WARNO
Spearhead Reforged [ 2 New divisions ]
Showing 21-30 of 35 entries
< 1  2  3  4 >
Update: 9 May @ 8:17pm

Game Version = 150731
Bug Fixes
- Removed old name token from CT from Desant. PULEMETCHIKI
- Fixed glass textures on Mi-28, F-4G, and Tigre. More to come on that with other models getting their glass appearance fixed as well.
- Applied a new color to the furniture on the L86A1, should be closer to the L85 now
- MGM-51 Shillelagh AP was accidentally set to 26, should have been 21, this was just a typo when setting up the script. Corrected in the script going forward.
- M8 AGS [LVII] had exceptional stealth, this was an error, has been corrected to mediocre in line with other recon tanks.
- T64BV Reco had good stealth, this is corrected to Mediocre in line with other tanks.

New Units
- Mi-28N - Loadout 2A42 30mm Autocannon, 16x Ataka ATGM, 10x S-13 Rockets - Currently in 27th Guards
- PAH Tiger Recon helicopter for West Germany. Loadouts Giat 30mm autocannon, 4x Stinger CS, 4x Hot-2, 22x SNEB rockets. 6 HP, normal stealth, very good optics. No forward deployment - Currently in 2nd PzG.

Weapon Changes
- 9M114F physical damage increased from 1.49 to 1.7. All infantry handheld anti inf launchers sat at 1.4, so felt this should be a bit higher. Will try to get to a value that works for future weapons like this, so we have a standard.

Full 82nd Airborne Changelog
- Removed AB Engineers and AB Engineers Flash
- Removed AB MP's
- Humvee Tow-2 reduced to 2 Cards of 6, max vet option is now Elite
- M551 ACAV reduced to 1 card of 6 but availability starts at Veteran now
- M551 TTS reduced to 1 card of 10, but availability starts at Veteran now, to keep this an attractive option with its ATGM (21AP)
- Removed M35 Supply
- Airborne Stingers reduced from 3 cards to 1
- Stingers increased from 1 to 3 cards
- UH60 Blackhawk Supply now brings 2 cards
- AB Fire Teams now have new transport options, AB Fire Team LAW and Dragon both come in M1025 Humvees in both M2 and Mk. 19 Flavors.

82nd New Units
- M8 AGS [LVII] - Recon Light tank, Regular Forward Deploy, AV 3/2/1/1, AP 20, Optics Good, Stealth Mediocre 140 points.
- M8 AGS [LVIII] - In the tank tab, with a NERA armor package, AV 7/4/1/1 w/ERA Trait, AP 20, Optics Mediocre, Stealth Bad 165 points.
- M1038 Supply Humvee for 82nd. Forward Deploy, 600 supply, 10 per card. 30 points - For Comparison VDV UAZ 469 Supply is 20 points, 300 Supply and 20 per card. I may just end up lining up the supply and price for both units.
- AB AT TEAM [Dragon III] - 4 men: 4x M16, 1x M47 Dragon III(24 AP Tandem, 1550 Range) Dragon III is also about 35% faster than Dragon II, same accuracy. Removed SAW to make it feel more like an ad hoc team and less like a regular half squad
- AB Assault Engineers - 10 men: 10x M16, 5 x AT-4 AST (Anti Structure), 5 x Satchel Charges
- AB Pathfinders - SF Recon Squad - 8 Men 2x M16 ACOG, 2x Colt 727, 2x Colt727/M203, 1x M21, 1xM240, AT4HP - 85 points. This is the template for SF going forward I think. I like the SF to have a loadout that is jack of all trades, and can handle any immediate threat in front of them. So expect this for new SF units going forward, very heavily armed.

Update: 6 May @ 9:37pm

Game Version = 150731
Mod Version = 0

Update: 6 May @ 7:25am

Game Version = 150731

@everyone Uploading this because it includes a crash fix for the BMP-3 Recon

**Gameplay Changes**
- Reduced artillery aimtime bonus from their vet curve - Rookie - None, Trained - 5%, Veteran - 10%, Elite - 15%. Was 15%, 25%, 35%. Should make artillery a bit less immediately responsive as it was intended to be.

**Bug Fixes**
- Fixed Copperheads Nametoken
- M109 [COPPERHEAD] now right after Base M109A2 in the armory
- M8 AGS Recon now has its recon icon on the unit card
- Optics fixed to mediocre on FV432 SCAT and WOMBAT
- Removed all 'Radio' icons from UI cards, this was a holdover
- Fixed Crash with BMP-3 recon that occured when it was destroyed

**27th Motor Rifle New Units**
- 2S3M1 [KRASNOPOL]

Update: 4 May @ 9:55am

Game Version = 150731
Mod Version = 0

Update: 3 May @ 10:08am

Game Version = 150731

Changes to 6 Ind. Motostrelki Brigade
Removed all T-55's
Removed all Zis AT Guns
Removed all DDR infantry except Luftsturmjagers
New transport selection for Luftsturmjager - Mi-8TV and Mi-24D LSTR
Added 1 card of a Konkur-M AT team (Replaced DDR Fagot AT team)
Removed Kraz Supply Truck, extra card of Mi-26 added in its place
Cards of Sov Ural Supply Truck increased from 2 -> 3
Sov Mot. Radz replaces DDR Heavy Scouts, available transports BMP-1P Reco and Mi-8MTV
Soviet Konkurs Team now has 2 cards available
BRM-1 now has 2 cards available
Added a Card of BRDM-2 CMD
Added 1 card of 3 Mi-24V [AT]
2S1 From 2 -> 3 Cards at 6 per card
Removed Volkspolitzei units

New Units for 6 Ind. Motostrelki Brigade
Luftsturmjager Aufkl. - 6 men - 6x STG-942, 1x Strela-3, 1x RPG-29 w/ AP and HE Ammo
Object 640 - Prototype soviet tank
Saperi [TBG-7V] - Replaces Saperi RPO with Thermobaric RPG-7, new model for the RPG included
Motostrelki [OG-7V] - Standard motostrelki squad but they pack HE-Frag ammo for their RPG.
MTLB Shturm-S [9M114F] - Thermobaric Variant of the 9M114, great for supporting infantry assaults into towns. Stats the same as the standard 9M114 as far as range and accuracy
Su-25 [HE2] - New model for the Su-25 with 30 FAB-100
T-64BV Radz - Reco T64BV, Regular Gun ammo load, only 2 ammo for Agona, Mediocre Stealth, Good Optics

Changes for 3rd AD
M109A2 [COPPERHEAD] went from 210 -> 260 points, just on oversight when creating the unit, 1 card ->2, but at 1 per card.
M1 Abrams ACAV now has standard forward Deploy, Availability reduced to 4 per card (Like T64BV Reco), Vet starts at regular
Removed MP Units
Fire Team CMD now has 2 cards available, same units per card, now also has the Humvee with M2 as a transport option, replacing base unarmed Humvee
Fire Team [M24] number of cards went from 4 ->2 at 6 per card (was 8)
Fire Team [AT4HP] number of cards went from 4 ->3 at 8 per card
Fire Team [MMG] number of cards went from 4 ->2 at 6 per card (was 8)
Vet. Fire Team price went from 50 -> 60 points. 4 -> 2 Cards, availability the same. Opened up the possibility to bring them in at Elite.
All Fire Teams have had M1038 Humvee Removed as a transport option.
Removed Truck transports from Engineers - Engineer Squads Now come in M113A3
Engineers [Dragon] Removed from the deck
Deck now has 2 cards of M109A2

New Weapon Models
RPG-TPG-7V

New Weapons
RPG-OG-7V HE-Frag - New UI icon
9k115 Metis - Base model, that after some stat changes to the original, wasn't represented. This has a 1250m range and 19AP HEAT Warhead.
The 9K115-M has 1550m range, like Dragon III, 24AP and is tandem

Model Changes
New Textures for Object 640 and EPC Leclerc, courtesy of @Mr.Apsylone

Weapon Changes
Dragon 3 to 24 AP, pen was supposedly between 800-900 like Metis-M, makes sense to line them up like the base models of each missile. Ranges is the same at 1550.
Fixed Metis-M Having the Tandem icon, and not the actual Tandem effect applied to the missile.
All Manpads had aimtime increased from 2.8 seconds -> 3.4 seconds, reload time reduced from 12 seconds -> 10 Seconds

Unit Changes
EPC Leclerc renamed Leclerc MSC, apparently this was a more proper name for it.
BMP-3 priced reduced from 100 -> 85 Pts - In line with M2A2

Update: 2 May @ 6:31am

Game Version = 150731
Mod Version = 0

Update: 28 Apr @ 8:13pm

Game Version = 150731
Mod Version = 0

Update: 28 Apr @ 5:16pm

Game Version = 150731
Mod Version = 0

Update: 27 Apr @ 10:50pm

Game Version = 150731
Mod Version = 0

@everyone New Version incoming with the following changes. Should be up shortly.

Gameplay Changes
- Doubled infantry HP - I feel like this will work well with the Terrain Damage resistances from CT, and allow infantry fights to go a bit longer, and infantry to take a bit more damage, Manpad and ATGM teams were multiplied by 1.5, so they have 3 HP.
- Building HP Doubled - already in but never listed it
- 5 Point unarmed Jeeps and 10 point unarmed Trucks, exceptions for vehicles that are amphibious, they are 15 points
- Infantry Suppression Regen lowered across the board : Rookie is 0.5 per second, Trained is 1.0, Veteran is 1.5, Elite is 2.0 - This is pretty much cutting it by 1/3
- Mortar Minimum ranges lowered across the board. 60mm 300m, 81/82mm 500m, 107/120mm 650. Anything above that is 1km minimum range.
- Tank crews will now gain the same accuracy bonus while moving that they receive while static at each vet level.
- New Stealth Scale for Recon Vehicles: Jeeps/small vehicles - Good, Recon IFV's - Normal, Recon Tanks - Mediocre. All went up a step

Weapon Changes
- Reduced AAWS-M AP to 16
- Ranges on RPO line and M2O2 Flash are now 550

Unit Changes
- T80UD and T95 now both use BM-46, AP 23
- All pact 125mm HE Canons had splash radius for physical damage doubled from 1 to 2. I know this seems small, but I didn't want to overdo it on the first try.
- EPC Leclerc Ammo count changed to 22, it now fires every 4 seconds, Armor down to 16 FAV

Bug Fixes
- Correct the fire rate on the M8 AGS, now 10 RPM, autoloaded, it was firing like an autocanon
- Fixed the texture flickering on Object 640.
- Corrected issue with Veterancy for Armor working backward for RoF and Aimtime
- Fixed all new models Turret rotation Axis. Most were too far back and looked strange
- Howitzers and Mortars that weren't previously in line with other changes are now corrected and in our script for future updates

New Units
- Luftsturmjager Aufkl. - DDR SF Recon, 6x STG-942, Strela-3, RPG-29 with Both AP and HE Ammo - 75 points, in 6 Ind MSBrig
- T-64BV Razv. - Recon T-64BV - has its ATGM but only 2 rounds. Good Optics, bad stealth, 270 points. In 6 Ind MSBrig
- MTLB Shturm [9M114F] - Fires a thermobaric variant of the Kokon, 12 rounds, 75 points. In 6 Ind MSBrig
- M1A2 Abrams - Armor 22/9/5/3, Acc. 70/65, Base aimtime 2.8 seconds, 24 AP, 370 points, in the 3rd Armored Division

Update: 24 Apr @ 10:00pm

Game Version = 150731
Mod Version = 0