tModLoader

tModLoader

Turtle's L'il Absol Race
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Update: 30 May @ 2:52am

Version 0.5.4
** New **
None

** Changes **
- Race mount size config now supports negative values.

** Fixes **
None

** Code/Internal **
None

Update: 22 May @ 1:14am

Version 0.5.3
** New **
None

** Changes **
None

** Fixes **
- Fixed the minimap icon not using the same shader logic as the in-world sprites. In other words, dyes should work properly now.

** Code/Internal **
None

Update: 14 May @ 2:11am

Version 0.5.2
** New **
None

** Changes **
- Some move book descriptions now mention 'Can be used while using items.' in accordance with the below change.
- Some moves can now be used while also using an item. A full list of moves that can now be used while also using an item is below:
Leer
Quick Attack
Sucker Punch
Taunt
Future Sight
Perish Song

** Fixes **
None

** Code/Internal **
None

Update: 11 May @ 5:28pm

Version 0.5.1
** New **
None

** Changes **
- Absol can now use moves that require you to be grounded, while mounted on another player.

** Fixes **
None

** Code/Internal **
None

Update: 10 May @ 7:10am

Version 0.5.0
Using moves like Swords Dance and Focus Energy on harder difficulties can be a real burden, so I'm raising their durations a little to make up for the risk.
Some other moves are getting a bit of love too, plus you can now use emotes while mounted!

** New **
None

** Changes **
~ Absol can now emote while mounted on another player.
+ Absol now gets +51 jump force (about +1 block).
+ Detect's cooldown reduced from 10s to 9s.
+ Detect's wait time increased from 20 ticks to 25 ticks (easier to trigger)
+ Focus Energy's buff time increased from 30s to 40s.
+ Future Sight's base damage raised from 85 to 88.
+ Future Sight's projectile size increased from 256px to 320px (diameter. 128px to 160px radius). This was 16 blocks, now 20 blocks across.
- Future Sight's collision check now properly uses a circle instead of a square, to match the visual. This covers less area as a result.
+ Swords Dance buff time increased from 15s to 20s.

** Fixes **
- I guess future sight using a circle is technically a fix as much as it's a nerf.

** Code/Internal **
None

Update: 5 May @ 2:14am

Version 0.4.3
** New **
None

** Changes **
None

** Fixes **
- Fixed Perish Song's debuff not working in multiplayer sometimes. Unsure of the root cause, but reducing the duration and instead making the duration reset itself seems to work.

** Code/Internal **
None

Update: 22 Apr @ 6:20pm

Version 0.4.2
** New **
None

** Changes **
- Changed mod description to remove the unbalanced warning. I think we're in an OK spot now.

** Fixes **
None

** Code/Internal **
None

Update: 20 Apr @ 11:30pm

Version 0.4.1 - Overall increasing the power of Absol's attacking moves.
** New **
None

** Changes **
- Knock Off's base damage increased to 16 from 12.
- Future Sight's cooldown reduced from 6 seconds to 5 seconds.
- Slash and Night Slash's base damage increased to 25 from 24.
- Quick Attack's base damage increased to 20 from 15.
- Sucker Punch's base damage increased to 38 from 35.

** Fixes **
- Fixed the Absol Bridle rendering being buggy when Absol's eye state changes.

** Code/Internal **
None

Update: 19 Apr @ 5:34pm

Version 0.4.0
** New **
- Move size configs have been added for Slash, Night Slash and Knock Off. These will scale the visual and functional size of their respective moves, making their hitboxes bigger and also increasing the distance from Absol that they spawn at.

** Changes **
- Melee moves should now follow Absol rather than staying in place.
- Absol's angry expression can now be overridden by vanilla eye states that aren't the default, such as being blinded forcing the player's eye to close.

** Fixes **
None

** Code/Internal **
- Renamed AbsolItemCommon to AbsolUtil.

Update: 18 Apr @ 4:36am

Version 0.3.9
** New **
None

** Changes **
- Future Sight's base damage raised from 75 to 85.
- Future Sight's crit boost now lasts only 3 seconds instead of 4, but guarantees crits all of the time instead of only half of the time.
- Sucker Punch's cooldown has been reduced from 3s to 2s.
- Sucker Punch now requires Absol to be grounded before its cooldown can finish, similar to Quick Attack.

** Fixes **
None

** Code/Internal **
None