Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And thanks for the update! My log balloons to 400k mb afterr 12 years of play or so, it was amazing lol.
Thanks for reporting this, I probably would have selected the decision eventually and been "wtf" xD. I will be posting the update soon.
Around the line where its complaining I had "holder = scope:ruler" and "holder = { liege = scope:ruler }".
This works for the part of the mod that makes the decision selectable. But for actually applying the decision, " ruler " doesn't exist in that scope. So it just spat loads of errors like you reported. I changed it to root, which is what vanilla had in the first place but I never thought it made a difference. My apologies, it was something I overlooked.
However, almost all other overhaul mods are incompatible, like PoD, EK2, Godherja, etc.
[09:45:33][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid right side during comparison 'scope'
Script location: file: common/decisions/06_ce1_decisions.txt line: 148 (clear_ground_for_legendary_building:is_valid_showing_failures_only)
The hooks are legit cancer since I have perfect people on my council and out of nowhere they get removed. They almost use it within 2 weeks after, so you don't have the time to get a hook on them back.
Yeah that's why I initially starting modding in CK3, I was getting really annoyed that my heir had 10-20 favor hooks on him after my king died. My vassals then proceeded to make it so they can't be removed from the council position and I'd get a revolt because my powerful vassals were mad they didn't xD
I am suing you and Fell Mor for being accomplices in this great awakening! Bring your best defense! Cheers!
Post it damn it!
Joking lol, yes that seems fine. Sorry I had to reply late. Different timezone and all.
So, for example, if I'm Britannia, and I take the decision, it will exclude anything handed out to realm priests ( lesees ) or citys ( mayors and of course, if it already has a special building in it. So essentially as long as your vassal is a direct vassal and it has full control over its counties, you should be able to build in them.
I hope that works fine for you, let me know and if it is i'll post it. :)
Say I have a county where I hold the capital, and the capital have 4 addtioinal baronies where I already hands them out. I don't want to dismiss them and rebuild on them, if that makes sense.
This is because in some baronies, I can have the war statue where I can land a family member, but I don't want to take their baronies away, then build it. I think this is fair since its mostly quality of life and remove an extra step, in this case revoking from barons whom counties you directly control already.
Also, I'm trying to maintain some sort of balance with this mod and being able to build all of these special buildings in ANY landed vassal would be very overpowered as those bonuses would stack very quickly. The larger your kingdom/empire is, since most of the bonuses are percentage based, the much larger the exponential snowball.
Maybe not county or above, but barons'.