Garry's Mod

Garry's Mod

[simfphys/Glide] Pursuit AI
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Update: 30 Apr @ 2:22pm

  • Fixed major issues with water avoidance

Update: 28 Apr @ 11:01pm

  • Fixed an issue that caused the pursuit AI to drive like they had a DUI

Update: 28 Apr @ 7:58pm

Significant update
  • Added wall avoidance for NextBot pathfinding segments, which should improve pathfinding overall
  • Pursuit AI's will now pathfind when there's a body of water between a pursuit AI and an enemy, as suggested by Solvir
There may be issues with the new wall avoidance. If you find any, please explain them within the Bug Reports discussion.

Update: 26 Apr @ 1:22am

  • NPCs will now only despawn when both NPCs are out of range
  • Adjusted pathfinding

Update: 26 Apr @ 12:59am

  • Fixed an issue with other NPCs killing the pursuit AI NPC
  • Fixed an issue with the pursuit AI remaining active, even when both on-foot NPCs have died

Update: 26 Apr @ 12:33am

Significant update
  • Major improvements to pathfinding by switching to NextBot; should improve both pathfinding quality and performance
  • Fixed major issues with sight and reversing detection

Update: 24 Apr @ 8:26pm

  • Further improvements to navmesh pathfinding
  • Further optimizations

Update: 24 Apr @ 4:29pm

  • Improved navmesh pathfinding

Update: 24 Apr @ 3:28pm

  • Added collision avoidance between pursuit AI's
  • Made sight and reverse detection more reliable
  • Optimization

Update: 23 Apr @ 9:27pm