Crusader Kings III

Crusader Kings III

Legendary Building Location Anywhere
Showing 1-9 of 9 entries
Update: 13 May @ 6:29am

+ + Updated for 1.16.2.* + +


+ Mod Changes

- None, other than updating the mod's descriptors to show it's up to date.

+ Paradox Changes (Game Update)

- None.

Update: 7 May @ 6:09pm

+ + Updated for 1.16.1.* + +


+ Mod Changes

- Updated the version (Had forgotten too).

+ Paradox Changes (Game Update)

- None.

Update: 7 May @ 5:54pm

+ + Updated for 1.16.1.* + +


+ Mod Changes

- Removed the vanilla file "06_ce1_decisions" from the mod.
- Added a separate file to move decision handling to it instead, for better mod compatibility.

+ Paradox Changes (Game Update)

- None.

Update: 7 May @ 5:14am

+ + Updated for 1.16.1.* + +


+ Mod Changes

- None, other than updating the mod's descriptors to show it's up to date.

+ Paradox Changes (Game Update)

- None.

Update: 6 May @ 2:43pm

+ + Updated for 1.16.0.* + +


+ Mod Changes

- Added proper versioning in the descriptor file to distinguish if the mod is up to date.

+ Paradox Changes (Game Update)

- None.

Update: 6 May @ 2:07pm

+ + Updated for 1.16.0.* + +


+ Mod Changes

- Fixed a bug where the mod was spitting hundreds of errors and occasionally not working because of an unset scope.

+ Paradox Changes (Game Update)

- None.

Update: 29 Apr @ 6:00am

+ + Updated for 1.16.0.* + +


+ Mod Changes

- Removed unnecessary whitespace that ended up accidentally in the mod file.
- Updated the mod's descriptors to show it's up to date.

+ Paradox Changes (Game Update)

- None.

Update: 23 Apr @ 4:41pm

+ + Updated for 1.15.0.* + +


+ Mod Changes

- Added the ability to build in direct vassals.

+ Paradox Changes (Game Update)

- None.

Update: 17 Apr @ 4:25pm

+ + Updated for 1.15.0.* + +


+ Mod Changes

- None. (Initial Upload)

+ Paradox Changes (Game Update)

- None. (Initial Upload)