Stellaris

Stellaris

Xenology - Biological Module (Ever Universe)
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Update: 10 Jun @ 8:35am

1.0.6B - Integrated Annex and Truncate modules into the updated Xenology.

Update: 10 Jun @ 8:27am

1.0.6 - Temporarily removed the Natural Refiners, Natural Translucers, Natural Chemists and Inept species traits since their modifiers were inert. They will be re-added once I find viable modifiers for them. Also replaced some of the Unbound modifiers to fix up some errors. (4.0 has been such a damn headache of an update)

Update: 5 Jun @ 10:00am

1.0.5 - Fixed an issue with Xenology traits not showing up on leaders.

Update: 31 May @ 8:22am

1.0.4 - Fixed wrong amenity bonus value of the Ancestral trait and adjusted amenity penalty value of the Inattentive trait (reduced it to 0.75 from 1 on planets and 0.3 from 0.5 on sectors).

Update: 19 May @ 4:21am

1.0.3B - Fixed an issue with the Crafty trait breaking Catalytic Technicians.

Update: 17 May @ 10:46am

1.0.3 - Fixed pop job modifiers not applying correctly and added tags to all species traits for Biogenesis compatibility. Please report any encountered bugs.

Update: 15 May @ 12:17pm

1.0.2A - Temporarily removed the Nervous species trait due to reported major game freeze issues. Will have to figure something out.

Update: 9 May @ 1:09pm

1.0.1 - Removed the Vocational Trait localization tags from all Xenology species traits.

Update: 9 May @ 12:12pm

1.0.0 - Initial release