STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Showing 21-30 of 173 entries
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Update: 21 Jun @ 9:25am

PG Experimental Branch 153 (Operation Lead Belly)

Buffed Broadsword Shielding

Nerfed Shortsword Dps

Buffed Sabre Health and Shield

Buffed all Fighter Speed COVN and UNSC from 2.2 to 4.2

Reworked Covn Frigate death explosions

Reworked COVN pulse laser Graphics

Optimized CAS and CSO 3d Models

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 20 Jun @ 11:50pm

PG Experimental Branch 152 (Operation Lead Belly)

Graphical Overhaul for Covenant Plasma Emitter

Fixed Strident not showing in GC build menu / Appearing in the unit roster

Reduced cost of strident from 11000 to 2400 ish

Increased DPS of Covenant fighters


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 20 Jun @ 8:28pm

PG Experimental Branch 151 (Operation Lead Belly)

More Graphical Updates (engines UNSC)


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 20 Jun @ 3:39pm

PG Experimental Branch 150 (Operation Lead Belly)

Nerfed Covenant Primary Weapons by 25%

Reworked All Covn Engines

Fixed COLL mesh on ORS



Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 19 Jun @ 11:34am

PG Experimental Branch 149 (Operation Kingship)

Another Minor Graphical Update

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 19 Jun @ 7:56am

PG Experimental Branch 148 (Operation Kingship)

Another Major Graphical Update

Fixes regarding fps revolving around projectiles

Rampart fixes by (Retr0)

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 14 Jun @ 2:13am

PG Experimental Branch 0.1.47

Another Major Graphical and Balancing Update

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 10 Jun @ 10:34pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 24)

slept for 5 hours

Fixed some more graphics

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 10 Jun @ 1:58pm

Literally Changed One Word (Missile)

Update: 10 Jun @ 1:37pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 23)

Fixed all unsc Ramparts and Rampart SFX

Fixed all unsc Space Station Ramparts (Retr0)

Removed Archers from Fighters and Replaced them with custom Missiles (Yellow)

Still havent slept

Removed Ambient Engine noise from Frigates (To save performance)

Reworked Covie Laser beams, Plasma Beams, and Plasma rounds

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7