Victoria 3
Tech & Res
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更新: 6月15日 @ 2時08分

Version 1.0.2 Pre-1.9 update. Next big update after Vic3 update/July.
- Anticipated the addition of new images for some technologies and goods such as aluminum, advanceores and pharmaceuticals.
- Anticipated a new version of Winds of Decolonization event, more reasonable, less frequent, probably less buggy, in order to have a feedback for next patches after Victoria 3 1.9.

更新: 5月15日 @ 1時37分

Version 1.0.1 Small Bug fixes. Next big update after Vic3 update/July.
- Removed required pm_internet_building_office requires for its activation, it is a bug obviously.
- Removed rural land usage for hydroponic farms.
- Adjusted localization for GMO agriculture
- Morge Patch has been updated.

更新: 5月14日 @ 15時58分

Version 1.0.0 – Entertainment: IX Era Expansion (NOT SAVE COMPATIBLE)
Optimization & Bug Fixes

- MOST IMPORTANT: The mod no longer modifies MAP_DATA files – this means much broader compatibility with other mods.
- ALSO IMPORTANT: Introduced a simple decolonization event (can be disabled via game rules). As late society techs are researched, colonies, vassals, etc., will increasingly demand independence.

- Fixed a bug where home appliances incorrectly required active glassworks PMs – older versions blocked production.
- Simplified numerous PMs (especially vanilla ones) for better balance, early-game compatibility, and to reduce reliance on custom goods. Many mod PMs now use fewer types of input goods (though not less quantity).
- Optimized pop growth for improved historical accuracy (higher SoL now slows growth) and better performance.
- Dynamic education: Literacy rate is now also influenced by national wealth, simulating a society’s capacity to support education.

Buildings
- Added Automotive Industry – produces vehicles and tanks.
- Introduced Battery Industry, split off from electronics.
- Created Software Industry.
- Added Digital Media Industry.
- New Renewable Power Plant, with wind and solar PMs – requires few input goods but a lot of construction points!
- Updated building visuals for Alloy Plant, Electronics Industry, and Refinery.

Goods
- Added Rare Earths – a strategic resource for the very late game.
- Introduced Software and Digital Entertainment – both are also consumed passively by pops.

Production Methods (PMs)
- New PMs for: Wires, Batteries, TVs, Vehicles, Engines, Electronic Components, Processors, Computers, Telephones, and Publishing Industry.
- Improved train PMs: late-game trains now use steel and aluminium instead of alloys.
- Added Horizontal Drilling and Hydraulic Fracturing (Fracking) PMs for Gas and Oil.
- Added early gas production PMs: coal mines can now produce gas; refineries can produce early oil. Gas rigs now produce a small amount of oil.
- Gas streetlights now correctly require gas, not coal.
- Moved civil planes to the War Machine Industry.
- Added new PMs for agriculture and livestock.
- Added new PM for mines in order to cover late game.

Extra Features
- Added Modern Urban Planning as a new Society tech (Skyscrapers! …but not in Europe).
- Machine Learning has been moved to the Production tech tree (still largely decorative for now).

Entertainment
- Expanded and improved the Traditional Entertainment Industry.

更新: 5月2日 @ 12時18分

Version 0.9.2 Beta. Other small fixes.
-Rebalanced economic update events and modifiers.
-Following suggestions, Liberalism, Keynesian, Int. Org. and Decolonization techs have been rebalanced for historical and gameplay purposes.
-Solved bug for which nylon accessories requests itself for being activated.
-Repaired missing localization for I/E trade routes and mobilization options for custom goods.

Next bugfix update will be in a few weeks.

更新: 5月1日 @ 1時23分

Version 0.9.1 Beta. Small bugfix.
-Resolved uranium mines not appearing in the map.

Next update of production methods late May.

更新: 4月30日 @ 14時08分

Version 0.9 Beta. Debugging and Furniture Expansion (Old saves still compatible)

- Created italian localization addon
- Added simplified chinese localization (添加了简体中文本地化) (Using AI, please send me feedbacks if it works or not).
- Created korean localization addon
- Created german localization addon
- Small change in thumbnail (1980->1999)
- Improved ai strategies, making them more historically accurate and functional.
- Moved the production method of household appliances from glassworks to furniture industry, in order to keep both industries important until the end of the game.
- Added a new technology and three production methods for furniture and luxury furniture, using plastic and modularity... Ikea knows why.
- Rebalanced the market, with demand for technology goods such as household appliances, televisions, radios, computers and... water.
-Finally, the demand for local telecommunication goods has increased. In next versio,n perhaps, telecommunication may become a global good in order to resolve the stange necessity of producing TVs, radios or phones in states with telecommunication.
-Modified and added some copper mines around the world, especially in East Asia, Central Asia and Europe.
-Tech progression is slower, especially in Morge compatch.

更新: 4月29日 @ 13時13分

Version 0.8 Beta. Higher compatibility with vanilla game and Morgenröte. Furthermode, a Morgenröte compatiblity patch has been published, check the description!

更新: 4月29日 @ 11時56分

Version 0.8 Beta. Changed the image of some buildings.

更新: 4月29日 @ 3時33分

更新: 4月29日 @ 2時24分