Crusader Kings III

Crusader Kings III

Jam's New Cultures and Map Edits for EK2
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Update: 26 May @ 1:40am

Quick fix to give Minotaur and Ogre MAA upkeep cost. Woopsie.

Update: 25 May @ 9:49pm

5/26 Update
-Added a new species/heritage of Beastfolk: Minotaurs!! New cultures under the Minotaur heritage include Minotaur and Men-of-Tor (the latter of which is extinct at game-start but can be revived)
-Added three new other cultures: the Duadri, Sea Orcs, and Hobgoblins, making for a total of 5 new cultures this update
-New religion specifically for MInotaurs: Minotaur Shamanism
-Switched a few characters' cultures to some of the new cultures to my liking
-Map edits to reflect these new cultures
-Other little map changes (I am extremely indecisive and will continuously go back and forth on the culture/faith of some counties for each update)
-New Minotaur exclusive MAA, Minotaur Chargers
-New nicknames for Minotaurs ruling over non-Minotaur counties - "The Bull of (Capital)" for males and "The Cow of (Capital)" for females
-Gave Morihaus and Belharza new unique DNA to reflect the new Minotaur species being-in game (Check the history of the Imperial City!)
-Four new cultural traditions: 'Empirilla Gorillas' for the Cyro-Imga, 'City Orcs' for the Ruby Orcs, 'Hackdirt Intolerance' for the Men-of-Hackdirt, and 'Dwemer Artifact Retooling' for the Karthholders (the last of which is also available to any culture which has Dwemer ruins in their lands)
-Edited various culture's descriptions and cultural traditions
-Edited some code so that the Doragoni and Karthholder cultures have the same names in the code as they do in the localization
-Bookmarked Rulers now reflect their new cultures in the bookmarks screens when starting a new game
-Changed Fashion for the Cybiadi to Akaviri/Alik'r (was Akaviri/Redguard)
-Renamed Man-of-Hackdirt to Hackdirter
-Hackdirters will now have a high chance of spawning with various negative Beauty traits (Homely, Ugly, Hideous)
-Ruby Orcs now have a good chance of spawning with the Legionary trait
-Changed the government types of c_kevala and c_betony to Pirate Government to reflect their new lore
-Added woke

Update: 25 May @ 9:48pm

This is the exact same as the next version I just forgot the thumbnail haha

Update: 1 May @ 7:07pm

Quickfixes to some Gideonese dynasties I forgot about.

Update: 1 May @ 3:44pm

5/1 Update fixes:

-Added three new cultures: the Senchalese, Direnni, and Kitsothiit
-Changed the Pellitinian ethos to Spiritual to better contrast with the new Senchalese culture
-Map edits to reflect these new cultures and other little changes
-Lots of Morrowind Map Edits such as adding a wall of Gah-Julani on the border with Cyrodil as well as decreasing Armun-Ani presence overrall to prepare for and resemble the inevitable Morrowind update
-Edited the Rhaltese, Hackdirt, and Cyro-Imga descriptions
-Gave the Wild Magic Tradition to the Rhaltese, as well as to the Bjoule to better reflect their new lore
-Gave the Hackdirt people their own noble dynasty and ruler, the Moslins
-Reverted the Jeril dynasty back to Colovian and Imperial Cult
-c_weatherleah is now a castle holding held by Duke Kantus of Carmala so that he is neither without land nor totally helpless in holding only a city holding
-Edited some of the Tam-Rugh dynasty's family history
-Edited Akaviri clothing files so that even lowborn commoner Ilniviri/Kitsothiit will wear Asiatic robes to better differentiate fromselves from the Nibenese
-Volkihar and Gray Islander cultures now start with zero cultural acceptance with their heritage families and those who share their language (being an abomination kinda overrides sharing a distant cousin)
-Volkihar and Gray Islander cultures now start with zero cultural acceptance with other Pariah folk (even Orcs and Goblins don't like vampires)

Update: 20 Apr @ 12:35am

4/20 update Fixes:
-Ogres now have MAA at gamestart
-Fixed Bosmer traditions
-removed Disorganized Military from the Cyro-Imga
-added several innovations to the Cyro-Imga and Ruby Orcs at game start due to Cyrodiilic influence
-added the Alchemy and Knightly Order innovations to the Bangkorites at game start due to Bretic influence
-changed Bleakrock Isle from Eastmarcher to Dunkreathi
-removed edits to the Malapiit culture, Malapiit speak Ta'agra again and are no longer Cyrodiilic Subjects
-Fixed Broken Bosmer and Alinor History localizations
-Edited Bendmarcher, Hackdirt, and Rhaltese Lore descriptions
-Changed Traditions for Gray Islander, Volkihar, Marsh Orc, and Ruby Orc cultures

Update: 19 Apr @ 11:08pm

Update: 19 Apr @ 10:05pm

For full transparency I honestly have no idea what these three changed, that being this version, the one below it, and the one above it. It's been a minute. I'm not going to revert to these to check.

Update: 17 Apr @ 6:44am

Update: 17 Apr @ 6:07am

Initial Release, pretty buggy