Victoria 3

Victoria 3

Tech & Res
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Update: 2 Jul @ 11:54pm

Version 1.2.5 Small Bug fix.
- Fixed a bug where the second nuclear reactor requires the third generation tech and vice versa.
- Improved company logos.
- Slightly adjusted electronic components PM in order to balance copperwires low price.
- Slightly increased alloy plants late-game PMs productivity.
- Pharmaceuticals are less required as popneed_household but are also consumed as intoxicants.
- Nuclear plants can be expandable in a state, but they are weaker than before.
- Resolved Apple Iphone and Mac bug where they were digital_entertainment good.

Update: 2 Jul @ 4:04am

Version 1.2.4 Small Bug fix.
- Companies no more depends on primary_culture but strategic regions and incorporated states.
- Adjusted lacks of image and localization for some companies.

Update: 2 Jul @ 1:35am

Version 1.2.3 Small Bug fix.
- Removed a small territorial aid to Prussia for the capture of Holstein, which was causing incompatibilities with map overhauling mods or converter.
- Now the game ends in 2020.

Update: 1 Jul @ 6:33am

Version 1.2.2 Small Bug fix.
- Fixed localization for electrics industry PMs.

Update: 1 Jul @ 6:11am

Version 1.2.1 Small Bug fix.
- Fixed a critical bug in the electrics industry as it did not have the new automation method.

Update: 1 Jul @ 4:07am

Version 1.2.0 Companies for Vic3 1.9. (NOT SAVE COMPATIBLE/ LOC UPDATE NEEDED)

For save compatible version, check Tech & Res 1.1. Legacy Version for Vic 3 1.9.

Companies (BETA, FEEDBACKS VERY APPRECIATED, wait a patch for a compatibility with MR)
- Vanilla Companies are now compatible with Tech & Res goods (Need more testing) and buildings.
- Added some general companies.
- Added some historical companies of the following sectors: Cosmetics, Hygiene, Fashion, Airplanes, Aircraft, Oil, Gas, Energy, Videogames, Mining, Nuclear Energy, Entertainment & Music, Data, Processors and Tech.
- Added prestige goods for many of these companies (Like Nintendo Consoles as digital_entertainment or Boeing Airplanes as airplanes… and true Paradox Interactive!)
- Attempted to add 2 prestige_goods in some companies.

Optimization and Bug
- Updated AI after Kuromi AI update (Despite some differences in industrial_expansion behavior).
- Coal Mines and Oil Refineries produce less natural_gas through gasification.
- Updated defines.
- Resolved bug for which satellites remains active despite awacs is active.

Flavor
- Updated decolonization events and decisions for better compatibility with custom nations.
- Austria and Ottoman decline have been postponed from 1890 to respectively 1910 and 1900.

Goods
- Added luxury_automobiles (NOT USED) and cosmetics goods.
- Adjusted employment of some PMs, as they were still like in 1.8.

PM
- Updated synthetics plants PM, now they produce cosmetics and are called “cosmetics plant”.
- Rayon has been moved to chemical plant.
- Divided TV PMs and Radio PMs in electrics_industry and they are less productive.
- Added a new mid-game PM for telephones.
- Added a new PM for robotics industry and urban center in late-game.
- Added third gen nuclear reactor PM.

Tech
- Added new techs for cosmetics, proto-digital devices, nuclear, robotics and ambientalism.

Update: 20 Jun @ 6:52am

Version 1.1.3 Small Bug fixes. (SAVE COMPATIBLE)
- Added naval blockade capacity to Tech & Res naval units.

Update: 20 Jun @ 5:20am

Version 1.1.2 Small Bug fixes. (SAVE COMPATIBLE)
- Adjusted event triggers for player modifiers.

Update: 19 Jun @ 7:30am

Version 1.1.1 Small Bug fixes. (SAVE COMPATIBLE)
- Adjusted pop goods consumption of the mod to 1.9 vanilla pop goods consumption.

Update: 19 Jun @ 2:55am

Version 1.1.0 Next big update after Vic3 patch or July. (NOT SAVE COMPATIBLE)

Optimization and Bug
- Version Control and Cloud Based DevOps are now usable with internet optimization.
- Increased throughput for primary_sector_optimization.
- Adjusted pop growth for the umpteenth time.
- Resolved a bug for which candlestick telephones PM was in telephones tech.
- Modern Healthcare System now requires electricity in the state.
- Increased ore state traits compatibility with other mod such as Divergences of Darkness.

Flavor (Only to create a better historical modern world)
- Improved Winds of Decolonization event, more reasonable, less frequent, probably less buggy.
- Added new events and decisions for North Africa, Middle East and Sotheast Asia.
- Added a journal entry to resolve France 19th century population stagnation.
- Added demographic events for realistic population for Brazil.
- Added Gilded Age event for USA.
- Added meiji modernization event for Japan.
- Added a journal entry for Irish Question as UK and Ottoman, Austrian decline (Optional with rules)
- Added International Organizations, such as Geneva Convention, Society of Nations and UN, which has also some event mechanics during diplomatic plays.

PM
- Changed and improved goods’ prices and PMs for Vic 3 1.9 update.
- Added university PMs and techs in society tree

Extra
- Increased number of mines, both by giving traits to new states and by reinforcing traits.
- Slightly delayed colonization tech
- Networking Protocols tech now requires Software