Crusader Kings III

Crusader Kings III

Blood Mages [Nicelander]
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 25 Jun @ 2:28pm

UPDATE:
* Blood Mage Trait no longer blocks Strengthen Bloodline decision
* Can now remove own BAD congenital traits, by draining prisoners (ugly, slow, delicate)

DO NOT start with a Hideous (level 3 bad appearance/beauty trait). This irreversibly alters your character's face, and no amount of draining or console commands can make them beautiful again :(

Update: 8 Jun @ 3:01pm

Regenerated russian localization

Update: 8 Jun @ 2:50pm

* Can drain and level up Blood of Numenor trait from LOTR. Please let me know if there are any other overhaul traits that may be interesting to have included!
* Lifeforce no longer gives +1 prowess
* Regenerate Chinese localization, too many errors in Tiger
* It's now in general harder to drain traits, but gets easier as your XP in Blood Mage trait advances
* New decision to become blood mage, hard to do, harsh punishments, success increases with age/health and any positive traits or negative traits that are required for the decision, or are inflicted as a result of failing the decision
* Tiger fixes: wise man trait missing, old reference to blood_cult, icons references that don't exist in faith, missing localization triggers

https://github.com/theNicelander/ck3_blood_mage/pull/91

Update: 3 Jun @ 1:29pm

* Fix issue with asking for blood mage from friend, piety level not working correctly
* Cult game rule: Default to allow Cult decision for Player only.
* Trait now also gives years of fertility
* Updated outdated translations with PDX deep

https://github.com/theNicelander/ck3_blood_mage/pull/90

Update: 15 May @ 12:24am

Update:
- Fix gender in description of being killed by blood mage
- Failed trait draining leaves the victim weakened, making them more likely to die in jail
- Zealous AI won't convert to cult.
- Added Game Rule to disable cult/religion decision (can still take at game start)

https://github.com/theNicelander/ck3_blood_mage/pull/88

Update: 13 May @ 12:44am

Religion overhaul: Cult of the Quintessence
* https://en.wikipedia.org/wiki/Aether_(classical_element)
* Added some flavour text with help of Claude/ChatGPT, since it was a lot! (subject to change in the future)
* Is its own religious family, so you cannot take that faith decision if already in that religion, and taking the decision harder due to cost (piety/piety level)
* Is unreformed, reforming and creating new religion works properly! (icon missing when creating new religion for some reason)
* Reduced number of holy sites a bit. Holy sites give lifespan/health/diesease instead of skills (less OP)
* AI should make the decision, small chance yearly if they meet the criteria

Other changes
* AI only minor lifedrains prisoners now, until I figure out how to prevent them from draining family/councillors/spouses/knights, despite in theory having -1000 chance to doing so
* Ai drain trait less likely
* Nerfed lifeforce: eg. Major lifespan goes from 5->3 and minor from 2->1. Major gives 1 prowess instead of 2 and minor doesn't give any to prevent OP AI dominating the world

https://github.com/theNicelander/ck3_blood_mage/pull/86

Update: 11 May @ 11:51pm

Quick update

- Delete convert to blood cult interaction
- Blood cult decision, only available to players for now
- AI won't mass lifedrain, should be a player-only QoL
- Trait halved likeliness of appearing (now same as intelligent/Robust/Pretty/Handsome).
- Trait has 25% chance to pass on if one parent has it, 100% if both have it

For now, trait has to be inheritable in order for it to actually show up. Seems like a game limitation, that random chance/birth chance is only applicable to genetic traits.

https://github.com/theNicelander/ck3_blood_mage/pull/85

Update: 2 May @ 9:44am

* lower cooldown minor lifedrain from 6->3 months
* New Grant Lifeforce character interaction (not available to AI for
now)
* Blood Cultist decision now requires piety level 1, that seems to calm
the AI down a bit to take it
* Slightly changed Cultist default tenets
* AI seems less likely now to lifedrain their family/spouses

https://github.com/theNicelander/ck3_blood_mage/pull/84

Update: 1 May @ 3:41pm

- Add compatibility for EK2/AGOT/LOTR, mainly by disabling Blood Cult religion decisions/interactions when playing those mods (thank you Nagazora for the idea!)
- Reduced number of holy sites in Iceland (was a bit powerful, might have to balance sites/bonuses later)

Update: 1 May @ 12:42am