DayZ
iM7s_DrugRunning
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Update: 5 Jul @ 10:01am

The primary goal of this update was to deliver the community requested introduction of Usage Effects to the mod. With the collaboration & contributions of Josie Garfunkle, we have brought these into existence.

Our secondary focus was aimed at minor QoL adjustments, additions, and fixes provided via Community Feedback & populated live server testing through practical application.

### Full Scope Change Logs can be found on the Wiki Site for the mod. Please refer there for the full extent of this update's contents.
v.1.04 Change Logs[www.notion.so]

Update: 5 Jun @ 12:36pm

# v. 1.03.1 Patch Update
### Addresses the following fixes provided by Community Feedback:
- Typo preventing decrafting of dried bud branch (Barney strain)
- Dried coca leaves quantity did not reflect stackable up to 15
- Additional entries added to `CraftingPlusConfig.json` for Dried vs. Fresh leaves recipe output for chem_barrel workstation production
- Storage pallet now has a kit as well as craftable recipe from scrap supplies (10x Planks + 10x Nails)
-- Can be decrafted to either option (screwdriver for kit; other vanilla tools for scrap supplies)
- CanPutInCargo: (if it’s inventory/attachments return as empty) These items can now be accepted into Cargo/Storage/Inventory:
-- Storage Pallet
-- Chem_Barrel
-- Pill Press

Update: 3 Jun @ 12:11pm

**Fixes**:

- Pill Press — contained a class typo in scripts related to recipe entries preventing crafting with assigned tool.
- Champagne strain:
- Typo in class name for recipes preventing handcrafting of buds to zips
- Typo in `types.xml` file for Zipped version variant
- Reverted GasCanister (propane tanks) variants itemSize to default
- Some mod plant variants were not removing/unlocking slots properly when removed.
- Grow Pot was unable to be dismantled.

**Added**:

- THC % implementation to Cannabis crop outputs + GUI widget to display percentages
- Storage Pallet — allows for dynamic mass storage of brick products
- Chemical Barrel — utilized in Coca Production process + doubles as storage container
- Sulfuric Acid — utilized in Coca Production process
- Baking Soda — utilized in Coca Production process
- Drying Rack — facilitates drying process for Cannabis Buds + Coca leaves
- Bud Branches + variants
- Added Seed Pack output quantity to JSON configuration settings
- Crop-specific trimmings upon harvest (prepping for future plans for concentrates crafting system)
- Chance risk of explosion upon manufacturing chemical recipes on Lab Station
- Additional recipes:
- Bud Branches + Knife → Buds
- Buds + Knife → Small Nugs
- Small Nugs + Backwood → Blunt
- All of which retain THC data across each process
- Functional static versions of crafting workstations (i.e. Lab.Station, Production Table, Pill Press) for use by admin placement.
- Static stations cannot be dismantled and are permanent placement options for server owners to use as POI location specific objects for crafting.

**Changes**:

- Refactored JSON configuration settings to provide a better end-user friendly layout and structure.
- Includes Seed Pack output quantity
- Includes THC% Min-Max Ranges
- Animations: Improved and extended action animations for the following paraphernalia items:
- Blunt
- Glass Bong
- Glass Pipe
- IK Poses: Customized pose animations for the following items:
- DryingBuds
- Chemical Cans: Acetone + Sodium Hydroxode
- Battery Acid
- Cannabis plants now output crops as Bud Branches; can be trimmed directly or dried for higher yield.
- Additions for CraftingPlusConfig.json to accommodate Coca Production.

Update: 11 May @ 2:29pm

Patch Fix:
- Fixes issue re: GardenPlot slot cleanup caused by DeleteSafe instead of RemovePlantEx.
Players weren't able to plant seeds into a slot after the plant was removed upon harvest. This resolves that.

Update: 11 May @ 11:08am

- Removing required dependency: `IAT_Crafting_Plus_Enums`; IAT_CraftingPlus will remain in tact & required. -- Huge thanks to Tree.
- Expansive server-side configuration JSON management for crafting recipes & workstations. -- Tree
- 'RemoveAfterHarvest' added to JSON settings (global & plant-specific options).
- Hydraulic Pill Press is now functional as a workstation for pill production.
- New content: some paraph. items in preparation for usage & effects.
- Custom player action animations. -- Huge thanks to Hunterz for the guidance on getting these working.
- Some inventory item size adjustments that reflect more realistic slot sizes.

Update: 29 Apr @ 3:04pm

Added:
- Customizable Server Settings via JSON Configuration File
- - Allows for Cultivation Settings: Growth Duration & Crop Output to be adjusted by server owners.
- Colonized 'crops' for Psilocybin Spores

Fixed:
- Issue with Spore Syringes allowing unintended objects to be targeted for 'Inject' prompts.
- Discrepancy with required amount of 'Shards' while crafting Bricks. -- Was allowing 3 of 5 slots filled to craft; now requires all 5 slots filled with 20 'Shards' each to produce the recipe.
- Resolution LOD issue during a growth stage for Cannabis plants showing only 'crops' from a distance.
- Issue preventing 'Cheetah Piss' strain Bricks from being produced at Production Table.
- Mod Image Small resized to 256x256 for proper visualization from Main Menu mod list.

Update: 24 Apr @ 7:44pm

''

Update: 24 Apr @ 7:32pm

Version 1.01 -- Refer to change logs listed below.

Update: 24 Apr @ 7:19pm

""

Update: 24 Apr @ 7:18pm

**Fixes:**

- Fixed compatibility issue with `IAT_CraftingPlus` and `Lux Roleplay Items`
- Fixed attachment slot issues on Lab Station:
- Acetone/Sodium Hydroxide slots were swapped
- `GasCanister` slot added back in:
- Was preventing `Biker Batch` from being crafted without it.
- Fixed inventory view on `Morphine Pill`
- Pill image was obstructed by BBox
- Fixed broken paths on multiple `.rvmats` for `Baggie2`
- Deployment animations of kits:
- `itemBehavior=1` was missing from kit config.cpp
- fixes ability of player ‘pushing through’ table when walking towards it
- Bricks & Thizz Bundle crafting now spawns result on the surface of the Production Table:
- added memory point for `spawn_item_position`


**Added:**

- Github repository for issue tracking & version control.
- Developmental branch
- Psilocybin cultivation + variants & associated items.
- 5 Variants of spores, products, cultures, injectors.
- Tool quantity depletion upon crafting products at workstations (i.e. Duct Tape, Ziplock Bags, Lighter Fluid)


**Changes:**

- Switched the following base classes to `Edible_Base` in preparation for adding effects modifiers and added necessary entries into their respective configs for `varTempMin/Max/QuantBar`:
- Meth Shard
- Thizz Pill (all base color variants)
- Designer E Pills: (Alien, Domino, Star2, Smiley)
- Psilocybin
- Switched to more immersive action animation for crafting at workstations