Garry's Mod

Garry's Mod

[simfphys/Glide] Pursuit AI
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Update: 9 Jul @ 11:26pm

  • Significantly improved pathfinding (actually made it worse last update)

Update: 9 Jul @ 6:43pm

  • Improved pathfinding and performance
  • Improved compatibility (generic function names are no longer overwritten)
  • Fixed an issue where a pursuit AI could get infinitely stuck reversing

Update: 8 Jul @ 4:08pm

  • Improved pathfinding consistency some more

Update: 7 Jul @ 5:00pm

  • Improved pathfinding consistency some more

Update: 7 Jul @ 3:38pm

  • Improved pathfinding consistency
  • Attempted optimization
  • Fixed an issue where NPCs would get stuck inside of Glide vehicles

Update: 1 May @ 6:19pm

  • Adjusted pathfinding

Update: 1 May @ 6:06pm

  • Attempted optimization at the cost of lower quality paths
  • Fixed an issue causing Glide vehicles to go max speed while pathfinding

Update: 1 May @ 3:51pm

  • Pursuit AI will now be removed when Glide vehicles run out of engine health, instead of chassis health
  • Adjusted handbrake usage

Update: 1 May @ 3:06pm

  • Fixed an error with collision avoidance

Update: 1 May @ 2:45pm

Significant update
  • Added support for Glide
  • Added a new option/ConVar for the amount of NPCs spawned by a pursuit AI
There may be issues with Glide support. If you find any, please explain them within the Bug Reports discussion.