Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Dawn of the Dead [SP/COOP/MP]
969 Comments
hs.humalomache 20 hours ago 
i love that, can you add more mission in SP Campaing and more Vehicles in Conquest mode?
格拉默老兵 11 Jul @ 1:11pm 
可以在征服模式里添加特殊感染者吗?这样可以加入一些战术变量。建议多加入一些高层建筑来让步兵存在战术防守能力.Can special infected be added in the conquest mode? This would add some tactical variables. It is suggested to add more high-level buildings to make infantry have tactical capability
Discor2222 11 Jul @ 4:56am 
ok thanks and i have a question will be more vehicles added into multiplayer that are not in the spawn menu now like trucks
Gukech 11 Jul @ 2:47am 
You can't. The game engine doesn't allow the devs to do it
Discor2222 11 Jul @ 2:07am 
i mean m203 on ar
Discor2222 11 Jul @ 1:53am 
how i can change from m203 to normal fire
✞банка грибов✞ 11 Jul @ 12:49am 
почему не работает огневая поддержка вертолетов?
Sea-Knight  [author] 10 Jul @ 12:11pm 
@null, more maps are planned
null 10 Jul @ 10:56am 
could we get some more outbreak/last stand maps soon? FEMA and swamp only gets a bit boring and i doubt imagine it'd be too hard to implement the other maps (but then again i dont know a thing about this game's editor)
Sea-Knight  [author] 10 Jul @ 10:36am 
Anyway if you think that Tank health is too high, you can post a suggestions about infected health in this game mode and help us to find better solution
Sea-Knight  [author] 10 Jul @ 10:35am 
@Promasterpro71, you can use rocket launchers, AT mines, molotov cocktails, suicide bombers/RC car w/explosives, also a pickup w/M40 recoilless rifle, this can help a lot
Promasterpro71 10 Jul @ 10:13am 
How do I kill the tank zombies in last stand? They either die really fast, or are unstoppable killing machines. .50 cal does like utterly nothing to them
Sea-Knight  [author] 10 Jul @ 9:42am 
@irish, if you have more info about these crashes and even a crash logs, this could help us to fix them
irish 10 Jul @ 8:48am 
Love this mod but the crashes whenever resupplying, switching maps, or games ending during conquests make it very very troublesome to use. Hopefully fixed soon
Miskyavine 9 Jul @ 2:16pm 
is there a suybmod that makes the infantry more balanced? like elite infantry can just tank so many rounds and like terminator level strong were regular and low trained infantry just die instantly. I get the training making more accurate and faster response but the 8000 HP compared to 500 feels really weird and id apreciate a stanardisation of HP to the armor there wearing abd be far more balanced than just spam elite infantry late game and win. But thats just me this mod is amazing and clearly has alot of work done to it!
Базослав 9 Jul @ 8:13am 
Никто не знает, почему мод не отображается в игре? Его просто тупо нет
Sea-Knight  [author] 8 Jul @ 7:50pm 
@Matty, Renegades will receive more units in next updates
Matty 8 Jul @ 7:49pm 
As renegades, how do you deal with the Abrams tanks in conquest?

It shrugged off an artillery strike, the helicopters just seem to hover and do nothing. many recoiless shots just bounced off it, 2 units of heavys loaded up with so many scavenged rockets and grenades did nothing and an m60 from the add on mod couldn't stop it.

Am I just supposed to avoid them or have I neglected some weapons I should have been using.

Otherwise loving the mod.
cowbellkid 8 Jul @ 5:54pm 
Does anyone have an issue where the Stryker and Abrams aren't usable in conquest or outbreak multiplayer maps? Even with them researched they aren't in the list at all and when playing outbreak it just crashes when trying to spawn the stryker
Tim Habei 8 Jul @ 9:48am 
When will come resident evil addons for this mod
Gukech 7 Jul @ 2:00am 
@Colonel Spuds
The devs are not English native speakers and so am I. So it's actually not a big trouble here. If you've found some problems, feel free to share them on Discord. I believe that will contribute the mod a lot.
Sea-Knight  [author] 6 Jul @ 7:37pm 
@null, we're trying to improve their logic in every update but there are a lot of limitaions
Colonel Spuds 6 Jul @ 7:21pm 
Worst English grammar I've ever witnessed in a game's writing.
null 6 Jul @ 4:30pm 
is zombie pathfinding/thinking ever gonna be fixed or improved? for me they tend to run past units a lot or get stuck on thing like sandbags or sometimes take ages to bite a soldier standing perfectly still right next to them, but maybe thats all just issues with CTA's AI not being able to do melee very well
Dre 6 Jul @ 2:10pm 
a lot of the infected gets stuck right in the middle of the corridor. Also, it will be nice if we can have them running for conquest without bumping the difficulty to legendary =(
格拉默老兵 5 Jul @ 6:13pm 
Hope to have more light weapons and heavy weapons
格拉默老兵 5 Jul @ 6:12pm 
Furina de Fontaine MOD is very fun
doggo 5 Jul @ 6:25am 
Is there a way to disable charge factor? (the timer on vehicles), its kinda annoying in multiplayer
T'erissk 4 Jul @ 8:03pm 
@Classic Should be in support I believe, or whatever the last "tab" is when you're looking at what units to purchase.
Classic 4 Jul @ 7:23pm 
I'm playing dynamic campaign. Sorry for not mentioning that
T'erissk 4 Jul @ 6:47pm 
@Classic I think you need to play the "Scorched Earth" doctrine when playing multiplaer.
Classic 4 Jul @ 5:42pm 
how do i use off-map support as renegades?
blingole 4 Jul @ 12:41pm 
also i love how i hear Metallica on the radio
blingole 4 Jul @ 12:41pm 
inglis you have to wait a few mins for it to install it self into the game
Inglis 4 Jul @ 12:21pm 
when i launch normal call to arms i do not see the mod in extras
Jadore_les_Currywurst 4 Jul @ 11:47am 
Plz let us play as the good guys ( the zombies)
Virtual Krunch 4 Jul @ 9:23am 
UPDATE: Here's what happened,i unlocked the unit. proceed to try and buy but it doesn't let me click on it. i proceed to buy other units, after completing a game i can now click on the National Guard Squad. possible bug with researching them maybe? hopefully this helps in finding the bug.
Virtual Krunch 4 Jul @ 9:03am 
after live i am unable to click on the National Guard Squad in the conquest menu.
Sea-Knight  [author] 4 Jul @ 8:06am 
Patch-fix 0.7.1beta is live
T'erissk 3 Jul @ 11:35pm 
@Quartz there is an addon that allowed the Rebels (and Government) to have an M60 in conquest, just not skirmish since no one has tanks in skirmish (thankfully).
Quartz 3 Jul @ 11:22pm 
I really do love the mod but there is a serious problem on higher difficulties of armor spam. I haven't played much of the Military faction but playing as the Rebels and constantly drowning in strykers is so incredibly frustrating when they can simply shred through the recoil-less truck. The best strategy so far I've found is to drive up to them with a godzilla filled with AT infantry and unload them next to it but it'd be nice if the rebels could have a vehicle with a rotating recoilless rifle or even a anti material sniper capable of disable stryker weapon systems. Great mod otherwise.:steammocking:
Promasterpro71 3 Jul @ 8:38am 
I tested your mod in last stand with other map packs for last stand AND THEY WORK! I do have a request. Please add more AT or something to counter the Godzilla. The government forces do not have much except for AT infantry and mines. On legendary difficulty, it is extremely annoying. Even the drones when they directly hit their targets do absolutely nothing to their armor. This mod other than that is fantastic. Conquest is extremely fun. Those Renegades are no match for the Abrams lol.
thegoodgamer 3 Jul @ 8:24am 
i have a request. I wonder if you guys could add emplacements on top of buildings.i mean that as like the bus with sandbags you can get people to climb up. maybe y'all could add variants of buildings with sandbags or a mg on a roof. and the soldiers be able to get on the roofs. just a request though it would be very cool in my opinion.thanks in advance if you answer
Mufasa 2 Jul @ 12:49pm 
@Sea-Knight thanks for the quick response! Time to delve in and see how bad I am at this game
Sea-Knight  [author] 2 Jul @ 12:44pm 
@Mufasa, hi, you need base game only. Subscribe and download the mod, launch the game, click on Extras button, find our mod and activate it, then press Apply button
Mufasa 2 Jul @ 12:11pm 
Hello, I came across this mod/game from a YouTube video and I was wondering if I needed anything past the base game for the mod to work? How do I play the mod in the game? Thanks for helping my noob self in advance!
Sea-Knight  [author] 2 Jul @ 11:37am 
@MajorChimera745, good idea, we will add it
MajorChimera745 2 Jul @ 11:27am 
I have a request.
Could we have the zombie Tank trigger the Anti tank mines? I feel like with how heavy they are and the name it might make since. i don't need the AT mines to one shot them but if it could take 25-15% of the Tanks health. Thank you for considering this request.
Sea-Knight  [author] 1 Jul @ 11:55pm 
@El XUPO, this is a bug, will be fixed with nearest patch
El XUPO ♿ 1 Jul @ 11:20pm 
So im playing the bonus missions but zombies very rarely acknowledge my soldiers and usually stand still waiting to die is it a bug on my end or is an engine limitation thing that cannot make them attack most of the time ?