M240B gunner;
- fixed Pickup w/M2HB sounds;
- fixed: helicopter sounds still playing while vehicle is destroyed;
- fixed: helicopter has no explosion sound;
- fixed passenger board & emit animations for transport Pickup and HMMWV;
- fixed gunner emit animation for Pickup Gun Trucks;
- fixed gunner board & emit animation and position for HMMWV CROWS;
- fixed overlapping human scream sounds when grabbed by Charger or Hunter infected;
- fixed Special Infected insta death when hit by shotgun;
- fixed: now you can’t pick up shield from infected, this action caused game to crash;
- fixed Infected Firefighter balloon detonation FX;
- fixed “fence_wood_r8_climb” prop crash;
- fixed “lockout_tower” prop: you are able to exit from it now;
- units now immortal during fast-rope drop to avoid death in mid-air;
- disabled car explosion after got hit by 40mm grenade while body is broken;
- disabled unit throw-off when hit by flashbang;
- increased Charger infected speed;
- changed machine-gun type from Anti-Aircraft to Main MG in all vehicles;
- minor fixes & improvements.

Update: 4 Apr @ 6:56am

PATCH-FIX 0.5.1beta

[SINGLEPLAYER]

[Bonus] Black Monday
- trigger improvements for evacuation column;
[Community] Brookside Lockdown
- added hint about room searching;
- trigger improvements to avoid game stuck/crash when player units given to AI while in direct control;
[Survival] Motel
- fixed gas damage to infected;

[CONQUEST]

- changed Tripod Team [M60] unit to M91 Tripod [M60] for both factions;
- changed Tripod Team [M2HB] unit to M2 Tripod [M2HB] for both factions;
- moved first vehicles to 2nd research stage for AI;
- moved strike units to 2nd research stage for AI;
- moved HMMWV Mk.1 vehicles to 3rd research stage for AI;
- increased preparation time in defense by 2 minutes;
- decreased Renegades AI priority to buy Pickups w/M40 Recoilless;
- decreased AI priority to buy strike units;
- slightly decreased AI priority to buy vehicles;
- slightly increased cooldown for AI between units spawn;

- fixed Renegades Fire Team (M203) squad crash;
- increased time of vehicle disappear to 8 minutes;
- increased armor durability of HEMTT Mk.1 trucks;

[MULTIPLAYER]

- changed US National Guard Squad cost to 210;
- changed US Fire Team cost to 150;
- changed US Officer cost to 300;
- changed Renegades Convicts Group cost to 220;
- changed Renegades Insurgents Group cost to 350;
- changed Renegades Leader cost to 300;
- changed Renegades Pickup w/M60 cost to 415;
- changed Renegades Humvee w/M240B cost to 510
- changed Renegades Humvee w/M2HB cost to 550

- added supply backpack for Regular Automatic Rifleman;
- changed Military Police Squad Leader weapon to M16A1;

- stuck infected on spawn will be deleted automatically;
- minor infected waypoint changes on Atlanta map;

- now you are able to see all units in Doctrine Unit Preview, not only from doctrine;

[GENERAL]

- added “Warning” text in Singleplayer, MP/COOP lobby, Conquest create window;
- added “sidewalk_stairs” prop;
- human will always enter in revivable state after taking small arms fire damage, except explosions;
- decreased chance to die without revival ability for human in Multiplayer from 50% to 20%;
- vehicles now won’t disappear while repairing;

- fixed crash in Units Library by pressing a “Soldiers” section;
- fixed human wounded animations: they will stop when you pick up the body and restore when dropping it;
- fixed vehicle shields armor not penetrating;
- fixed Mk.19 ammunition for M1117 and DPV;
- fixed XM1125 smoke launcher;
- fixed HMMWV SOF _x model missing textures;
- fixed HMMWV M997 & M1038 models;
- fixed wrong crew count for several vehicles;
- fixed MDPD Moto Officer FPS hands;
- fixed infected volumes;
- fixed weapon animations when aiming in first person for assault rifles;
- changed vanilla “dummy” weapon;
- decreased steermax parameter for “Crab” RCC to more comfortable turn in Direct Control;
- decreased M82A1 Barrett aiming time to 2.5 sec;
- minor fixes.

Update: 1 Apr @ 7:10am

Official release.