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The code library would also help ease the process of making such races for other developers too, not just myself, as they can reuse the move system and vitamin items from the new library mod.
I've done my best to try and keep all player save data intact with this change, so please let me know if you suddenly lose learnt moves or have your move power reset!
I am a personal fan of Quick Attack, Sucker Punch, Detect and Double Team. Missing out on Focus Energy and Swords Dance is unfortunate but having on-demand defensive options is worth it on harder difficulties where getting hit is a no-no.
It was... a lot of effort making this one 😅
good to know commisions are closed
thsnk you
An eevee race would likely be a lot of work though, especially considering if you want to support the eeveelutions~
I have considered trying my hand at making that, but I haven't found the motivation lately to tackle such new race projects and have no idea when/if I will 😅
That being said, I openly welcome any aspiring modders to extract my code and take a look how things are done. I'm completely OK with people re-using the systems I've implemented to make absol work, if they want to make their own 'mons.
I’ll take a look at adjusting that for some of the moves when I get the chance.
If you do ever feel like trying it yourself, please do feel free to extract this mod's assets from in-game to see how things are done. I have allowed the original source code to be extracted, so you'll get the code comments and everything~
@Gauzic, can do. Funnily, the melee attack hitboxes only last for a couple of frames, so their range isn't really impacted much by moving. Regardless, it would make sense for the visual to at least follow Absol around. I *should* be able to add a scale value to most attacking moves, too.
I want to do a run with calamity soon and its a value i really wanted to change simply to make calamity more fun. I plan to use the other amazing config settings (its actually incredible :) to adjust my damage to get dps close to calamity weapons.
I don't expect it Maybe someday when I feel like I have the time to learn modding; I'll try making my own
PS IM ON PC
This mod is built upon MrPlague's Authentic Races, which lets you pick a race during character creation. There's a new tab among the character customisation tabs (if I recall correctly, it looks like a DNA strand) that will let you choose your race.
Types would be possible, but it would be a huge pain to make it compatible with enemy attacks, since it will mean having to manually flag pretty much every single enemy and projectile in the game with a type (or two). I'm not sure if that kind of damage multiplier system would be healthy from Terraria gameplay perspective, either 😅
What are the chances of an umbreon one in the future?