DayZ
iM7s_DrugRunning
147 Comments
iLLManner$evs  [author] 2 Aug @ 8:34pm 
@Arkunox -- Yes, you can achieve this by combining most vanilla knives with a shard to create small shards.

As of the current version of the mod, the small shards do not have a practical use purpose, but will in a future update.
Arkunox 2 Aug @ 10:40am 
Hey was wondering is there a way to break down the large meth shards into the small meth shards? tried pretty much everything that i can think of to attempt to do it
iLLManner$evs  [author] 28 Jul @ 11:43pm 
@PLATYPUS -- Sounds like you need to update the CraftingPlusConfig.json file with the version included within the `required_json` of the mod folder. Update this and you should be good to go.
PLATYPUS 28 Jul @ 6:07pm 
Quick question pertaining to the mod, I have this mod running. All completion up to the production table i.e dried weed, the buds are placed into the table but the table is not giving the prompt to brick and or bag the weed. Any idea what may be causing this issue?
iLLManner$evs  [author] 17 Jul @ 3:12am 
@TheBonBear -- no, they do not degrade when left outside of storage. I'm assuming you mean their condition (i.e. Pristine etc.).

If left outside of storage/cargo then they do operate on their lifetime value set in the types.xml entries though and can despawn after that duration is reached and exceeded.

Glad you are enjoying it! Any other questions feel free to reach out. Thanks!
TheBonBear 16 Jul @ 4:12pm 
silly q, do weed bricks degrade if left out (not in storage)? mod is sooooo awesome and latest update with effects makes the experience sooo much better.
iLLManner$evs  [author] 13 Jul @ 8:58pm 
@HippyMonster420 -- Thank you! Glad you are enjoying it! Some of the effects have definitely provided some great scares and paranoia driven moments.

As for the expansion of new grow tents, I have some custom models that LBG_Blue has whipped up for the mod. I'll be adding those in a future update to have some more options that afford players to cultivate more than one plant.
Hippy 13 Jul @ 5:03am 
Hey man! love how its coming along and the effects.. mate there awesome! that bomb drop whistle.. oof do you still plan on allowing or making a new variant to the grow tent that can have multiple grow pots inside?
iLLManner$evs  [author] 6 Jul @ 9:19am 
@weekendEMO.ttv -- I'm not too familiar with either one of these mods mentioned, but if you:d like to provide some more details on suggestions as to how we can improve upon the mod, I'd love to hear it.
weekendEMO.ttv 6 Jul @ 8:54am 
Don't know if this is possible, and it's way above my paygrade, but man I'd love to see some compatibility built with the Terje and Inedia Mods to really flesh out the medicinal / stamina effects of the drugs.
iLLManner$evs  [author] 5 Jul @ 10:39pm 
Added the newest version of the CraftingPlusConfig.json file to the Wiki page on Notion.

The JSON file responsible for cultivation settings and drying rack timer automatically updates and can be found in it's usual spot in the server config directory along with a backup file of your previous version.
iLLManner$evs  [author] 5 Jul @ 5:23pm 
@Panzerstahl-BR -- Yes, the newest version of the CraftingPlusConfig.json file with this mods recipes can be found in the mod folder in the `required_json` folder.

It is also available in the support Discord server.
I will add it to the Wiki later today.
iLLManner$evs  [author] 5 Jul @ 5:22pm 
@HXWDE -- Would need more details than this, please join the support Discord for assistance.
iLLManner$evs  [author] 5 Jul @ 5:21pm 
@Lecedre, v.104 = v.140 for the config.
Panzerstahl_BR 5 Jul @ 2:24pm 
Have here anyone a full CraftingPlusConfig?
HXWDE 5 Jul @ 2:11pm 
tried to install and get this Fault address: 3CADDD4E 00:3CADDD4E Unknown module
file:
world: deerisle
Prev. code bytes: 00 00 44 39 77 08 0F 85 F4 00 00 00 49 8B 47 20
Fault code bytes: 4C 8B 10 48 8B 47 30 49 8B D2 4C 8B 08 49 8B C9
=======================================================
note: Minidump has been generated into the file SC\DayZServer_x64_2025-07-05_22-10-24.mdmp
Lecedre 5 Jul @ 1:40pm 
Hello, is this the version of JSON 140 or 110?
iLLManner$evs  [author] 5 Jul @ 12:47pm 
@Jarella's issue was resolved. Needed to update their mod list client side. Server had newer version than client.
Jarella 5 Jul @ 12:18pm 
mod not working
iLLManner$evs  [author] 5 Jul @ 10:03am 
Update v.1.04 is live. Any questions/issues please feel free to reach out & contact me for assistance.
iLLManner$evs  [author] 10 Jun @ 8:17am 
@Thunder -- but no, the drying rack process is not required. The mod allows for both fresh and dried buds/leaves to be used in the production recipes. However, using the drying rack does yield higher results by default.

These can be adjusted by the server owners via the .json config settings files.
iLLManner$evs  [author] 10 Jun @ 8:13am 
@Thunder -- Sounds like both of these issues you're experiencing are coming from the .json file (CraftingPlusConfig.json) that holds the recipes for crafting on the production table not being updated on the server.
Thunder 10 Jun @ 4:12am 
When I have baggies of Cocaine Bundles in the production table holding duct tape on my hands don't give me an option to create something, only to restrain myself.
Thunder 10 Jun @ 3:49am 
In a server Im playing there the I can't use duct tape on weed to make a brick, is the drying rack a requirement?
iLLManner$evs  [author] 9 Jun @ 8:21pm 
@Ulrick17 -- Thanks that's great to hear. I don't have any Expansion market/trader json files myself but I believe quite a few folks have some. I'll see if some has some in the Discord that we can share some here in the discussions.
iLLManner$evs  [author] 9 Jun @ 8:19pm 
@Thunder -- Yes, just yesterday I updated the Wiki pages. If there is anything you have questions in feel free to ask as well.
Thunder 9 Jun @ 2:58pm 
Wiki ever going to get updated?
Ulrick17 9 Jun @ 2:46pm 
Love the mod, and so do all of people on the server. With the 1.28 started running expansion and trying to find the .Json for trader files but I am not seeing them. Any assistants would greatly appreciated. Thank you for the awesome mod
iLLManner$evs  [author] 3 Jun @ 12:13pm 
DayZ 1.28 Update | v.1.03 of the mod has been published. Please feel free to reference the Change Notes link here on the page. :steamthumbsup:
iLLManner$evs  [author] 31 May @ 7:30pm 
@Zero -- Visual and effects for item usages are in the works and will be introduced in a future update.
Zero 31 May @ 9:48am 
Are there any visual effects when you use the items?
iLLManner$evs  [author] 30 May @ 12:03pm 
@Brok -- Thank you! Hope you enjoy it! Any questions feel free to ask.
Brok 30 May @ 11:09am 
Gonna try this out now, this looks amazing just from the photos. nice work!:steamthumbsup:
iLLManner$evs  [author] 15 May @ 7:45pm 
@Bensn -- Thank you. The mod is free to subscribe to and use on servers. It is not a paid mod. All that I ask from the community is please do not repack/republish. 👍
Bensn 15 May @ 2:42pm 
Hi, the mod looks great. Is the mod freely available or do you have to pay for it?
iLLManner$evs  [author] 12 May @ 2:58pm 
@KcMobbin91 -- Add the crafting recipes JSON to replace the default JSON and crafting work. The file can be found in the mods `required_json` folder, on the Discord, as well as on the mod's Notion site Wiki pages.
KcMobbin91 12 May @ 7:57am 
The mod is currently broken can't craft or bundle anything on production and lab tables
iLLManner$evs  [author] 11 May @ 3:47pm 
@Jarella -- The IAT_CraftingPlus_Enums dependency has been removed, and is handled all through this mod + IAT_Crafting_Plus now.

Enums mod can be removed from mod list and start parameters if you're an existing subscriber prior to this update.

If anyone needs help walking through the process, feel free to let me know and we'll get it sorted out.
Jarella 11 May @ 2:39pm 
The one iAT mod has gone down and broken
iLLManner$evs  [author] 11 May @ 12:27pm 
@Citizen Moth -- feel free to reach out to me on Discord. I'm always open to hearing feedback & suggestions or brainstorming on ways to improve upon the mod.
iLLManner$evs  [author] 11 May @ 11:49am 
@Lecedre -- what issue are you having?
Lecedre 11 May @ 11:45am 
can you see iat crafting plus problem update and re-publish update
ҜĦΔØŦƗĆ 11 May @ 4:45am 
Yes please sir that way we can make station around the map and have player travel to use them instead of craft them and have them at bases which removed the risk of player interactions. thank you for looking in to this, really appreciate to work gone into this mod :)
iLLManner$evs  [author] 11 May @ 4:19am 
@Khaotic -- I can do static versions of the lab station and production table with proxied static objects set to them.

If that's what you guys are looking for. I'll add this to the to-do list.
ҜĦΔØŦƗĆ 10 May @ 11:35pm 
it would be nice to have the option to turn off crafting please if you add static ones :)
iLLManner$evs  [author] 10 May @ 3:54pm 
@james.caton -- Static versions of the benches are not currently in the mod, but I can look into adding them.

If this can be done while keeping the functionality of crafting to them, I will implement it.
iLLManner$evs  [author] 10 May @ 3:52pm 
@Deathnote -- glad to hear we got it sorted out.
Lowlife 10 May @ 4:35am 
Hi - Do you have static versions of the benches so we can make area's for a lab etc rather than the players putting in bases?
Deathnote 9 May @ 11:09pm 
thanks now it works perfectly:steamthumbsup:
iLLManner$evs  [author] 8 May @ 12:28pm 
@Deathnote -- This is due to a typo within the types.xml file, it can be resolved by fixing the classname in types.xml to `iM7s_Gas_Stove`.

Another one is for the Champagne strain cannabis brick -- the `g` and `n` should be switched places in champagne in the types.xml file.

These typos have been corrected on the mods Notion site page, and will be reflected in the .xml files that come with the mod itself upon the next update published.