STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Galactic Frontlines: AOTR Sub-Mod
Showing 1-5 of 5 entries
Update: 22 May @ 8:52am

Rebel Capitals – The ranges and firing speeds of many Rebel capital ships have now been adjusted to match recent changes made to Imperial capital ships.

Update: 11 May @ 9:11am

Prices & build time -
Fighters, Corvettes, and frigates have all had price/build time adjustments. Not standard but my general reduction across the board is around 5x price/build time reduction.


Known Issues -
I still haven't changed prices yet on the gozanti fighter loadouts yet FYI.

Update: 10 May @ 9:19am

Bombers -
Ranges fixed so bombers aren't shooting from far away
Inaccuracy adjusted and now bombers hit more of their shots
Torpedo Projectile speed changed to be a bit slower

Lasers -
Secondary/flak cannons ranges adjusted so Capital main weapons out-range them.(aka Main turrets now fire at targets long range and secondary/flak do not open fire till units are very close to the ship)
Main ship turrets are now more accurate than before. (Modifier was set to 155 and now it's 105) Secondary/flak are still as inaccurate especially on capital's.

Known Issues -
Bombers seem to be OP compared to other sources of damage due to the accuracy change. Will most likely change their damage output unless people like the bombers the way they are.
Going to make lasers on Frigates/corvettes more effective against fighters. In this patch Capitals are more inaccurate against fighters but Frigates hold older values I did that make them not as good.

Update: 6 May @ 4:49pm

Bombers -
extreme inaccuracy should be fixed.

Fighters -
Prices/build times have been adjusted for most fighters.

Ground -
Rockets should be a tad slower and ranges adjusted (I think).

Known issues -
Some pricing on the empire isn't finished.
Pretty much every hero hasn't been adjusted to changes so if they feel off that's why.
Lots of ships have the custom alarms mixed up. Example underworld ships using the Imperial alarm upon destruction. Am working on it.

Update: 5 May @ 9:44am