Crusader Kings III

Crusader Kings III

Blood Mages [Nicelander]
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Update: 29 Apr @ 12:32am

Updated to 1.16

Note: A known bug is that reforming the faith causes the Blood Cultist decisions/interactions to fail, and you cannot select the same icon. For now I recommend not doing this, but I'm planning to fix this in a future update.

Update: 27 Apr @ 3:36pm

Update: 27 Apr @ 3:22pm

  • Changed decisions targetting player, into character interactions instead: Blood Rune / Education / Crimson Empowerment / Attune Lifeforce / Channel lifeforce
  • Thank you [VecsonON](https://steamhost.cn/steamcommunity_com/id/VecsonON) for the suggestion
  • Lots of testing, to make sure AI uses the interactions, some they weren't doing before
  • Convert from witch to blood mage, no longer used by AI, to allow for witches and compatibility with Witchcraft mod
  • Lowered chance of AI taking up blood cultist faith to 5% yearly, felt it was happening too frequently
  • Minor lifedrain now has a 6 month cooldown for balance/AI reasons
  • Mass lifedrain (that AI sometimes uses) skips dynasty members by default, to avoid them getting kinslayer trait
  • Attunement grants small bonuses, around 2x what 10xp in the track would give
  • Lowered cost of blood runes to 0/200/400 instead of 100/500/1000
  • Blood golem slightly less OP, with 5 in all stats and 15 in prowess
  • New thumbnail

https://github.com/theNicelander/ck3_blood_mage/pull/77

Update: 26 Apr @ 11:03am

- Added chinese localization, suggestion from 牛奶大魔王 and taken from this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
- Added trait track experience gain description, suggested by VecsonON

Update: 26 Apr @ 6:36am

- Can become blood mage, if you have a prisoner that's a blood mage, by consuming their flesh.
- Can heal weak and one legged as well
- AI Prioritise self, for casting positive magic
- Golems are beardless albinos

Update: 25 Apr @ 4:40pm

Update: 25 Apr @ 4:33pm

Update: 25 Apr @ 4:31pm

Update: 25 Apr @ 4:29pm

Update: 25 Apr @ 4:21pm