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As of the current version of the mod, the small shards do not have a practical use purpose, but will in a future update.
If left outside of storage/cargo then they do operate on their lifetime value set in the types.xml entries though and can despawn after that duration is reached and exceeded.
Glad you are enjoying it! Any other questions feel free to reach out. Thanks!
As for the expansion of new grow tents, I have some custom models that LBG_Blue has whipped up for the mod. I'll be adding those in a future update to have some more options that afford players to cultivate more than one plant.
The JSON file responsible for cultivation settings and drying rack timer automatically updates and can be found in it's usual spot in the server config directory along with a backup file of your previous version.
It is also available in the support Discord server.
I will add it to the Wiki later today.
file:
world: deerisle
Prev. code bytes: 00 00 44 39 77 08 0F 85 F4 00 00 00 49 8B 47 20
Fault code bytes: 4C 8B 10 48 8B 47 30 49 8B D2 4C 8B 08 49 8B C9
=======================================================
note: Minidump has been generated into the file SC\DayZServer_x64_2025-07-05_22-10-24.mdmp
These can be adjusted by the server owners via the .json config settings files.
Enums mod can be removed from mod list and start parameters if you're an existing subscriber prior to this update.
If anyone needs help walking through the process, feel free to let me know and we'll get it sorted out.
If that's what you guys are looking for. I'll add this to the to-do list.
If this can be done while keeping the functionality of crafting to them, I will implement it.
Another one is for the Champagne strain cannabis brick -- the `g` and `n` should be switched places in champagne in the types.xml file.
These typos have been corrected on the mods Notion site page, and will be reflected in the .xml files that come with the mod itself upon the next update published.