STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Showing 41-50 of 173 entries
< 1 ... 3  4  5  6  7 ... 18 >
Update: 30 May @ 3:56pm

Update: 29 May @ 10:25pm

Bug Hotfix 13 xml error

Update: 29 May @ 10:00pm

Hotfix13

Update: 29 May @ 9:38pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 12)

Fixed Harmony price reduction and build time reduction

Ifinity got a massive buff


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 29 May @ 3:00pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 11)

Build speed is normal now

Added Cursed Scorpion tank to ground units


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 28 May @ 9:51pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 10)

Fixed Infinite B312 Glitch

Added Buildable Mac cannons

Fixed Mac Cannon range

Fixed mac cannon turn speed

Increased Mac cannon reload speed

Buffed mac cannon health

Possibly fixed mako and gladius infinite speed glitch

Buffed Forrunner Mine Health

Fixed infinity Drydock being buildable at tech 1

Fixed UNSC military academy being buildable at tech 1

made mines visible on radar

Buffed Autumn shield and shield regen

Nerfed CAS range from 3550 to 2550

Nerfed Mako missiles

Buffed musashi health

Increased musashi health


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 28 May @ 3:07pm

Hotfix #9 Added Ground units to GC

Update: 27 May @ 6:45pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 9)

Fixed Infinite B312 Glitch

Added Buildable Mac cannons

Buffed Forrunner Mine Health

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 27 May @ 6:21pm

PG Experimental Branch 116 (Operation Kingship HOTFIX 8)

Map Fixes

Increased Reinforcement Prevention Radius

Added New Music?

Upgraded Rampart damage

Reworked Ramparts

Reworked Rampart VFX to be more optimized

Did a Skirmish change for well.. skirmish... build times are at 50% speed

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Update: 27 May @ 1:52am

PG Experimental Branch 116 (Operation Kingship HOTFIX 6)

Doubled Infinity Shield Refresh Capacity

Changed Opening Map Cinematics and Ship Comp

Hotfixed Mako Lightspeed Glitch

Changed main menu music (bc I like it duh)

Buffed CRS health considerably

Nerfed Mac cannons by removing all AOE damage

Added experimental grphics to cinematic test map

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7